25,624 research outputs found

    Graph Reconstruction with a Betweenness Oracle

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    Graph reconstruction algorithms seek to learn a hidden graph by repeatedly querying a black-box oracle for information about the graph structure. Perhaps the most well studied and applied version of the problem uses a distance oracle, which can report the shortest path distance between any pair of nodes. We introduce and study the betweenness oracle, where bet(a, m, z) is true iff m lies on a shortest path between a and z. This oracle is strictly weaker than a distance oracle, in the sense that a betweenness query can be simulated by a constant number of distance queries, but not vice versa. Despite this, we are able to develop betweenness reconstruction algorithms that match the current state of the art for distance reconstruction, and even improve it for certain types of graphs. We obtain the following algorithms: (1) Reconstruction of general graphs in O(n^2) queries, (2) Reconstruction of degree-bounded graphs in ~O(n^{3/2}) queries, (3) Reconstruction of geodetic degree-bounded graphs in ~O(n) queries In addition to being a fundamental graph theoretic problem with some natural applications, our new results shed light on some avenues for progress in the distance reconstruction problem

    Topology Discovery of Sparse Random Graphs With Few Participants

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    We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any information for topology discovery. We consider topology discovery under two routing models: (a) the participants exchange messages along the shortest paths and obtain end-to-end measurements, and (b) additionally, the participants exchange messages along the second shortest path. For scenario (a), our proposed algorithm results in a sub-linear edit-distance guarantee using a sub-linear number of uniformly selected participants. For scenario (b), we obtain a much stronger result, and show that we can achieve consistent reconstruction when a sub-linear number of uniformly selected nodes participate. This implies that accurate discovery of sparse random graphs is tractable using an extremely small number of participants. We finally obtain a lower bound on the number of participants required by any algorithm to reconstruct the original random graph up to a given edit distance. We also demonstrate that while consistent discovery is tractable for sparse random graphs using a small number of participants, in general, there are graphs which cannot be discovered by any algorithm even with a significant number of participants, and with the availability of end-to-end information along all the paths between the participants.Comment: A shorter version appears in ACM SIGMETRICS 2011. This version is scheduled to appear in J. on Random Structures and Algorithm

    Approximating Loops in a Shortest Homology Basis from Point Data

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    Inference of topological and geometric attributes of a hidden manifold from its point data is a fundamental problem arising in many scientific studies and engineering applications. In this paper we present an algorithm to compute a set of loops from a point data that presumably sample a smooth manifold MRdM\subset \mathbb{R}^d. These loops approximate a {\em shortest} basis of the one dimensional homology group H1(M)H_1(M) over coefficients in finite field Z2\mathbb{Z}_2. Previous results addressed the issue of computing the rank of the homology groups from point data, but there is no result on approximating the shortest basis of a manifold from its point sample. In arriving our result, we also present a polynomial time algorithm for computing a shortest basis of H1(K)H_1(K) for any finite {\em simplicial complex} KK whose edges have non-negative weights

    Exact Geosedics and Shortest Paths on Polyhedral Surface

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    We present two algorithms for computing distances along a non-convex polyhedral surface. The first algorithm computes exact minimal-geodesic distances and the second algorithm combines these distances to compute exact shortest-path distances along the surface. Both algorithms have been extended to compute the exact minimalgeodesic paths and shortest paths. These algorithms have been implemented and validated on surfaces for which the correct solutions are known, in order to verify the accuracy and to measure the run-time performance, which is cubic or less for each algorithm. The exact-distance computations carried out by these algorithms are feasible for large-scale surfaces containing tens of thousands of vertices, and are a necessary component of near-isometric surface flattening methods that accurately transform curved manifolds into flat representations.National Institute for Biomedical Imaging and Bioengineering (R01 EB001550

    The path inference filter: model-based low-latency map matching of probe vehicle data

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    We consider the problem of reconstructing vehicle trajectories from sparse sequences of GPS points, for which the sampling interval is between 10 seconds and 2 minutes. We introduce a new class of algorithms, called altogether path inference filter (PIF), that maps GPS data in real time, for a variety of trade-offs and scenarios, and with a high throughput. Numerous prior approaches in map-matching can be shown to be special cases of the path inference filter presented in this article. We present an efficient procedure for automatically training the filter on new data, with or without ground truth observations. The framework is evaluated on a large San Francisco taxi dataset and is shown to improve upon the current state of the art. This filter also provides insights about driving patterns of drivers. The path inference filter has been deployed at an industrial scale inside the Mobile Millennium traffic information system, and is used to map fleets of data in San Francisco, Sacramento, Stockholm and Porto.Comment: Preprint, 23 pages and 23 figure
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