16,475 research outputs found
A review of domain adaptation without target labels
Domain adaptation has become a prominent problem setting in machine learning
and related fields. This review asks the question: how can a classifier learn
from a source domain and generalize to a target domain? We present a
categorization of approaches, divided into, what we refer to as, sample-based,
feature-based and inference-based methods. Sample-based methods focus on
weighting individual observations during training based on their importance to
the target domain. Feature-based methods revolve around on mapping, projecting
and representing features such that a source classifier performs well on the
target domain and inference-based methods incorporate adaptation into the
parameter estimation procedure, for instance through constraints on the
optimization procedure. Additionally, we review a number of conditions that
allow for formulating bounds on the cross-domain generalization error. Our
categorization highlights recurring ideas and raises questions important to
further research.Comment: 20 pages, 5 figure
Unsupervised Domain Adaptation using Graph Transduction Games
Unsupervised domain adaptation (UDA) amounts to assigning class labels to the
unlabeled instances of a dataset from a target domain, using labeled instances
of a dataset from a related source domain. In this paper, we propose to cast
this problem in a game-theoretic setting as a non-cooperative game and
introduce a fully automatized iterative algorithm for UDA based on graph
transduction games (GTG). The main advantages of this approach are its
principled foundation, guaranteed termination of the iterative algorithms to a
Nash equilibrium (which corresponds to a consistent labeling condition) and
soft labels quantifying the uncertainty of the label assignment process. We
also investigate the beneficial effect of using pseudo-labels from linear
classifiers to initialize the iterative process. The performance of the
resulting methods is assessed on publicly available object recognition
benchmark datasets involving both shallow and deep features. Results of
experiments demonstrate the suitability of the proposed game-theoretic approach
for solving UDA tasks.Comment: Oral IJCNN 201
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