2,217 research outputs found

    Boosted Random ferns for object detection

    Get PDF
    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we introduce the Boosted Random Ferns (BRFs) to rapidly build discriminative classifiers for learning and detecting object categories. At the core of our approach we use standard random ferns, but we introduce four main innovations that let us bring ferns from an instance to a category level, and still retain efficiency. First, we define binary features on the histogram of oriented gradients-domain (as opposed to intensity-), allowing for a better representation of intra-class variability. Second, both the positions where ferns are evaluated within the sliding window, and the location of the binary features for each fern are not chosen completely at random, but instead we use a boosting strategy to pick the most discriminative combination of them. This is further enhanced by our third contribution, that is to adapt the boosting strategy to enable sharing of binary features among different ferns, yielding high recognition rates at a low computational cost. And finally, we show that training can be performed online, for sequentially arriving images. Overall, the resulting classifier can be very efficiently trained, densely evaluated for all image locations in about 0.1 seconds, and provides detection rates similar to competing approaches that require expensive and significantly slower processing times. We demonstrate the effectiveness of our approach by thorough experimentation in publicly available datasets in which we compare against state-of-the-art, and for tasks of both 2D detection and 3D multi-view estimation.Peer ReviewedPostprint (author's final draft

    Interactive multiple object learning with scanty human supervision

    Get PDF
    © 2016. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/We present a fast and online human-robot interaction approach that progressively learns multiple object classifiers using scanty human supervision. Given an input video stream recorded during the human robot interaction, the user just needs to annotate a small fraction of frames to compute object specific classifiers based on random ferns which share the same features. The resulting methodology is fast (in a few seconds, complex object appearances can be learned), versatile (it can be applied to unconstrained scenarios), scalable (real experiments show we can model up to 30 different object classes), and minimizes the amount of human intervention by leveraging the uncertainty measures associated to each classifier.; We thoroughly validate the approach on synthetic data and on real sequences acquired with a mobile platform in indoor and outdoor scenarios containing a multitude of different objects. We show that with little human assistance, we are able to build object classifiers robust to viewpoint changes, partial occlusions, varying lighting and cluttered backgrounds. (C) 2016 Elsevier Inc. All rights reserved.Peer ReviewedPostprint (author's final draft

    Online learning and detection of faces with low human supervision

    Get PDF
    The final publication is available at link.springer.comWe present an efficient,online,and interactive approach for computing a classifier, called Wild Lady Ferns (WiLFs), for face learning and detection using small human supervision. More precisely, on the one hand, WiLFs combine online boosting and extremely randomized trees (Random Ferns) to compute progressively an efficient and discriminative classifier. On the other hand, WiLFs use an interactive human-machine approach that combines two complementary learning strategies to reduce considerably the degree of human supervision during learning. While the first strategy corresponds to query-by-boosting active learning, that requests human assistance over difficult samples in function of the classifier confidence, the second strategy refers to a memory-based learning which uses ¿ Exemplar-based Nearest Neighbors (¿ENN) to assist automatically the classifier. A pre-trained Convolutional Neural Network (CNN) is used to perform ¿ENN with high-level feature descriptors. The proposed approach is therefore fast (WilFs run in 1 FPS using a code not fully optimized), accurate (we obtain detection rates over 82% in complex datasets), and labor-saving (human assistance percentages of less than 20%). As a byproduct, we demonstrate that WiLFs also perform semi-automatic annotation during learning, as while the classifier is being computed, WiLFs are discovering faces instances in input images which are used subsequently for training online the classifier. The advantages of our approach are demonstrated in synthetic and publicly available databases, showing comparable detection rates as offline approaches that require larger amounts of handmade training data.Peer ReviewedPostprint (author's final draft

    Efficient 3D object detection using multiple pose-specific classifiers

    Get PDF
    We propose an efficient method for object localization and 3D pose estimation. A two-step approach is used. In the first step, a pose estimator is evaluated in the input images in order to estimate potential object locations and poses. These candidates are then validated, in the second step, by the corresponding pose-specific classifier. The result is a detection approach that avoids the inherent and expensive cost of testing the complete set of specific classifiers over the entire image. A further speedup is achieved by feature sharing. Features are computed only once and are then used for evaluating the pose estimator and all specific classifiers. The proposed method has been validated on two public datasets for the problem of detecting of cars under several views. The results show that the proposed approach yields high detection rates while keeping efficiency.Postprint (published version

    Real-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade

    Full text link
    Camera pose estimation is an important problem in computer vision. Common techniques either match the current image against keyframes with known poses, directly regress the pose, or establish correspondences between keypoints in the image and points in the scene to estimate the pose. In recent years, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but have traditionally needed to be trained offline on the target scene, preventing relocalisation in new environments. Recently, we showed how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. The adapted forests achieved relocalisation performance that was on par with that of offline forests, and our approach was able to estimate the camera pose in close to real time. In this paper, we present an extension of this work that achieves significantly better relocalisation performance whilst running fully in real time. To achieve this, we make several changes to the original approach: (i) instead of accepting the camera pose hypothesis without question, we make it possible to score the final few hypotheses using a geometric approach and select the most promising; (ii) we chain several instantiations of our relocaliser together in a cascade, allowing us to try faster but less accurate relocalisation first, only falling back to slower, more accurate relocalisation as necessary; and (iii) we tune the parameters of our cascade to achieve effective overall performance. These changes allow us to significantly improve upon the performance our original state-of-the-art method was able to achieve on the well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional contributions, we present a way of visualising the internal behaviour of our forests and show how to entirely circumvent the need to pre-train a forest on a generic scene.Comment: Tommaso Cavallari, Stuart Golodetz, Nicholas Lord and Julien Valentin assert joint first authorshi

    Vision-based retargeting for endoscopic navigation

    Get PDF
    Endoscopy is a standard procedure for visualising the human gastrointestinal tract. With the advances in biophotonics, imaging techniques such as narrow band imaging, confocal laser endomicroscopy, and optical coherence tomography can be combined with normal endoscopy for assisting the early diagnosis of diseases, such as cancer. In the past decade, optical biopsy has emerged to be an effective tool for tissue analysis, allowing in vivo and in situ assessment of pathological sites with real-time feature-enhanced microscopic images. However, the non-invasive nature of optical biopsy leads to an intra-examination retargeting problem, which is associated with the difficulty of re-localising a biopsied site consistently throughout the whole examination. In addition to intra-examination retargeting, retargeting of a pathological site is even more challenging across examinations, due to tissue deformation and changing tissue morphologies and appearances. The purpose of this thesis is to address both the intra- and inter-examination retargeting problems associated with optical biopsy. We propose a novel vision-based framework for intra-examination retargeting. The proposed framework is based on combining visual tracking and detection with online learning of the appearance of the biopsied site. Furthermore, a novel cascaded detection approach based on random forests and structured support vector machines is developed to achieve efficient retargeting. To cater for reliable inter-examination retargeting, the solution provided in this thesis is achieved by solving an image retrieval problem, for which an online scene association approach is proposed to summarise an endoscopic video collected in the first examination into distinctive scenes. A hashing-based approach is then used to learn the intrinsic representations of these scenes, such that retargeting can be achieved in subsequent examinations by retrieving the relevant images using the learnt representations. For performance evaluation of the proposed frameworks, extensive phantom, ex vivo and in vivo experiments have been conducted, with results demonstrating the robustness and potential clinical values of the methods proposed.Open Acces

    Online Structured Learning for Real-Time Computer Vision Gaming Applications

    Get PDF
    In recent years computer vision has played an increasingly important role in the development of computer games, and it now features as one of the core technologies for many gaming platforms. The work in this thesis addresses three problems in real-time computer vision, all of which are motivated by their potential application to computer games. We rst present an approach for real-time 2D tracking of arbitrary objects. In common with recent research in this area we incorporate online learning to provide an appearance model which is able to adapt to the target object and its surrounding background during tracking. However, our approach moves beyond the standard framework of tracking using binary classication and instead integrates tracking and learning in a more principled way through the use of structured learning. As well as providing a more powerful framework for adaptive visual object tracking, our approach also outperforms state-of-the-art tracking algorithms on standard datasets. Next we consider the task of keypoint-based object tracking. We take the traditional pipeline of matching keypoints followed by geometric verication and show how this can be embedded into a structured learning framework in order to provide principled adaptivity to a given environment. We also propose an approximation method allowing us to take advantage of recently developed binary image descriptors, meaning our approach is suitable for real-time application even on low-powered portable devices. Experimentally, we clearly see the benet that online adaptation using structured learning can bring to this problem. Finally, we present an approach for approximately recovering the dense 3D structure of a scene which has been mapped by a simultaneous localisation and mapping system. Our approach is guided by the constraints of the low-powered portable hardware we are targeting, and we develop a system which coarsely models the scene using a small number of planes. To achieve this, we frame the task as a structured prediction problem and introduce online learning into our approach to provide adaptivity to a given scene. This allows us to use relatively simple multi-view information coupled with online learning of appearance to efficiently produce coarse reconstructions of a scene
    • …
    corecore