52,890 research outputs found

    Towards an HLA Run-time Infrastructure with Hard Real-time Capabilities

    Get PDF
    Our work takes place in the context of the HLA standard and its application in real-time systems context. The HLA standard is inadequate for taking into consideration the different constraints involved in real-time computer systems. Many works have been invested in order to providing real-time capabilities to Run Time Infrastructures (RTI) to run real time simulation. Most of these initiatives focus on major issues including QoS guarantee, Worst Case Transit Time (WCTT) knowledge and scheduling services provided by the underlying operating systems. Even if our ultimate objective is to achieve real-time capabilities for distributed HLA federations executions, this paper describes a preliminary work focusing on achieving hard real-time properties for HLA federations running on a single computer under Linux operating systems. Our paper proposes a novel global bottom up approach for designing real-time Run time Infrastructures and a formal model for validation of uni processor to (then) distributed real-time simulation with CERTI

    The C Object System: Using C as a High-Level Object-Oriented Language

    Full text link
    The C Object System (Cos) is a small C library which implements high-level concepts available in Clos, Objc and other object-oriented programming languages: uniform object model (class, meta-class and property-metaclass), generic functions, multi-methods, delegation, properties, exceptions, contracts and closures. Cos relies on the programmable capabilities of the C programming language to extend its syntax and to implement the aforementioned concepts as first-class objects. Cos aims at satisfying several general principles like simplicity, extensibility, reusability, efficiency and portability which are rarely met in a single programming language. Its design is tuned to provide efficient and portable implementation of message multi-dispatch and message multi-forwarding which are the heart of code extensibility and reusability. With COS features in hand, software should become as flexible and extensible as with scripting languages and as efficient and portable as expected with C programming. Likewise, Cos concepts should significantly simplify adaptive and aspect-oriented programming as well as distributed and service-oriented computingComment: 18

    Towards Adaptable and Adaptive Policy-Free Middleware

    Get PDF
    We believe that to fully support adaptive distributed applications, middleware must itself be adaptable, adaptive and policy-free. In this paper we present a new language-independent adaptable and adaptive policy framework suitable for integration in a wide variety of middleware systems. This framework facilitates the construction of adaptive distributed applications. The framework addresses adaptability through its ability to represent a wide range of specific middleware policies. Adaptiveness is supported by a rich contextual model, through which an application programmer may control precisely how policies should be selected for any particular interaction with the middleware. A contextual pattern mechanism facilitates the succinct expression of both coarse- and fine-grain policy contexts. Policies may be specified and altered dynamically, and may themselves take account of dynamic conditions. The framework contains no hard-wired policies; instead, all policies can be configured.Comment: Submitted to Dependable and Adaptive Distributed Systems Track, ACM SAC 200

    Simulating the Effect of Social Influence on Decision-Making in Small, Task-Oriented, Groups

    Get PDF
    This paper describes a simulation study of decision-making. It is based on a model of social influence in small, task-oriented, groups. A process model of dyadic social influence is built on top of a dynamic model of status and task participation that describes the emergence of a stable power and prestige order. Two models of group decision-making are examined: a static model for which the beliefs of actors do not change, and a process model for which they do as a function of the standing of each member of each interacting pair in the evolving power and prestige order. The models are compared on a set of N=111 cases, each requiring an affirmative or negative group response to a proposition A(c) that pertains to a case c. Initial beliefs are assigned to each of five members of distinct professions based on an analysis of independently collected behavioral data pertinent to the proposition to be affirmed or denied in each case. Although the two influence models yield identical decisions in 70% of the cases examined, the differences between them are statistically significant and in several instances show a medium effect size. Most importantly, the differences can be explained in terms of social influence and the status and task participation model on which it depends.Social Influence; Decision Processes; Social Networks; Group Dynamics; Simulation; Agent-Based Modeling

    Composing Aspects at Shared Join Points

    Get PDF
    Aspect-oriented languages provide means to superimpose aspectual behavior on a given set of join points. It is possible that not just a single, but several units of aspectual behavior need to be superimposed on the same join point. Aspects that specify the superimposition of these units are said to "share" the same join point. Such shared join points may give rise to issues such as\ud determining the exact execution order and the dependencies among the aspects. In this paper, we present a detailed analysis of the problem, and identify a set of requirements upon mechanisms for composing aspects at shared join points. To address the identified issues, we propose a general and declarative model for defining constraints upon the possible compositions of aspects at a shared join point. Finally, by using an extended notion of join points, we show how concrete aspectoriented programming languages, particularly AspectJ and Compose*, can adopt the proposed model

    A Case for Cooperative and Incentive-Based Coupling of Distributed Clusters

    Full text link
    Research interest in Grid computing has grown significantly over the past five years. Management of distributed resources is one of the key issues in Grid computing. Central to management of resources is the effectiveness of resource allocation as it determines the overall utility of the system. The current approaches to superscheduling in a grid environment are non-coordinated since application level schedulers or brokers make scheduling decisions independently of the others in the system. Clearly, this can exacerbate the load sharing and utilization problems of distributed resources due to suboptimal schedules that are likely to occur. To overcome these limitations, we propose a mechanism for coordinated sharing of distributed clusters based on computational economy. The resulting environment, called \emph{Grid-Federation}, allows the transparent use of resources from the federation when local resources are insufficient to meet its users' requirements. The use of computational economy methodology in coordinating resource allocation not only facilitates the QoS based scheduling, but also enhances utility delivered by resources.Comment: 22 pages, extended version of the conference paper published at IEEE Cluster'05, Boston, M
    • …
    corecore