20 research outputs found

    Distributed Extremum Seeking Control for a Variable Refrigerant Flow System

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    The variable refrigerant flow (VRF) technology has facilitated the development of multi-split ductless air conditioning systems, in which multiple indoor units (IDU) are used to regulate the refrigerant flow to achieve individualized zoning control. Model based control for VRF system demands for more modeling efforts in part due to diverse configuration, as well as changes in load and ambient conditions. As a model-free control strategy, Extremum Seeking Control (ESC) has been investigated for VRF systems. Dong et al. (2015) applied the standard centralized ESC scheme to a VRF system that consists of one outdoor unit (ODU) and four IDU’s. Simulation results have indicated the effectiveness of such strategy. As the number of IDU’s increases, the complexity of centralized controllers will increase accordingly. Therefore distributed ESC becomes a natural consideration for VRF systems with large number of IDU’s. In this paper, the Shashahani gradient based distributed ESC scheme proposed by Poveda and Quijano (2013, 2015), is applied to the four-zone VRF system simulated by Dong et al. (2015). In particular, this scheme is enhanced by appending a band-pass filter array at the output to achieve a better “isolation†among individual input channels. A single-input ESC is applied to the ODU, while the distributed ESC is applied to the four IDU’s with each acting as an agent. For each agent, the respective power consumption is used as feedback. The objective is to minimize the total power consumption of all agents. For the ODU ESC, the compressor suction pressure (PCS) set-point is employed as the manipulative input. For the IDU DESC, the evaporator superheat (SH) set-point is used as the manipulative input for each IDU agent. The distributed ESC scheme assumes full information communication among all IDU’s. Simulation study is performed to evaluate the proposed strategy with the Modelica based dynamic simulation model developed by Dong et al. (2015). The ESC is designed under the ambient condition of 35oC and 40 %RH, respectively. The initial temperature of all four IDUs zone is 29oC, and the zone temperature set-point is 26oC. The heat loads for IDU1 through IDU4 are 3000W, 2600W, 2400W and 2000W, respectively. It takes the average total power about 10000 seconds to converge to about 3200W in steady state, with PCS around 13bar, and the SH values of IDU1 through IDU4 at 4.5oC, 4.5oC, 6oC, and 5.5oC, respectively. The total power consumption was decreased from 4500 W to 3200 W, i.e. by 29%. In comparison with the centralized ESC Dong et al. (2015), the steady state error of total power is less than 50w. Work is under way to improve transient and steady-state performance, as well as simulation of other operation modes.  Â

    Distributed formation control of multiple unmanned aerial vehicles over time-varying graphs using population games

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    © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This paper presents a control technique based on distributed population dynamics under time-varying communication graphs for a multi-agent system structured in a leader-follower fashion. Here, the leader agent follows a particular trajectory and the follower agents should track it in a certain organized formation manner. The tracking of the leader can be performed in the position coordinates x; y; and z, and in the yaw angle phi. Additional features are performed with this method: each agent has only partial knowledge of the position of other agents and not necessarily all agents should communicate to the leader. Moreover, it is possible to integrate a new agent into the formation (or for an agent to leave the formation task) in a dynamical manner. In addition, the formation configuration can be changed along the time, and the distributed population-games-based controller achieves the new organization goal accommodating conveniently the information-sharing graph in function of the communication range capabilities of each UAV. Finally, several simulations are presented to illustrate different scenarios, e.g., formation with time-varying communication network, and time-varying formationPeer ReviewedPostprint (author's final draft

    Distributed population dynamics : optimization and control applications

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    © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Population dynamics have been widely used in the design of learning and control systems for networked engineering applications, where the information dependency among elements of the network has become a relevant issue. Classic population dynamics (e.g., replicator, logit choice, Smith, and projection) require full information to evolve to the solution (Nash equilibrium). The main reason is that classic population dynamics are deduced by assuming well-mixed populations, which limits the applications where this theory can be implemented. In this paper, we extend the concept of population dynamics for nonwell-mixed populations in order to deal with distributed information structures that are characterized by noncomplete graphs. Although the distributed population dynamics proposed in this paper use partial information, they preserve similar characteristics and properties of their classic counterpart. Specifically, we prove mass conservation and convergence to Nash equilibrium. To illustrate the performance of the proposed dynamics, we show some applications in the solution of optimization problems, classic games, and the design of distributed controllers.Peer ReviewedPostprint (author's final draft

    Distributed population dynamics: Optimization and control applications

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    Population dynamics have been widely used in the design of learning and control systems for networked engineering applications, where the information dependency among elements of the network has become a relevant issue. Classic population dynamics (e.g., replicator, logit choice, Smith, and projection) require full information to evolve to the solution (Nash equilibrium). The main reason is that classic population dynamics are deduced by assuming well-mixed populations, which limits the applications where this theory can be implemented. In this paper, we extend the concept of population dynamics for nonwell-mixed populations in order to deal with distributed information structures that are characterized by noncomplete graphs. Although the distributed population dynamics proposed in this paper use partial information, they preserve similar characteristics and properties of their classic counterpart. Specifically, we prove mass conservation and convergence to Nash equilibrium. To illustrate the performance of the proposed dynamics, we show some applications in the solution of optimization problems, classic games, and the design of distributed controllers.This work has been supported by COLCIENCIAS–COLFUTURO, grants No: 528 and 6172; and by Project ALTERNAR, Acuerdo 005, 07/19/13 CTeI–SGR–Narino, Colombia.Peer reviewe

    A class of population dynamics for reaching epsilon-equilibria : engineering applications

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    © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksThis document proposes a novel class of population dynamics that are parameterized by a nonnegative scalar . We show that any rest point of the proposed dynamics corresponds to an -equilibrium of the underlying population game. In order to derive this class of population dynamics, our approach is twofold. First, we use an extension of the pairwise comparison revision protocol and the classic mean dynamics for well-mixed populations. This approach requires full-information. Second, we employ the same revision protocol and a version of the mean dynamics for non-well-mixed populations that uses only local information. Furthermore, invariance properties of the set of allowed population states are analyzed, and stability of the -equilibria is formally proven. Finally, two engineering examples based on the -dynamics are presented: A control scenario in which noisy measurements should be mitigated, and a humanitarian engineering application related to wealth distribution in poor societies. © 2016 American Automatic Control Council (AACC).Peer ReviewedPostprint (author's final draft

    A survey on the analysis and control of evolutionary matrix games

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    In support of the growing interest in how to efficiently influence complex systems of interacting self interested agents, we present this review of fundamental concepts, emerging research, and open problems related to the analysis and control of evolutionary matrix games, with particular emphasis on applications in social, economic, and biological networks. (C) 2018 Elsevier Ltd. All rights reserved
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