182 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Mobile Ad-Hoc Networks
Being infrastructure-less and without central administration control, wireless ad-hoc networking is playing a more and more important role in extending the coverage of traditional wireless infrastructure (cellular networks, wireless LAN, etc). This book includes state-of-the-art techniques and solutions for wireless ad-hoc networks. It focuses on the following topics in ad-hoc networks: quality-of-service and video communication, routing protocol and cross-layer design. A few interesting problems about security and delay-tolerant networks are also discussed. This book is targeted to provide network engineers and researchers with design guidelines for large scale wireless ad hoc networks
Clustering algorithm for D2D communication in next generation cellular networks : thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Engineering, Massey University, Auckland, New Zealand
Next generation cellular networks will support many complex services for smartphones, vehicles, and other devices. To accommodate such services, cellular networks need to go beyond the capabilities of their previous generations. Device-to-Device communication (D2D) is a key technology that can help fulfil some of the requirements of future networks.
The telecommunication industry expects a significant increase in the density of mobile devices which puts more pressure on centralized schemes and poses risk in terms of outages, poor spectral efficiencies, and low data rates. Recent studies have shown that a large part of the cellular traffic pertains to sharing popular contents. This highlights the need for decentralized and distributive approaches to managing multimedia traffic.
Content-sharing via D2D clustered networks has emerged as a popular approach for alleviating the burden on the cellular network. Different studies have established that D2D communication in clusters can improve spectral and energy efficiency, achieve low latency while increasing the capacity of the network. To achieve effective content-sharing among users, appropriate clustering strategies are required. Therefore, the aim is to design and compare clustering approaches for D2D communication targeting content-sharing applications. Currently, most of researched and implemented clustering schemes are centralized or predominantly dependent on Evolved Node B (eNB). This thesis proposes a distributed architecture that supports clustering approaches to incorporate multimedia traffic. A content-sharing network is presented where some D2D User Equipment (DUE) function as content distributors for nearby devices. Two promising techniques are utilized, namely, Content-Centric Networking and Network Virtualization, to propose a distributed architecture, that supports efficient content delivery.
We propose to use clustering at the user level for content-distribution. A weighted multi-factor clustering algorithm is proposed for grouping the DUEs sharing a common interest. Various performance parameters such as energy consumption, area spectral efficiency, and throughput have been considered for evaluating the proposed algorithm. The effect of number of clusters on the performance parameters is also discussed. The proposed algorithm has been further modified to allow for a trade-off between fairness and other performance parameters. A comprehensive simulation study is presented that demonstrates that the proposed clustering algorithm is more flexible and outperforms several well-known and state-of-the-art algorithms.
The clustering process is subsequently evaluated from an individual user’s perspective for further performance improvement. We believe that some users, sharing common interests, are better off with the eNB rather than being in the clusters. We utilize machine learning algorithms namely, Deep Neural Network, Random Forest, and Support Vector Machine, to identify the users that are better served by the eNB and form clusters for the rest of the users. This proposed user segregation scheme can be used in conjunction with most clustering algorithms including the proposed multi-factor scheme. A comprehensive simulation study demonstrates that with such novel user segregation, the performance of individual users, as well as the whole network, can be significantly improved for throughput, energy consumption, and fairness
Media handling for conferencing in MANETs
Mobile Ad hoc NETworks (MANETs) are formed by devices set up temporarily to communicate without using a pre-existing network infrastructure. Devices in these networks are disparate in terms of resource capabilities (e.g. processing power, battery energy). Multihop Cellular Networks (MCNs) incorporate multihop mobile ad-hoc paradigms into 3G conventional single-hop cellular networks. Conferencing, an essential category of applications in MANETs and MCNs, includes popular applications such as audio/video conferencing. It is defined as an interactive multimedia service comprising online exchange of multimedia content among several users. Conferencing requires two sessions: a call signaling session and a media handling session. Call signaling is used to set up, modify, and tear down conference sessions. Media handling deals with aspects such as media transportation, media mixing, and transcoding. In this thesis, we are concerned with media handling for conferencing in MANETs and MCNs. We propose an architecture based on two overlay networks: one for mixing and one for control. The first overlay is composed of nodes acting as mixers. Each node in the network has a media connection with one mixer in the first overlay. A novel distributed mixing architecture that minimizes the number of mixers in end-to-end paths is proposed as an architectural solution for this first overlay. A sub-network of nodes, called controllers, composes the second overlay. Each controller controls a set of mixers, and collectively, they manage and control the two-overlay network. The management and control tasks are assured by a media signaling architecture based on an extended version of Megaco/H.L248. The two-overlay network is self-organizing, and thus automatically assigns users to mixers, controls mixers and controllers, and recovers the network from failures. We propose a novel self-organizing scheme that has three components: self-growing, self-shrinking and self-healing. Self-growing and self-shrinking use novel workload balancing schemes that make decisions to enable and disable mixers and controllers. The workload balancing schemes use resources efficiently by balancing the load among the nodes according to their capabilities. Self-healing detects failed nodes and recovers the network when failures of nodes with responsibilities (mixers and controllers) occur. Detection of failed nodes is based on a novel application-level failure detection architecture. A novel architecture for media handling in MCNs is proposed. We use mediator concepts to connect the media handling entities of a MANET with the media entities of a 3G cellular network. A media mediator assures signaling and media connectivity between the two networks and acts as a translator of the different media handling protocols
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Efficient Routing and Scheduling in Wireless Networks
The temporal and spatial variation in wireless channel conditions, node mobility make it challenging to design protocols for wireless networks. In this thesis, we design efficient routing and scheduling algorithms which adapt to changing network conditions caused by varying link quality or node mobility to improve user-level performance. We design and analyze routing protocols for static, mobile and heterogeneous wireless networks. We analyze the performance of opportunistic and cooperative forwarding in static mesh networks showing that opportunism outperforms cooperation; we identify interference as the main cause for mitigating the potential gains achievable with cooperative forwarding. For mobile networks, we quantitatively analyze the tradeoff between state information collection (sampling frequency and number of bits per sample) and power consumption for a fixed source-to-destination goodput constraint. For heterogeneous networks comprising of both static and mobile nodes, we propose a greedy algorithm (adaptive-flood) which dynamically classifies individual nodes as routers/flooders depending on network conditions and demonstrate that it achieves performance equivalent to, and in some cases significantly better than, that of network-wide routing or flooding alone. Last, we consider an application-level wireless streaming scenario where multiple clients are streaming different videos from a cellular base station. We design a greedy algorithm for efficiently scheduling multiple video streams from a base station to mobile clients so as to minimize the total number of application-playout stalls. We develop models for coarse timescale wireless channel variation to aid network and application-layer protocol design
Mobile Ad hoc Networking: Imperatives and Challenges
Mobile ad hoc networks (MANETs) represent complex distributed systems that comprise wireless mobile nodes that can freely and dynamically self-organize into arbitrary and temporary, "ad-hoc" network topologies, allowing people and devices to seamlessly internetwork in areas with no pre-existing communication infrastructure, e.g., disaster recovery environments. Ad hoc networking concept is not a new one, having been around in various forms for over 20 years. Traditionally, tactical networks have been the only communication networking application that followed the ad hoc paradigm. Recently, the introduction of new technologies such as the Bluetooth, IEEE 802.11 and Hyperlan are helping enable eventual commercial MANET deployments outside the military domain. These recent evolutions have been generating a renewed and growing interest in the research and development of MANET. This paper attempts to provide a comprehensive overview of this dynamic field. It first explains the important role that mobile ad hoc networks play in the evolution of future wireless technologies. Then, it reviews the latest research activities in these areas, including a summary of MANET\u27s characteristics, capabilities, applications, and design constraints. The paper concludes by presenting a set of challenges and problems requiring further research in the future
Actas da 10ÂŞ ConferĂŞncia sobre Redes de Computadores
Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio
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