13,854 research outputs found

    Robust Facial Landmark Localization Based on Texture and Pose Correlated Initialization

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    Robust facial landmark localization remains a challenging task when faces are partially occluded. Recently, the cascaded pose regression has attracted increasing attentions, due to it's superior performance in facial landmark localization and occlusion detection. However, such an approach is sensitive to initialization, where an improper initialization can severly degrade the performance. In this paper, we propose a Robust Initialization for Cascaded Pose Regression (RICPR) by providing texture and pose correlated initial shapes for the testing face. By examining the correlation of local binary patterns histograms between the testing face and the training faces, the shapes of the training faces that are most correlated with the testing face are selected as the texture correlated initialization. To make the initialization more robust to various poses, we estimate the rough pose of the testing face according to five fiducial landmarks located by multitask cascaded convolutional networks. Then the pose correlated initial shapes are constructed by the mean face's shape and the rough testing face pose. Finally, the texture correlated and the pose correlated initial shapes are joined together as the robust initialization. We evaluate RICPR on the challenging dataset of COFW. The experimental results demonstrate that the proposed scheme achieves better performances than the state-of-the-art methods in facial landmark localization and occlusion detection

    When 3D-Aided 2D Face Recognition Meets Deep Learning: An extended UR2D for Pose-Invariant Face Recognition

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    Most of the face recognition works focus on specific modules or demonstrate a research idea. This paper presents a pose-invariant 3D-aided 2D face recognition system (UR2D) that is robust to pose variations as large as 90? by leveraging deep learning technology. The architecture and the interface of UR2D are described, and each module is introduced in detail. Extensive experiments are conducted on the UHDB31 and IJB-A, demonstrating that UR2D outperforms existing 2D face recognition systems such as VGG-Face, FaceNet, and a commercial off-the-shelf software (COTS) by at least 9% on the UHDB31 dataset and 3% on the IJB-A dataset on average in face identification tasks. UR2D also achieves state-of-the-art performance of 85% on the IJB-A dataset by comparing the Rank-1 accuracy score from template matching. It fills a gap by providing a 3D-aided 2D face recognition system that has compatible results with 2D face recognition systems using deep learning techniques.Comment: Submitted to Special Issue on Biometrics in the Wild, Image and Vision Computin

    A Survey of the Trends in Facial and Expression Recognition Databases and Methods

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    Automated facial identification and facial expression recognition have been topics of active research over the past few decades. Facial and expression recognition find applications in human-computer interfaces, subject tracking, real-time security surveillance systems and social networking. Several holistic and geometric methods have been developed to identify faces and expressions using public and local facial image databases. In this work we present the evolution in facial image data sets and the methodologies for facial identification and recognition of expressions such as anger, sadness, happiness, disgust, fear and surprise. We observe that most of the earlier methods for facial and expression recognition aimed at improving the recognition rates for facial feature-based methods using static images. However, the recent methodologies have shifted focus towards robust implementation of facial/expression recognition from large image databases that vary with space (gathered from the internet) and time (video recordings). The evolution trends in databases and methodologies for facial and expression recognition can be useful for assessing the next-generation topics that may have applications in security systems or personal identification systems that involve "Quantitative face" assessments.Comment: 16 pages, 4 figures, 3 tables, International Journal of Computer Science and Engineering Survey, October, 201

    CaricatureShop: Personalized and Photorealistic Caricature Sketching

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    In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our system firstly performs exaggeration on the recovered 3D face model according to the edited sketches, which is conducted by assigning the laplacian of each vertex a scaling factor. To construct the mapping between 2D sketches and a vertex-wise scaling field, a novel deep learning architecture is developed. With the obtained 3D caricature model, two images are generated, one obtained by applying 2D warping guided by the underlying 3D mesh deformation and the other obtained by re-rendering the deformed 3D textured model. These two images are then seamlessly integrated to produce our final output. Due to the severely stretching of meshes, the rendered texture is of blurry appearances. A deep learning approach is exploited to infer the missing details for enhancing these blurry regions. Moreover, a relighting operation is invented to further improve the photorealism of the result. Both quantitative and qualitative experiment results validated the efficiency of our sketching system and the superiority of our proposed techniques against existing methods.Comment: 12 pages,16 figures,submitted to IEEE TVC

    Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image

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    We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian lighting representation, a differentiable rendering layer to model scene appearance, a cascade structure to iteratively refine the predictions and a bilateral solver for refinement -- allowing us to jointly reason about shape, lighting, and reflectance. Experiments show that our framework outperforms previous methods for estimating individual scene components, which also enables various novel applications for augmented reality, such as photorealistic object insertion and material editing. Code and data will be made publicly available

    Shape Primitive Histogram: A Novel Low-Level Face Representation for Face Recognition

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    We further exploit the representational power of Haar wavelet and present a novel low-level face representation named Shape Primitives Histogram (SPH) for face recognition. Since human faces exist abundant shape features, we address the face representation issue from the perspective of the shape feature extraction. In our approach, we divide faces into a number of tiny shape fragments and reduce these shape fragments to several uniform atomic shape patterns called Shape Primitives. A convolution with Haar Wavelet templates is applied to each shape fragment to identify its belonging shape primitive. After that, we do a histogram statistic of shape primitives in each spatial local image patch for incorporating the spatial information. Finally, each face is represented as a feature vector via concatenating all the local histograms of shape primitives. Four popular face databases, namely ORL, AR, Yale-B and LFW-a databases, are employed to evaluate SPH and experimentally study the choices of the parameters. Extensive experimental results demonstrate that the proposed approach outperform the state-of-the-arts.Comment: second version, two columns and 11 page

    A Pixel-Based Framework for Data-Driven Clothing

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    With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a three dimensional animation of cloth is equivalent to a sequence of two dimensional RGB images, which in turn are driven/choreographed via animation parameters such as joint angles. This allows us to leverage popular CNNs to learn cloth deformations in image space. The two dimensional cloth pixels are extended into the real world via standard body skinning techniques, after which the RGB values are interpreted as texture offsets and displacement maps. Notably, we illustrate that our approach does not require accurate unclothed body shapes or robust skinning techniques. Additionally, we discuss how standard image based techniques such as image partitioning for higher resolution, GANs for merging partitioned image regions back together, etc., can readily be incorporated into our framework

    Combining 3D Morphable Models: A Large scale Face-and-Head Model

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    Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it possible to combine two or more 3DMMs that (a) are built using different templates that perhaps only partly overlap, (b) have different representation capabilities and (c) are built from different datasets that may not be publicly-available? In answering this question, we make two contributions. First, we propose two methods for solving this problem: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Second, as an example application of our approach, we build a new face-and-head shape model that combines the variability and facial detail of the LSFM with the full head modelling of the LYHM. The resulting combined shape model achieves state-of-the-art performance and outperforms existing head models by a large margin. Finally, as an application experiment, we reconstruct full head representations from single, unconstrained images by utilizing our proposed large-scale model in conjunction with the FaceWarehouse blendshapes for handling expressions.Comment: 9 pages, 8 figures. To appear in the Proceedings of Computer Vision and Pattern Recognition (CVPR), June 2019, Los Angeles, US

    Low-Level Features for Image Retrieval Based on Extraction of Directional Binary Patterns and Its Oriented Gradients Histogram

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    In this paper, we present a novel approach for image retrieval based on extraction of low level features using techniques such as Directional Binary Code, Haar Wavelet transform and Histogram of Oriented Gradients. The DBC texture descriptor captures the spatial relationship between any pair of neighbourhood pixels in a local region along a given direction, while Local Binary Patterns descriptor considers the relationship between a given pixel and its surrounding neighbours. Therefore, DBC captures more spatial information than LBP and its variants, also it can extract more edge information than LBP. Hence, we employ DBC technique in order to extract grey level texture feature from each RGB channels individually and computed texture maps are further combined which represents colour texture features of an image. Then, we decomposed the extracted colour texture map and original image using Haar wavelet transform. Finally, we encode the shape and local features of wavelet transformed images using Histogram of Oriented Gradients for content based image retrieval. The performance of proposed method is compared with existing methods on two databases such as Wang's corel image and Caltech 256. The evaluation results show that our approach outperforms the existing methods for image retrieval.Comment: 7 Figures, 5 Tables 16 Pages in Computer Applications: An International Journal (CAIJ), Vol.2, No.1, February 201
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