12,454 research outputs found

    Recognition of nonmanual markers in American Sign Language (ASL) using non-parametric adaptive 2D-3D face tracking

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    This paper addresses the problem of automatically recognizing linguistically significant nonmanual expressions in American Sign Language from video. We develop a fully automatic system that is able to track facial expressions and head movements, and detect and recognize facial events continuously from video. The main contributions of the proposed framework are the following: (1) We have built a stochastic and adaptive ensemble of face trackers to address factors resulting in lost face track; (2) We combine 2D and 3D deformable face models to warp input frames, thus correcting for any variation in facial appearance resulting from changes in 3D head pose; (3) We use a combination of geometric features and texture features extracted from a canonical frontal representation. The proposed new framework makes it possible to detect grammatically significant nonmanual expressions from continuous signing and to differentiate successfully among linguistically significant expressions that involve subtle differences in appearance. We present results that are based on the use of a dataset containing 330 sentences from videos that were collected and linguistically annotated at Boston University

    Visual Speech and Speaker Recognition

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    This thesis presents a learning based approach to speech recognition and person recognition from image sequences. An appearance based model of the articulators is learned from example images and is used to locate, track, and recover visual speech features. A major difficulty in model based approaches is to develop a scheme which is general enough to account for the large appearance variability of objects but which does not lack in specificity. The method described here decomposes the lip shape and the intensities in the mouth region into weighted sums of basis shapes and basis intensities, respectively, using a Karhunen-Loéve expansion. The intensities deform with the shape model to provide shape independent intensity information. This information is used in image search, which is based on a similarity measure between the model and the image. Visual speech features can be recovered from the tracking results and represent shape and intensity information. A speechreading (lip-reading) system is presented which models these features by Gaussian distributions and their temporal dependencies by hidden Markov models. The models are trained using the EM-algorithm and speech recognition is performed based on maximum posterior probability classification. It is shown that, besides speech information, the recovered model parameters also contain person dependent information and a novel method for person recognition is presented which is based on these features. Talking persons are represented by spatio-temporal models which describe the appearance of the articulators and their temporal changes during speech production. Two different topologies for speaker models are described: Gaussian mixture models and hidden Markov models. The proposed methods were evaluated for lip localisation, lip tracking, speech recognition, and speaker recognition on an isolated digit database of 12 subjects, and on a continuous digit database of 37 subjects. The techniques were found to achieve good performance for all tasks listed above. For an isolated digit recognition task, the speechreading system outperformed previously reported systems and performed slightly better than untrained human speechreaders

    Continuous Wavelet Transform and Hidden Markov Model Based Target Detection

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    Standard tracking filters perform target detection process by comparing the sensor output signal with a predefined threshold. However, selecting the detection threshold is of great importance and a wrongly selected threshold causes two major problems. The first problem occurs when the selected threshold is too low which results in increased false alarm rate. The second problem arises when the selected threshold is too high resulting in missed detection. Track-before-detect (TBD) techniques eliminate the need for a detection threshold and provide detecting and tracking targets with lower signal-to-noise ratios than standard methods. Although TBD techniques eliminate the need for detection threshold at sensor’s signal processing stage, they often use tuning thresholds at the output of the filtering stage. This paper presents a Continuous Wavelet Transform (CWT) and Hidden Markov Model (HMM) based target detection method for employing with TBD techniques which does not employ any thresholding

    Learning the dynamics and time-recursive boundary detection of deformable objects

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    We propose a principled framework for recursively segmenting deformable objects across a sequence of frames. We demonstrate the usefulness of this method on left ventricular segmentation across a cardiac cycle. The approach involves a technique for learning the system dynamics together with methods of particle-based smoothing as well as non-parametric belief propagation on a loopy graphical model capturing the temporal periodicity of the heart. The dynamic system state is a low-dimensional representation of the boundary, and the boundary estimation involves incorporating curve evolution into recursive state estimation. By formulating the problem as one of state estimation, the segmentation at each particular time is based not only on the data observed at that instant, but also on predictions based on past and future boundary estimates. Although the paper focuses on left ventricle segmentation, the method generalizes to temporally segmenting any deformable object

    Capture, Learning, and Synthesis of 3D Speaking Styles

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    Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201

    Detection of major ASL sign types in continuous signing for ASL recognition

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    In American Sign Language (ASL) as well as other signed languages, different classes of signs (e.g., lexical signs, fingerspelled signs, and classifier constructions) have different internal structural properties. Continuous sign recognition accuracy can be improved through use of distinct recognition strategies, as well as different training datasets, for each class of signs. For these strategies to be applied, continuous signing video needs to be segmented into parts corresponding to particular classes of signs. In this paper we present a multiple instance learning-based segmentation system that accurately labels 91.27% of the video frames of 500 continuous utterances (including 7 different subjects) from the publicly accessible NCSLGR corpus (Neidle and Vogler, 2012). The system uses novel feature descriptors derived from both motion and shape statistics of the regions of high local motion. The system does not require a hand tracker
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