804 research outputs found

    Neural Dynamics of 3-D Surface Perception: Figure-Ground Separation and Lightness Perception

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    This article develops the FACADE theory of three-dimensional (3-D) vision to simulate data concerning how two-dimensional (2-D) pictures give rise to 3-D percepts of occluded and occluding surfaces. The theory suggests how geometrical and contrastive properties of an image can either cooperate or compete when forming the boundary and surface representations that subserve conscious visual percepts. Spatially long-range cooperation and short-range competition work together to separate boundaries of occluding ligures from their occluded neighbors, thereby providing sensitivity to T-junctions without the need to assume that T-junction "detectors" exist. Both boundary and surface representations of occluded objects may be amodaly completed, while the surface representations of unoccluded objects become visible through modal processes. Computer simulations include Bregman-Kanizsa figure-ground separation, Kanizsa stratification, and various lightness percepts, including the Munker-White, Benary cross, and checkerboard percepts.Defense Advanced Research Projects Agency and Office of Naval Research (N00014-95-1-0409); National Science Foundation (IRI 94-01659, IRI 97-20333); Office of Naval Research (N00014-92-J-1309, N00014-95-1-0657

    Cortical Dynamics of 3-D Surface Perception: Binocular and Half-Occluded Scenic Images

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    Previous models of stereopsis have concentrated on the task of binocularly matching left and right eye primitives uniquely. A disparity smoothness constraint is often invoked to limit the number of possible matches. These approaches neglect the fact that surface discontinuities are both abundant in natural everyday scenes, and provide a useful cue for scene segmentation. da Vinci stereopsis refers to the more general problem of dealing with surface discontinuities and their associated unmatched monocular regions within binocular scenes. This study develops a mathematical realization of a neural network theory of biological vision, called FACADE Theory, that shows how early cortical stereopsis processes are related to later cortical processes of 3-D surface representation. The mathematical model demonstrates through computer simulation how the visual cortex may generate 3-D boundary segmentations and use them to control filling-in of 3-D surface properties in response to visual scenes. Model mechanisms correctly match disparate binocular regions while filling-in monocular regions with the correct depth within a binocularly viewed scene. This achievement required introduction of a new multiscale binocular filter for stereo matching which clarifies how cortical complex cells match image contours of like contrast polarity, while pooling signals from opposite contrast polarities. Competitive interactions among filter cells suggest how false binocular matches and unmatched monocular cues, which contain eye-of-origin information, arc automatically handled across multiple spatial scales. This network also helps to explain data concerning context-sensitive binocular matching. Pooling of signals from even-symmetric and odd-symmctric simple cells at complex cells helps to eliminate spurious activity peaks in matchable signals. Later stages of cortical processing by the blob and interblob streams, including refined concepts of cooperative boundary grouping and reciprocal stream interactions between boundary and surface representations, arc modeled to provide a complete simulation of the da Vinci stereopsis percept.Office of Naval Research (N00014-95-I-0409, N00014-85-1-0657, N00014-92-J-4015, N00014-91-J-4100); Airforce Office of Scientific Research (90-0175); National Science Foundation (IRI-90-00530); The James S. McDonnell Foundation (94-40

    Model-driven and Data-driven Approaches for some Object Recognition Problems

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    Recognizing objects from images and videos has been a long standing problem in computer vision. The recent surge in the prevalence of visual cameras has given rise to two main challenges where, (i) it is important to understand different sources of object variations in more unconstrained scenarios, and (ii) rather than describing an object in isolation, efficient learning methods for modeling object-scene `contextual' relations are required to resolve visual ambiguities. This dissertation addresses some aspects of these challenges, and consists of two parts. First part of the work focuses on obtaining object descriptors that are largely preserved across certain sources of variations, by utilizing models for image formation and local image features. Given a single instance of an object, we investigate the following three problems. (i) Representing a 2D projection of a 3D non-planar shape invariant to articulations, when there are no self-occlusions. We propose an articulation invariant distance that is preserved across piece-wise affine transformations of a non-rigid object `parts', under a weak perspective imaging model, and then obtain a shape context-like descriptor to perform recognition; (ii) Understanding the space of `arbitrary' blurred images of an object, by representing an unknown blur kernel of a known maximum size using a complete set of orthonormal basis functions spanning that space, and showing that subspaces resulting from convolving a clean object and its blurred versions with these basis functions are equal under some assumptions. We then view the invariant subspaces as points on a Grassmann manifold, and use statistical tools that account for the underlying non-Euclidean nature of the space of these invariants to perform recognition across blur; (iii) Analyzing the robustness of local feature descriptors to different illumination conditions. We perform an empirical study of these descriptors for the problem of face recognition under lighting change, and show that the direction of image gradient largely preserves object properties across varying lighting conditions. The second part of the dissertation utilizes information conveyed by large quantity of data to learn contextual information shared by an object (or an entity) with its surroundings. (i) We first consider a supervised two-class problem of detecting lane markings from road video sequences, where we learn relevant feature-level contextual information through a machine learning algorithm based on boosting. We then focus on unsupervised object classification scenarios where, (ii) we perform clustering using maximum margin principles, by deriving some basic properties on the affinity of `a pair of points' belonging to the same cluster using the information conveyed by `all' points in the system, and (iii) then consider correspondence-free adaptation of statistical classifiers across domain shifting transformations, by generating meaningful `intermediate domains' that incrementally convey potential information about the domain change

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    CORF3D contour maps with application to Holstein cattle recognition using RGB and thermal images

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    Livestock management involves the monitoring of farm animals by tracking certain physiological and phenotypical characteristics over time. In the dairy industry, for instance, cattle are typically equipped with RFID ear tags. The corresponding data (e.g. milk properties) can then be automatically assigned to the respective cow when they enter the milking station. In order to move towards a more scalable, affordable, and welfare-friendly approach, automatic non-invasive solutions are more desirable. Thus, a non-invasive approach is proposed in this paper for the automatic identification of individual Holstein cattle from the side view while exiting a milking station. It considers input images from a thermal-RGB camera. The thermal images are used to delineate the cow from the background. Subsequently, any occluding rods from the milking station are removed and inpainted with the fast marching algorithm. Then, it extracts the RGB map of the segmented cattle along with a novel CORF3D contour map. The latter contains three contour maps extracted by the Combination of Receptive Fields (CORF) model with different strengths of push-pull inhibition. This mechanism suppresses noise in the form of grain type texture. The effectiveness of the proposed approach is demonstrated by means of experiments using a 5-fold and a leave-one day-out cross-validation on a new data set of 3694 images of 383 cows collected from the Dairy Campus in Leeuwarden (the Netherlands) over 9 days. In particular, when combining RGB and CORF3D maps by late fusion, an average accuracy of was obtained for the 5-fold cross validation and for the leave–one day–out experiment. The two maps were combined by first learning two ConvNet classification models, one for each type of map. The feature vectors in the two FC layers obtained from training images were then concatenated and used to learn a linear SVM classification model. In principle, the proposed approach with the novel CORF3D contour maps is suitable for various image classification applications, especially where grain type texture is a confounding variable

    Cortical Dynamics of 3-D Figure-Ground Perception of 2-D Pictures

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    This article develops the FACADE theory of 3-D vision and figure-ground separation to explain data concerning how 2-D pictures give rise to 3-D percepts of occluding and occluded objects. These percepts include pop-out of occluding figures and amodal completion of occluded figures in response to line drawings, to Bregman-Kanizsa displays in which the relative contrasts of occluding and occluded surfaces are reversed, to White displays from which either transparent or opaque occlusion percepts can obtain, to Egusa and Kanizsa square displays in which brighter regions look closer, and to Kanizsa stratification displays in which bistable reversals of occluding and occluded surfaces occurs, and in which real contours and illusory contours compete to alter the reversal percept. The model describes how changes in contrast can alter a percept without a change in geometry, and conversely. More generally it shows how geometrical and contrastive properties of a picture can either cooperate or compete when forming the boundaries and surface representations that subserve conscious percepts. Spatially long-range cooperation and spatially short-range competition work together to separate the boundaries of occluding figures from their occluded neighbors. This boundary ownership process is sensitive to image T-junctions at which occluded figures contact occluding figures, but there are no explicit T-junction detectors in the network. Rather, the contextual balance of boundary cooperation and competition strengthens some boundaries while breaking others. These boundaries control the filling-in of color within multiple, depth-sensitive surface respresentations. Feedback between surface and boundary representations strengthens consistent boundaries while inhibiting inconsistent ones. It is suggested how both the boundary and the surface representations of occluded objects may be amodally completed, even while the surface representations of unocclucled objects become visible through modal completion. Distinct functional roles for conscious modal and amodal representations in object recognition, spatial attention, and reaching behaviors are discussed. Model interactions are interpreted in terms of visual, temporal, and parietal cortex. Model concepts provide a mechanistic neural explanation and revision of such Gestalt principles as good continuation, stratification, and non-accidental solution.Office of Naval Research (N00014-91-J-4100, N00014-95-I-0409, N00014-95-I-0657, N00014-92-J-11015

    Neural models of inter-cortical networks in the primate visual system for navigation, attention, path perception, and static and kinetic figure-ground perception

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    Vision provides the primary means by which many animals distinguish foreground objects from their background and coordinate locomotion through complex environments. The present thesis focuses on mechanisms within the visual system that afford figure-ground segregation and self-motion perception. These processes are modeled as emergent outcomes of dynamical interactions among neural populations in several brain areas. This dissertation specifies and simulates how border-ownership signals emerge in cortex, and how the medial superior temporal area (MSTd) represents path of travel and heading, in the presence of independently moving objects (IMOs). Neurons in visual cortex that signal border-ownership, the perception that a border belongs to a figure and not its background, have been identified but the underlying mechanisms have been unclear. A model is presented that demonstrates that inter-areal interactions across model visual areas V1-V2-V4 afford border-ownership signals similar to those reported in electrophysiology for visual displays containing figures defined by luminance contrast. Competition between model neurons with different receptive field sizes is crucial for reconciling the occlusion of one object by another. The model is extended to determine border-ownership when object borders are kinetically-defined, and to detect the location and size of shapes, despite the curvature of their boundary contours. Navigation in the real world requires humans to travel along curved paths. Many perceptual models have been proposed that focus on heading, which specifies the direction of travel along straight paths, but not on path curvature. In primates, MSTd has been implicated in heading perception. A model of V1, medial temporal area (MT), and MSTd is developed herein that demonstrates how MSTd neurons can simultaneously encode path curvature and heading. Human judgments of heading are accurate in rigid environments, but are biased in the presence of IMOs. The model presented here explains the bias through recurrent connectivity in MSTd and avoids the use of differential motion detectors which, although used in existing models to discount the motion of an IMO relative to its background, is not biologically plausible. Reported modulation of the MSTd population due to attention is explained through competitive dynamics between subpopulations responding to bottom-up and top- down signals

    Implicit meshes:unifying implicit and explicit surface representations for 3D reconstruction and tracking

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    This thesis proposes novel ways both to represent the static surfaces, and to parameterize their deformations. This can be used both by automated algorithms for efficient 3–D shape reconstruction, and by graphics designers for editing and animation. Deformable 3–D models can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit surfaces are widely accepted because they are simple to deform and render, however fitting them involves minimizing a non-differentiable distance function. By contrast, implicit surfaces allow fitting by minimizing a differentiable algebraic distance, but they are harder to meaningfully deform and render. Here we propose a method that combines the strength of both representations to avoid their drawbacks, and in this way build robust surface representation, called implicit mesh, suitable for automated shape recovery from video sequences. This surface representation lets us automatically detect and exploit silhouette constraints in uncontrolled environments that may involve occlusions and changing or cluttered backgrounds, which limit the applicability of most silhouette based methods. We advocate the use of Dirichlet Free Form Deformation (DFFD) as generic surface deformation technique that can be used to parameterize objects of arbitrary geometry defined as explicit meshes. It is based on the small set of control points and the generalized interpolant. Control points become model parameters and their change causes model's shape modification. Using such parameterization the problem dimensionality can be dramatically reduced, which is desirable property for most optimization algorithms, thus makes DFFD good tool for automated fitting. Combining DFFD as a generic parameterization method for explicit surfaces and implicit meshes as a generic surface representation we obtained a powerfull tool for automated shape recovery from images. However, we also argue that any other avaliable surface parameterization can be used. We demonstrate the applicability of our technique to 3–D reconstruction of the human upper-body including – face, neck and shoulders, and the human ear, from noisy stereo and silhouette data. We also reconstruct the shape of a high resolution human faces parametrized in terms of a Principal Component Analysis model from interest points and automatically detected silhouettes. Tracking of deformable objects using implicit meshes from silhouettes and interest points in monocular sequences is shown in following two examples: Modeling the deformations of a piece of paper represented by an ordinary triangulated mesh; tracking a person's shoulders whose deformations are expressed in terms of Dirichlet Free Form Deformations

    Emerging Linguistic Functions in Early Infancy

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    This paper presents results from experimental studies on early language acquisition in infants and attempts to interpret the experimental results within the framework of the Ecological Theory of Language Acquisition (ETLA) recently proposed by (Lacerda et al., 2004a). From this perspective, the infant’s first steps in the acquisition of the ambient language are seen as a consequence of the infant’s general capacity to represent sensory input and the infant’s interaction with other actors in its immediate ecological environment. On the basis of available experimental evidence, it will be argued that ETLA offers a productive alternative to traditional descriptive views of the language acquisition process by presenting an operative model of how early linguistic function may emerge through interaction
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