917 research outputs found

    Deterministic Memory Abstraction and Supporting Multicore System Architecture

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    Poor time predictability of multicore processors has been a long-standing challenge in the real-time systems community. In this paper, we make a case that a fundamental problem that prevents efficient and predictable real-time computing on multicore is the lack of a proper memory abstraction to express memory criticality, which cuts across various layers of the system: the application, OS, and hardware. We, therefore, propose a new holistic resource management approach driven by a new memory abstraction, which we call Deterministic Memory. The key characteristic of deterministic memory is that the platform-the OS and hardware-guarantees small and tightly bounded worst-case memory access timing. In contrast, we call the conventional memory abstraction as best-effort memory in which only highly pessimistic worst-case bounds can be achieved. We propose to utilize both abstractions to achieve high time predictability but without significantly sacrificing performance. We present deterministic memory-aware OS and architecture designs, including OS-level page allocator, hardware-level cache, and DRAM controller designs. We implement the proposed OS and architecture extensions on Linux and gem5 simulator. Our evaluation results, using a set of synthetic and real-world benchmarks, demonstrate the feasibility and effectiveness of our approach

    PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation

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    High-performance computing has recently seen a surge of interest in heterogeneous systems, with an emphasis on modern Graphics Processing Units (GPUs). These devices offer tremendous potential for performance and efficiency in important large-scale applications of computational science. However, exploiting this potential can be challenging, as one must adapt to the specialized and rapidly evolving computing environment currently exhibited by GPUs. One way of addressing this challenge is to embrace better techniques and develop tools tailored to their needs. This article presents one simple technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL, two open-source toolkits that support this technique. In introducing PyCUDA and PyOpenCL, this article proposes the combination of a dynamic, high-level scripting language with the massive performance of a GPU as a compelling two-tiered computing platform, potentially offering significant performance and productivity advantages over conventional single-tier, static systems. The concept of RTCG is simple and easily implemented using existing, robust infrastructure. Nonetheless it is powerful enough to support (and encourage) the creation of custom application-specific tools by its users. The premise of the paper is illustrated by a wide range of examples where the technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
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