14,404 research outputs found
Play and Learn: Using Video Games to Train Computer Vision Models
Video games are a compelling source of annotated data as they can readily
provide fine-grained groundtruth for diverse tasks. However, it is not clear
whether the synthetically generated data has enough resemblance to the
real-world images to improve the performance of computer vision models in
practice. We present experiments assessing the effectiveness on real-world data
of systems trained on synthetic RGB images that are extracted from a video
game. We collected over 60000 synthetic samples from a modern video game with
similar conditions to the real-world CamVid and Cityscapes datasets. We provide
several experiments to demonstrate that the synthetically generated RGB images
can be used to improve the performance of deep neural networks on both image
segmentation and depth estimation. These results show that a convolutional
network trained on synthetic data achieves a similar test error to a network
that is trained on real-world data for dense image classification. Furthermore,
the synthetically generated RGB images can provide similar or better results
compared to the real-world datasets if a simple domain adaptation technique is
applied. Our results suggest that collaboration with game developers for an
accessible interface to gather data is potentially a fruitful direction for
future work in computer vision.Comment: To appear in the British Machine Vision Conference (BMVC), September
2016. -v2: fixed a typo in the reference
Exploring Object Relation in Mean Teacher for Cross-Domain Detection
Rendering synthetic data (e.g., 3D CAD-rendered images) to generate
annotations for learning deep models in vision tasks has attracted increasing
attention in recent years. However, simply applying the models learnt on
synthetic images may lead to high generalization error on real images due to
domain shift. To address this issue, recent progress in cross-domain
recognition has featured the Mean Teacher, which directly simulates
unsupervised domain adaptation as semi-supervised learning. The domain gap is
thus naturally bridged with consistency regularization in a teacher-student
scheme. In this work, we advance this Mean Teacher paradigm to be applicable
for cross-domain detection. Specifically, we present Mean Teacher with Object
Relations (MTOR) that novelly remolds Mean Teacher under the backbone of Faster
R-CNN by integrating the object relations into the measure of consistency cost
between teacher and student modules. Technically, MTOR firstly learns
relational graphs that capture similarities between pairs of regions for
teacher and student respectively. The whole architecture is then optimized with
three consistency regularizations: 1) region-level consistency to align the
region-level predictions between teacher and student, 2) inter-graph
consistency for matching the graph structures between teacher and student, and
3) intra-graph consistency to enhance the similarity between regions of same
class within the graph of student. Extensive experiments are conducted on the
transfers across Cityscapes, Foggy Cityscapes, and SIM10k, and superior results
are reported when comparing to state-of-the-art approaches. More remarkably, we
obtain a new record of single model: 22.8% of mAP on Syn2Real detection
dataset.Comment: CVPR 2019; The codes and model of our MTOR are publicly available at:
https://github.com/caiqi/mean-teacher-cross-domain-detectio
Generate To Adapt: Aligning Domains using Generative Adversarial Networks
Domain Adaptation is an actively researched problem in Computer Vision. In
this work, we propose an approach that leverages unsupervised data to bring the
source and target distributions closer in a learned joint feature space. We
accomplish this by inducing a symbiotic relationship between the learned
embedding and a generative adversarial network. This is in contrast to methods
which use the adversarial framework for realistic data generation and
retraining deep models with such data. We demonstrate the strength and
generality of our approach by performing experiments on three different tasks
with varying levels of difficulty: (1) Digit classification (MNIST, SVHN and
USPS datasets) (2) Object recognition using OFFICE dataset and (3) Domain
adaptation from synthetic to real data. Our method achieves state-of-the art
performance in most experimental settings and by far the only GAN-based method
that has been shown to work well across different datasets such as OFFICE and
DIGITS.Comment: Accepted as spotlight talk at CVPR 2018. Code available here:
https://github.com/yogeshbalaji/Generate_To_Adap
Implicit 3D Orientation Learning for 6D Object Detection from RGB Images
We propose a real-time RGB-based pipeline for object detection and 6D pose
estimation. Our novel 3D orientation estimation is based on a variant of the
Denoising Autoencoder that is trained on simulated views of a 3D model using
Domain Randomization. This so-called Augmented Autoencoder has several
advantages over existing methods: It does not require real, pose-annotated
training data, generalizes to various test sensors and inherently handles
object and view symmetries. Instead of learning an explicit mapping from input
images to object poses, it provides an implicit representation of object
orientations defined by samples in a latent space. Our pipeline achieves
state-of-the-art performance on the T-LESS dataset both in the RGB and RGB-D
domain. We also evaluate on the LineMOD dataset where we can compete with other
synthetically trained approaches. We further increase performance by correcting
3D orientation estimates to account for perspective errors when the object
deviates from the image center and show extended results.Comment: Code available at: https://github.com/DLR-RM/AugmentedAutoencode
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