24,245 research outputs found

    Edge Potential Functions (EPF) and Genetic Algorithms (GA) for Edge-Based Matching of Visual Objects

    Get PDF
    Edges are known to be a semantically rich representation of the contents of a digital image. Nevertheless, their use in practical applications is sometimes limited by computation and complexity constraints. In this paper, a new approach is presented that addresses the problem of matching visual objects in digital images by combining the concept of Edge Potential Functions (EPF) with a powerful matching tool based on Genetic Algorithms (GA). EPFs can be easily calculated starting from an edge map and provide a kind of attractive pattern for a matching contour, which is conveniently exploited by GAs. Several tests were performed in the framework of different image matching applications. The results achieved clearly outline the potential of the proposed method as compared to state of the art methodologies. (c) 2007 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works

    Unsupervised edge map scoring: a statistical complexity approach

    Full text link
    We propose a new Statistical Complexity Measure (SCM) to qualify edge maps without Ground Truth (GT) knowledge. The measure is the product of two indices, an \emph{Equilibrium} index E\mathcal{E} obtained by projecting the edge map into a family of edge patterns, and an \emph{Entropy} index H\mathcal{H}, defined as a function of the Kolmogorov Smirnov (KS) statistic. This new measure can be used for performance characterization which includes: (i)~the specific evaluation of an algorithm (intra-technique process) in order to identify its best parameters, and (ii)~the comparison of different algorithms (inter-technique process) in order to classify them according to their quality. Results made over images of the South Florida and Berkeley databases show that our approach significantly improves over Pratt's Figure of Merit (PFoM) which is the objective reference-based edge map evaluation standard, as it takes into account more features in its evaluation

    Improving Texture Categorization with Biologically Inspired Filtering

    Full text link
    Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page
    • …
    corecore