14,404 research outputs found

    Play and Learn: Using Video Games to Train Computer Vision Models

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    Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images to improve the performance of computer vision models in practice. We present experiments assessing the effectiveness on real-world data of systems trained on synthetic RGB images that are extracted from a video game. We collected over 60000 synthetic samples from a modern video game with similar conditions to the real-world CamVid and Cityscapes datasets. We provide several experiments to demonstrate that the synthetically generated RGB images can be used to improve the performance of deep neural networks on both image segmentation and depth estimation. These results show that a convolutional network trained on synthetic data achieves a similar test error to a network that is trained on real-world data for dense image classification. Furthermore, the synthetically generated RGB images can provide similar or better results compared to the real-world datasets if a simple domain adaptation technique is applied. Our results suggest that collaboration with game developers for an accessible interface to gather data is potentially a fruitful direction for future work in computer vision.Comment: To appear in the British Machine Vision Conference (BMVC), September 2016. -v2: fixed a typo in the reference

    Exploring Object Relation in Mean Teacher for Cross-Domain Detection

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    Rendering synthetic data (e.g., 3D CAD-rendered images) to generate annotations for learning deep models in vision tasks has attracted increasing attention in recent years. However, simply applying the models learnt on synthetic images may lead to high generalization error on real images due to domain shift. To address this issue, recent progress in cross-domain recognition has featured the Mean Teacher, which directly simulates unsupervised domain adaptation as semi-supervised learning. The domain gap is thus naturally bridged with consistency regularization in a teacher-student scheme. In this work, we advance this Mean Teacher paradigm to be applicable for cross-domain detection. Specifically, we present Mean Teacher with Object Relations (MTOR) that novelly remolds Mean Teacher under the backbone of Faster R-CNN by integrating the object relations into the measure of consistency cost between teacher and student modules. Technically, MTOR firstly learns relational graphs that capture similarities between pairs of regions for teacher and student respectively. The whole architecture is then optimized with three consistency regularizations: 1) region-level consistency to align the region-level predictions between teacher and student, 2) inter-graph consistency for matching the graph structures between teacher and student, and 3) intra-graph consistency to enhance the similarity between regions of same class within the graph of student. Extensive experiments are conducted on the transfers across Cityscapes, Foggy Cityscapes, and SIM10k, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, we obtain a new record of single model: 22.8% of mAP on Syn2Real detection dataset.Comment: CVPR 2019; The codes and model of our MTOR are publicly available at: https://github.com/caiqi/mean-teacher-cross-domain-detectio

    Generate To Adapt: Aligning Domains using Generative Adversarial Networks

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    Domain Adaptation is an actively researched problem in Computer Vision. In this work, we propose an approach that leverages unsupervised data to bring the source and target distributions closer in a learned joint feature space. We accomplish this by inducing a symbiotic relationship between the learned embedding and a generative adversarial network. This is in contrast to methods which use the adversarial framework for realistic data generation and retraining deep models with such data. We demonstrate the strength and generality of our approach by performing experiments on three different tasks with varying levels of difficulty: (1) Digit classification (MNIST, SVHN and USPS datasets) (2) Object recognition using OFFICE dataset and (3) Domain adaptation from synthetic to real data. Our method achieves state-of-the art performance in most experimental settings and by far the only GAN-based method that has been shown to work well across different datasets such as OFFICE and DIGITS.Comment: Accepted as spotlight talk at CVPR 2018. Code available here: https://github.com/yogeshbalaji/Generate_To_Adap

    Implicit 3D Orientation Learning for 6D Object Detection from RGB Images

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    We propose a real-time RGB-based pipeline for object detection and 6D pose estimation. Our novel 3D orientation estimation is based on a variant of the Denoising Autoencoder that is trained on simulated views of a 3D model using Domain Randomization. This so-called Augmented Autoencoder has several advantages over existing methods: It does not require real, pose-annotated training data, generalizes to various test sensors and inherently handles object and view symmetries. Instead of learning an explicit mapping from input images to object poses, it provides an implicit representation of object orientations defined by samples in a latent space. Our pipeline achieves state-of-the-art performance on the T-LESS dataset both in the RGB and RGB-D domain. We also evaluate on the LineMOD dataset where we can compete with other synthetically trained approaches. We further increase performance by correcting 3D orientation estimates to account for perspective errors when the object deviates from the image center and show extended results.Comment: Code available at: https://github.com/DLR-RM/AugmentedAutoencode
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