149 research outputs found

    Subdivision Surface based One-Piece Representation

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    Subdivision surfaces are capable of modeling and representing complex shapes of arbi-trary topology. However, methods on how to build the control mesh of a complex surfaceare not studied much. Currently, most meshes of complicated objects come from trian-gulation and simplification of raster scanned data points, like the Stanford 3D ScanningRepository. This approach is costly and leads to very dense meshes.Subdivision surface based one-piece representation means to represent the final objectin a design process with only one subdivision surface, no matter how complicated theobject\u27s topology or shape. Hence the number of parts in the final representation isalways one.In this dissertation we present necessary mathematical theories and geometric algo-rithms to support subdivision surface based one-piece representation. First, an explicitparametrization method is presented for exact evaluation of Catmull-Clark subdivisionsurfaces. Based on it, two approaches are proposed for constructing the one-piece rep-resentation of a given object with arbitrary topology. One approach is to construct theone-piece representation by using the interpolation technique. Interpolation is a naturalway to build models, but the fairness of the interpolating surface is a big concern inprevious methods. With similarity based interpolation technique, we can obtain bet-ter modeling results with less undesired artifacts and undulations. Another approachis through performing Boolean operations. Up to this point, accurate Boolean oper-ations over subdivision surfaces are not approached yet in the literature. We presenta robust and error controllable Boolean operation method which results in a one-piecerepresentation. Because one-piece representations resulting from the above two methodsare usually dense, error controllable simplification of one-piece representations is needed.Two methods are presented for this purpose: adaptive tessellation and multiresolutionanalysis. Both methods can significantly reduce the complexity of a one-piece represen-tation and while having accurate error estimation.A system that performs subdivision surface based one-piece representation was im-plemented and a lot of examples have been tested. All the examples show that our ap-proaches can obtain very good subdivision based one-piece representation results. Eventhough our methods are based on Catmull-Clark subdivision scheme, we believe they canbe adapted to other subdivision schemes as well with small modifications

    PARAMETRIZATION AND SHAPE RECONSTRUCTION TECHNIQUES FOR DOO-SABIN SUBDIVISION SURFACES

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    This thesis presents a new technique for the reconstruction of a smooth surface from a set of 3D data points. The reconstructed surface is represented by an everywhere -continuous subdivision surface which interpolates all the given data points. And the topological structure of the reconstructed surface is exactly the same as that of the data points. The new technique consists of two major steps. First, use an efficient surface reconstruction method to produce a polyhedral approximation to the given data points. Second, construct a Doo-Sabin subdivision surface that smoothly passes through all the data points in the given data set. A new technique is presented for the second step in this thesis. The new technique iteratively modifies the vertices of the polyhedral approximation 1CM until a new control meshM, whose Doo-Sabin subdivision surface interpolatesM, is reached. It is proved that, for any mesh M with any size and any topology, the iterative process is always convergent with Doo-Sabin subdivision scheme. The new technique has the advantages of both a local method and a global method, and the surface reconstruction process can reproduce special features such as edges and corners faithfully

    3D RECONSTRUCTION USING MULTI-VIEW IMAGING SYSTEM

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    This thesis presents a new system that reconstructs the 3D representation of dental casts. To maintain the integrity of the 3D representation, a standard model is built to cover the blind spots that the camera cannot reach. The standard model is obtained by scanning a real human mouth model with a laser scanner. Then the model is simplified by an algorithm which is based on iterative contraction of vertex pairs. The simplified standard model uses a local parametrization method to obtain the curvature information. The system uses a digital camera and a square tube mirror in front of the camera to capture multi-view images. The mirror is made of stainless steel in order to avoid double reflections. The reflected areas of the image are considered as images taken by the virtual cameras. Only one camera calibration is needed since the virtual cameras have the same intrinsic parameters as the real camera. Depth is computed by a simple and accurate geometry based method once the corresponding points are identified. Correspondences are selected using a feature point based stereo matching process, including fast normalized cross-correlation and simulated annealing

    Smooth Subdivision Surfaces: Mesh Blending and Local Interpolation

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    Subdivision surfaces are widely used in computer graphics and animation. Catmull-Clark subdivision (CCS) is one of the most popular subdivision schemes. It is capable of modeling and representing complex shape of arbitrary topology. Polar surface, working on a triangle-quad mixed mesh structure, is proposed to solve the inherent ripple problem of Catmull-Clark subdivision surface (CCSS). CCSS is known to be C1 continuous at extraordinary points. In this work, we present a G2 scheme at CCS extraordinary points. The work is done by revising CCS subdivision step with Extraordinary-Points-Avoidance model together with mesh blending technique which selects guiding control points from a set of regular sub-meshes (named dominative control meshes) iteratively at each subdivision level. A similar mesh blending technique is applied to Polar extraordinary faces of Polar surface as well. Both CCS and Polar subdivision schemes are approximating. Traditionally, one can obtain a CCS limit surface to interpolate given data mesh by iteratively solving a global linear system. In this work, we present a universal interpolating scheme for all quad subdivision surfaces, called Bezier Crust. Bezier Crust is a specially selected bi-quintic Bezier surface patch. With Bezier Crust, one can obtain a high quality interpolating surface on CCSS by parametrically adding CCSS and Bezier Crust. We also show that with a triangle/quad conversion process one can apply Bezier Crust on Polar surfaces as well. We further show that Bezier Crust can be used to generate hollowed 3D objects for applications in rapid prototyping. An alternative interpolating approach specifically designed for CCSS is developed. This new scheme, called One-Step Bi-cubic Interpolation, uses bicubic patches only. With lower degree polynomial, this scheme is appropriate for interpolating large-scale data sets. In sum, this work presents our research on improving surface smoothness at extraordinary points of both CCS and Polar surfaces and present two local interpolating approaches on approximating subdivision schemes. All examples included in this work show that the results of our research works on subdivision surfaces are of high quality and appropriate for high precision engineering and graphics usage

    Analysis and new constructions of generalized barycentric coordinates in 2D

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    Different coordinate systems allow to uniquely determine the position of a geometric element in space. In this dissertation, we consider a coordinate system that lets us determine the position of a two-dimensional point in the plane with respect to an arbitrary simple polygon. Coordinates of this system are called generalized barycentric coordinates in 2D and are widely used in computer graphics and computational mechanics. There exist many coordinate functions that satisfy all the basic properties of barycentric coordinates, but they differ by a number of other properties. We start by providing an extensive comparison of all existing coordinate functions and pointing out which important properties of generalized barycentric coordinates are not satisfied by these functions. This comparison shows that not all of existing coordinates have fully investigated properties, and we complete such a theoretical analysis for a particular one-parameter family of generalized barycentric coordinates for strictly convex polygons. We also perform numerical analysis of this family and show how to avoid computational instabilities near the polygon’s boundary when computing these coordinates in practice. We conclude this analysis by implementing some members of this family in the Computational Geometry Algorithm Library. In the second half of this dissertation, we present a few novel constructions of non-negative and smooth generalized barycentric coordinates defined over any simple polygon. In this context, we show that new coordinates with improved properties can be obtained by taking convex combinations of already existing coordinate functions and we give two examples of how to use such convex combinations for polygons without and with interior points. These new constructions have many attractive properties and perform better than other coordinates in interpolation and image deformation applications

    Analysis of uniform binary subdivision schemes for curve design

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    The paper analyses the convergence of sequences of control polygons produced by a binary subdivision scheme of the form .0,1,2,...kz,ikj,ifjbm0j1k12ifjam0j1k2if=∈+Σ==++Σ==+ The convergence of the control polygons to a Cu curve is analysed in terms of the convergence to zero of a derived scheme for the differences - . The analysis of the smoothness of the limit curve is reduced to kif the convergence analysis of "differentiated" schemes which correspond to divided differences of {/i ∈Z} with respect to the diadic parameteriz- kif ation = i/2kitk . The inverse process of "integration" provides schemes with limit curves having additional orders of smoothness

    Discrete B-splines and subdivision techniques in compter-aided geometric design and computer graphics

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    Journal ArticleThe relevant theory of discrete 5-sphnes with associated new algorithms is extended to provide a framework for understanding and implementing general subdivision schemes for nonuniform B-splines. The new derived polygon corresponding to an arbitrary refinement of the knot vector for an existing .B-spline curve, including multiplicities, is shown to be formed by successive evaluations of the discrete B-spline defined by the original vertices, the original knot vector, and the new refined knot vector. Existing subdivision algorithms can be seen as proper special cases. General subdivision has widespread applications in computer-aided geometric design, computer graphics, and numerical analysis. The new algorithms resulting from the new theory lead to a unification of the display model, the analysis model, and other needed models into a single geometric model from which other necessary models are easily derived. New sample algorithms for interference calculation, contouring, surface rendering, and other important calculations are presented

    Bivariate Hermite subdivision

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    A subdivision scheme for constructing smooth surfaces interpolating scattered data in R3\mathbb{R}^3 is proposed. It is also possible to impose derivative constraints in these points. In the case of functional data, i.e., data are given in a properly triangulated set of points {(xi,yi)}i=1N\{(x_i, y_i)\}_{i=1}^N from which none of the pairs (xi,yi)(x_i,y_i) and (xj,yj)(x_j,y_j) with i≠ji\neq j coincide, it is proved that the resulting surface (function) is C1C^1. The method is based on the construction of a sequence of continuous splines of degree 3. Another subdivision method, based on constructing a sequence of splines of degree 5 which are once differentiable, yields a function which is C2C^2 if the data are not 'too irregular'. Finally the approximation properties of the methods are investigated
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