725 research outputs found
A random forest approach to segmenting and classifying gestures
This thesis investigates a gesture segmentation and recognition scheme that employs a random forest classification model. A complete gesture recognition system should localize and classify each gesture from a given gesture vocabulary, within a continuous video stream. Thus, the system must determine the start and end points of each gesture in time, as well as accurately recognize the class label of each gesture. We propose a unified approach that performs the tasks of temporal segmentation and classification simultaneously. Our method trains a random forest classification model to recognize gestures from a given vocabulary, as presented in a training dataset of video plus 3D body joint locations, as well as out-of-vocabulary (non-gesture) instances. Given an input video stream, our trained model is applied to candidate gestures using sliding windows at multiple temporal scales. The class label with the highest classifier confidence is selected, and its corresponding scale is used to determine the segmentation boundaries in time. We evaluated our formulation in segmenting and recognizing gestures from two different benchmark datasets: the NATOPS dataset of 9,600 gesture instances from a vocabulary of 24 aircraft handling signals, and the CHALEARN dataset of 7,754 gesture instances from a vocabulary of 20 Italian communication gestures. The performance of our method compares favorably with state-of-the-art methods that employ Hidden Markov Models or Hidden Conditional Random Fields on the NATOPS dataset. We conclude with a discussion of the advantages of using our model
Computational Models for the Automatic Learning and Recognition of Irish Sign Language
This thesis presents a framework for the automatic recognition of Sign Language
sentences. In previous sign language recognition works, the issues of;
user independent recognition, movement epenthesis modeling and automatic
or weakly supervised training have not been fully addressed in a single recognition
framework. This work presents three main contributions in order to
address these issues.
The first contribution is a technique for user independent hand posture
recognition. We present a novel eigenspace Size Function feature which is
implemented to perform user independent recognition of sign language hand
postures.
The second contribution is a framework for the classification and spotting
of spatiotemporal gestures which appear in sign language. We propose a
Gesture Threshold Hidden Markov Model (GT-HMM) to classify gestures
and to identify movement epenthesis without the need for explicit epenthesis
training.
The third contribution is a framework to train the hand posture and spatiotemporal
models using only the weak supervision of sign language videos
and their corresponding text translations. This is achieved through our proposed
Multiple Instance Learning Density Matrix algorithm which automatically
extracts isolated signs from full sentences using the weak and noisy
supervision of text translations. The automatically extracted isolated samples
are then utilised to train our spatiotemporal gesture and hand posture
classifiers.
The work we present in this thesis is an important and significant contribution
to the area of natural sign language recognition as we propose a
robust framework for training a recognition system without the need for
manual labeling
Enhancing Energy Minimization Framework for Scene Text Recognition with Top-Down Cues
Recognizing scene text is a challenging problem, even more so than the
recognition of scanned documents. This problem has gained significant attention
from the computer vision community in recent years, and several methods based
on energy minimization frameworks and deep learning approaches have been
proposed. In this work, we focus on the energy minimization framework and
propose a model that exploits both bottom-up and top-down cues for recognizing
cropped words extracted from street images. The bottom-up cues are derived from
individual character detections from an image. We build a conditional random
field model on these detections to jointly model the strength of the detections
and the interactions between them. These interactions are top-down cues
obtained from a lexicon-based prior, i.e., language statistics. The optimal
word represented by the text image is obtained by minimizing the energy
function corresponding to the random field model. We evaluate our proposed
algorithm extensively on a number of cropped scene text benchmark datasets,
namely Street View Text, ICDAR 2003, 2011 and 2013 datasets, and IIIT 5K-word,
and show better performance than comparable methods. We perform a rigorous
analysis of all the steps in our approach and analyze the results. We also show
that state-of-the-art convolutional neural network features can be integrated
in our framework to further improve the recognition performance
Translating SIBI (Sign System for Indonesian Gesture) Gesture-to-Text in Real-Time using a Mobile Device
The SIBI gesture translation framework by Rakun was built using a series of machine learning technologies: MobileNetV2 for feature extraction, Conditional Random Field for finding the epenthesis movement frame, and Long Short-Term Memory for word classification. This high computational translation system was previously implemented on a personal computer system, which lacks portability and accessibility. This study implemented the system on a smartphone using an on-device inference method: the translation process is embedded into the smartphone to provide lower latency and zero data usage. The system was then improved using a parallel multi-inference method, which reduced the average translation time by 25%. The final mobile SIBI gesture-to-text translation system achieved a word accuracy of 90.560%, a sentence accuracy of 64%, and an average translation time of 20 seconds
Towards Subject Independent Sign Language Recognition : A Segment-Based Probabilistic Approach
Ph.DDOCTOR OF PHILOSOPH
Hand gesture recognition in uncontrolled environments
Human Computer Interaction has been relying on mechanical devices to feed information into computers with low efficiency for a long time. With the recent developments in image processing and machine learning methods, the computer vision community is ready to develop the next generation of Human Computer Interaction methods, including Hand Gesture Recognition methods. A comprehensive Hand Gesture Recognition based semantic level Human Computer Interaction framework for uncontrolled environments is proposed in this thesis. The framework contains novel methods for Hand Posture Recognition, Hand Gesture Recognition and Hand Gesture Spotting.
The Hand Posture Recognition method in the proposed framework is capable of recognising predefined still hand postures from cluttered backgrounds. Texture features are used in conjunction with Adaptive Boosting to form a novel feature selection scheme, which can effectively detect and select discriminative texture features from the training samples of the posture classes.
A novel Hand Tracking method called Adaptive SURF Tracking is proposed in this thesis. Texture key points are used to track multiple hand candidates in the scene. This tracking method matches texture key points of hand candidates within adjacent frames to calculate the movement directions of hand candidates.
With the gesture trajectories provided by the Adaptive SURF Tracking method, a novel classi�er called Partition Matrix is introduced to perform gesture classification for uncontrolled environments with multiple hand candidates. The trajectories of all hand candidates extracted from the original video under different frame rates are used to analyse the movements of hand candidates. An alternative gesture classifier based on Convolutional Neural Network is also proposed. The input images of the Neural Network are approximate trajectory images reconstructed from the tracking results of the Adaptive SURF Tracking method.
For Hand Gesture Spotting, a forward spotting scheme is introduced to detect the starting and ending points of the prede�ned gestures in the continuously signed gesture videos. A Non-Sign Model is also proposed to simulate meaningless hand movements between the meaningful gestures.
The proposed framework can perform well with unconstrained scene settings, including frontal occlusions, background distractions and changing lighting conditions. Moreover, it is invariant to changing scales, speed and locations of the gesture trajectories
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