4,315 research outputs found

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Geometric Inference with Microlens Arrays

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    This dissertation explores an alternative to traditional fiducial markers where geometric information is inferred from the observed position of 3D points seen in an image. We offer an alternative approach which enables geometric inference based on the relative orientation of markers in an image. We present markers fabricated from microlenses whose appearance changes depending on the marker\u27s orientation relative to the camera. First, we show how to manufacture and calibrate chromo-coding lenticular arrays to create a known relationship between the observed hue and orientation of the array. Second, we use 2 small chromo-coding lenticular arrays to estimate the pose of an object. Third, we use 3 large chromo-coding lenticular arrays to calibrate a camera with a single image. Finally, we create another type of fiducial marker from lenslet arrays that encode orientation with discrete black and white appearances. Collectively, these approaches oer new opportunities for pose estimation and camera calibration that are relevant for robotics, virtual reality, and augmented reality

    Theory of Art : Qualitative in Nature and Quaintintative in Practice

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    The primary focus of this work is to discuss the mechanical action of the Marshall Differential Analyzer ( ART ) in a mathematical context. Differential Analyzers are primarily used to calculate the solutions to Differential Equations. A full account of the uses of Marshall\u27s Differential Analyzer is given. Furthermore, a pure mathematical justification of how the machine integrates (mechanical integration) is provided via an application of the Riemann Integral. Many simple example problems are detailed ultimately leading up to the calculation of nonlinear problems, more specifically, a nonlinear oscillator

    Human Neurological Development: Past, Present and Future

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    Neurological development is considered as the major human potential. Vision, vestibular function, intelligence, and nutrition are discussed as well as the treatment of neurological disfunctions, coma, and convulsive seizures

    Driving simulator motion cueing development for the non-linear handling regime

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    This paper presents the results of a study to evaluate the suitability of two new driving simulator motion cueing algorithms for driving in the non-linear region of vehicle behaviour. The new algorithms are a Model Predictive Control (MPC)-based algorithm with constraints based on actuator states, and an algorithm based around the use of the vehicle sideslip angle as the demanded platform yaw angle. The results indicate that the body sideslip algorithm is preferred to the MPC and standard filter-based algorithms, with the more experienced participants also expressing a liking for the MPC algorithm

    Railway Research

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    This book focuses on selected research problems of contemporary railways. The first chapter is devoted to the prediction of railways development in the nearest future. The second chapter discusses safety and security problems in general, precisely from the system point of view. In the third chapter, both the general approach and a particular case study of a critical incident with regard to railway safety are presented. In the fourth chapter, the question of railway infrastructure studies is presented, which is devoted to track superstructure. In the fifth chapter, the modern system for the technical condition monitoring of railway tracks is discussed. The compact on-board sensing device is presented. The last chapter focuses on modeling railway vehicle dynamics using numerical simulation, where the dynamical models are exploited
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