121,262 research outputs found

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho

    Enabling Disaster Resilient 4G Mobile Communication Networks

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    The 4G Long Term Evolution (LTE) is the cellular technology expected to outperform the previous generations and to some extent revolutionize the experience of the users by taking advantage of the most advanced radio access techniques (i.e. OFDMA, SC-FDMA, MIMO). However, the strong dependencies between user equipments (UEs), base stations (eNBs) and the Evolved Packet Core (EPC) limit the flexibility, manageability and resiliency in such networks. In case the communication links between UEs-eNB or eNB-EPC are disrupted, UEs are in fact unable to communicate. In this article, we reshape the 4G mobile network to move towards more virtual and distributed architectures for improving disaster resilience, drastically reducing the dependency between UEs, eNBs and EPC. The contribution of this work is twofold. We firstly present the Flexible Management Entity (FME), a distributed entity which leverages on virtualized EPC functionalities in 4G cellular systems. Second, we introduce a simple and novel device-todevice (D2D) communication scheme allowing the UEs in physical proximity to communicate directly without resorting to the coordination with an eNB.Comment: Submitted to IEEE Communications Magazin

    A baseband wireless spectrum hypervisor for multiplexing concurrent OFDM signals

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    The next generation of wireless and mobile networks will have to handle a significant increase in traffic load compared to the current ones. This situation calls for novel ways to increase the spectral efficiency. Therefore, in this paper, we propose a wireless spectrum hypervisor architecture that abstracts a radio frequency (RF) front-end into a configurable number of virtual RF front ends. The proposed architecture has the ability to enable flexible spectrum access in existing wireless and mobile networks, which is a challenging task due to the limited spectrum programmability, i.e., the capability a system has to change the spectral properties of a given signal to fit an arbitrary frequency allocation. The proposed architecture is a non-intrusive and highly optimized wireless hypervisor that multiplexes the signals of several different and concurrent multi-carrier-based radio access technologies with numerologies that are multiple integers of one another, which are also referred in our work as radio access technologies with correlated numerology. For example, the proposed architecture can multiplex the signals of several Wi-Fi access points, several LTE base stations, several WiMAX base stations, etc. As it able to multiplex the signals of radio access technologies with correlated numerology, it can, for instance, multiplex the signals of LTE, 5G-NR and NB-IoT base stations. It abstracts a radio frequency front-end into a configurable number of virtual RF front ends, making it possible for such different technologies to share the same RF front-end and consequently reduce the costs and increasing the spectral efficiency by employing densification, once several networks share the same infrastructure or by dynamically accessing free chunks of spectrum. Therefore, the main goal of the proposed approach is to improve spectral efficiency by efficiently using vacant gaps in congested spectrum bandwidths or adopting network densification through infrastructure sharing. We demonstrate mathematically how our proposed approach works and present several simulation results proving its functionality and efficiency. Additionally, we designed and implemented an open-source and free proof of concept prototype of the proposed architecture, which can be used by researchers and developers to run experiments or extend the concept to other applications. We present several experimental results used to validate the proposed prototype. We demonstrate that the prototype can easily handle up to 12 concurrent physical layers

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Multiband CSMA/CA with RTS-CTS strategy

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    We present in this paper a new medium access control (MAC) scheme devoted to orthogonal frequency division multiple access (OFDMA) systems which aims at reducing collision probabilities during the channel request period. The proposed MAC relies on the classical carrier sense multiple access/collision avoidance (CSMA/CA) protocol with RTS / CTS ("Request To Send" / "Clear To Send") mechanism. The proposed method focus on the collision probability of RTS messages exploiting a multi-channel configuration for these messages while using the whole band for data transmissions. The protocol may be interpreted as an asynchronous frequency multiplexing of RTS messages. This method achieves strong performance gains in terms of throughput and latency especially in crowded networks. Index Terms-Carrier sense multiple access/collision avoidance (CSMA/CA), multiband, throughput, MAC protocol
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