28 research outputs found

    Exploring Motion Signatures for Vision-Based Tracking, Recognition and Navigation

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    As cameras become more and more popular in intelligent systems, algorithms and systems for understanding video data become more and more important. There is a broad range of applications, including object detection, tracking, scene understanding, and robot navigation. Besides the stationary information, video data contains rich motion information of the environment. Biological visual systems, like human and animal eyes, are very sensitive to the motion information. This inspires active research on vision-based motion analysis in recent years. The main focus of motion analysis has been on low level motion representations of pixels and image regions. However, the motion signatures can benefit a broader range of applications if further in-depth analysis techniques are developed. In this dissertation, we mainly discuss how to exploit motion signatures to solve problems in two applications: object recognition and robot navigation. First, we use bird species recognition as the application to explore motion signatures for object recognition. We begin with study of the periodic wingbeat motion of flying birds. To analyze the wing motion of a flying bird, we establish kinematics models for bird wings, and obtain wingbeat periodicity in image frames after the perspective projection. Time series of salient extremities on bird images are extracted, and the wingbeat frequency is acquired for species classification. Physical experiments show that the frequency based recognition method is robust to segmentation errors and measurement lost up to 30%. In addition to the wing motion, the body motion of the bird is also analyzed to extract the flying velocity in 3D space. An interacting multi-model approach is then designed to capture the combined object motion patterns and different environment conditions. The proposed systems and algorithms are tested in physical experiments, and the results show a false positive rate of around 20% with a low false negative rate close to zero. Second, we explore motion signatures for vision-based vehicle navigation. We discover that motion vectors (MVs) encoded in Moving Picture Experts Group (MPEG) videos provide rich information of the motion in the environment, which can be used to reconstruct the vehicle ego-motion and the structure of the scene. However, MVs suffer from high noise level. To handle the challenge, an error propagation model for MVs is first proposed. Several steps, including MV merging, plane-at-infinity elimination, and planar region extraction, are designed to further reduce noises. The extracted planes are used as landmarks in an extended Kalman filter (EKF) for simultaneous localization and mapping. Results show that the algorithm performs localization and plane mapping with a relative trajectory error below 5:1%. Exploiting the fact that MVs encodes both environment information and moving obstacles, we further propose to track moving objects at the same time of localization and mapping. This enables the two critical navigation functionalities, localization and obstacle avoidance, to be performed in a single framework. MVs are labeled as stationary or moving according to their consistency to geometric constraints. Therefore, the extracted planes are separated into moving objects and the stationary scene. Multiple EKFs are used to track the static scene and the moving objects simultaneously. In physical experiments, we show a detection rate of moving objects at 96:6% and a mean absolute localization error below 3:5 meters

    From motion capture to interactive virtual worlds : towards unconstrained motion-capture algorithms for real-time performance-driven character animation

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    This dissertation takes performance-driven character animation as a representative application and advances motion capture algorithms and animation methods to meet its high demands. Existing approaches have either coarse resolution and restricted capture volume, require expensive and complex multi-camera systems, or use intrusive suits and controllers. For motion capture, set-up time is reduced using fewer cameras, accuracy is increased despite occlusions and general environments, initialization is automated, and free roaming is enabled by egocentric cameras. For animation, increased robustness enables the use of low-cost sensors input, custom control gesture definition is guided to support novice users, and animation expressiveness is increased. The important contributions are: 1) an analytic and differentiable visibility model for pose optimization under strong occlusions, 2) a volumetric contour model for automatic actor initialization in general scenes, 3) a method to annotate and augment image-pose databases automatically, 4) the utilization of unlabeled examples for character control, and 5) the generalization and disambiguation of cyclical gestures for faithful character animation. In summary, the whole process of human motion capture, processing, and application to animation is advanced. These advances on the state of the art have the potential to improve many interactive applications, within and outside virtual reality.Diese Arbeit befasst sich mit Performance-driven Character Animation, insbesondere werden Motion Capture-Algorithmen entwickelt um den hohen Anforderungen dieser Beispielanwendung gerecht zu werden. Existierende Methoden haben entweder eine geringe Genauigkeit und einen eingeschränkten Aufnahmebereich oder benötigen teure Multi-Kamera-Systeme, oder benutzen störende Controller und spezielle Anzüge. Für Motion Capture wird die Setup-Zeit verkürzt, die Genauigkeit für Verdeckungen und generelle Umgebungen erhöht, die Initialisierung automatisiert, und Bewegungseinschränkung verringert. Für Character Animation wird die Robustheit für ungenaue Sensoren erhöht, Hilfe für benutzerdefinierte Gestendefinition geboten, und die Ausdrucksstärke der Animation verbessert. Die wichtigsten Beiträge sind: 1) ein analytisches und differenzierbares Sichtbarkeitsmodell für Rekonstruktionen unter starken Verdeckungen, 2) ein volumetrisches Konturenmodell für automatische Körpermodellinitialisierung in genereller Umgebung, 3) eine Methode zur automatischen Annotation von Posen und Augmentation von Bildern in großen Datenbanken, 4) das Nutzen von Beispielbewegungen für Character Animation, und 5) die Generalisierung und Übertragung von zyklischen Gesten für genaue Charakteranimation. Es wird der gesamte Prozess erweitert, von Motion Capture bis hin zu Charakteranimation. Die Verbesserungen sind für viele interaktive Anwendungen geeignet, innerhalb und außerhalb von virtueller Realität

    Perception for Robotic Ambient Assisted Living Services

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    Object Tracking and Mensuration in Surveillance Videos

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    This thesis focuses on tracking and mensuration in surveillance videos. The first part of the thesis discusses several object tracking approaches based on the different properties of tracking targets. For airborne videos, where the targets are usually small and with low resolutions, an approach of building motion models for foreground/background proposed in which the foreground target is simplified as a rigid object. For relatively high resolution targets, the non-rigid models are applied. An active contour-based algorithm has been introduced. The algorithm is based on decomposing the tracking into three parts: estimate the affine transform parameters between successive frames using particle filters; detect the contour deformation using a probabilistic deformation map, and regulate the deformation by projecting the updated model onto a trained shape subspace. The active appearance Markov chain (AAMC). It integrates a statistical model of shape, appearance and motion. In the AAMC model, a Markov chain represents the switching of motion phases (poses), and several pairwise active appearance model (P-AAM) components characterize the shape, appearance and motion information for different motion phases. The second part of the thesis covers video mensuration, in which we have proposed a heightmeasuring algorithm with less human supervision, more flexibility and improved robustness. From videos acquired by an uncalibrated stationary camera, we first recover the vanishing line and the vertical point of the scene. We then apply a single view mensuration algorithm to each of the frames to obtain height measurements. Finally, using the LMedS as the cost function and the Robbins-Monro stochastic approximation (RMSA) technique to obtain the optimal estimate

    Coopération de réseaux de caméras ambiantes et de vision embarquée sur robot mobile pour la surveillance de lieux publics

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    Actuellement, il y a une demande croissante pour le déploiement de robots mobile dans des lieux publics. Pour alimenter cette demande, plusieurs chercheurs ont déployé des systèmes robotiques de prototypes dans des lieux publics comme les hôpitaux, les supermarchés, les musées, et les environnements de bureau. Une principale préoccupation qui ne doit pas être négligé, comme des robots sortent de leur milieu industriel isolé et commencent à interagir avec les humains dans un espace de travail partagé, est une interaction sécuritaire. Pour un robot mobile à avoir un comportement interactif sécuritaire et acceptable - il a besoin de connaître la présence, la localisation et les mouvements de population à mieux comprendre et anticiper leurs intentions et leurs actions. Cette thèse vise à apporter une contribution dans ce sens en mettant l'accent sur les modalités de perception pour détecter et suivre les personnes à proximité d'un robot mobile. Comme une première contribution, cette thèse présente un système automatisé de détection des personnes visuel optimisé qui prend explicitement la demande de calcul prévue sur le robot en considération. Différentes expériences comparatives sont menées pour mettre clairement en évidence les améliorations de ce détecteur apporte à la table, y compris ses effets sur la réactivité du robot lors de missions en ligne. Dans un deuxiè contribution, la thèse propose et valide un cadre de coopération pour fusionner des informations depuis des caméras ambiant affixé au mur et de capteurs montés sur le robot mobile afin de mieux suivre les personnes dans le voisinage. La même structure est également validée par des données de fusion à partir des différents capteurs sur le robot mobile au cours de l'absence de perception externe. Enfin, nous démontrons les améliorations apportées par les modalités perceptives développés en les déployant sur notre plate-forme robotique et illustrant la capacité du robot à percevoir les gens dans les lieux publics supposés et respecter leur espace personnel pendant la navigation.This thesis deals with detection and tracking of people in a surveilled public place. It proposes to include a mobile robot in classical surveillance systems that are based on environment fixed sensors. The mobile robot brings about two important benefits: (1) it acts as a mobile sensor with perception capabilities, and (2) it can be used as means of action for service provision. In this context, as a first contribution, it presents an optimized visual people detector based on Binary Integer Programming that explicitly takes the computational demand stipulated into consideration. A set of homogeneous and heterogeneous pool of features are investigated under this framework, thoroughly tested and compared with the state-of-the-art detectors. The experimental results clearly highlight the improvements the different detectors learned with this framework bring to the table including its effect on the robot's reactivity during on-line missions. As a second contribution, the thesis proposes and validates a cooperative framework to fuse information from wall mounted cameras and sensors on the mobile robot to better track people in the vicinity. Finally, we demonstrate the improvements brought by the developed perceptual modalities by deploying them on our robotic platform and illustrating the robot's ability to perceive people in supposed public areas and respect their personal space during navigation
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