62 research outputs found

    Charting Past, Present, and Future Research in the Semantic Web and Interoperability

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    Huge advances in peer-to-peer systems and attempts to develop the semantic web have revealed a critical issue in information systems across multiple domains: the absence of semantic interoperability. Today, businesses operating in a digital environment require increased supply-chain automation, interoperability, and data governance. While research on the semantic web and interoperability has recently received much attention, a dearth of studies investigates the relationship between these two concepts in depth. To address this knowledge gap, the objective of this study is to conduct a review and bibliometric analysis of 3511 Scopus-registered papers on the semantic web and interoperability published over the past two decades. In addition, the publications were analyzed using a variety of bibliometric indicators, such as publication year, journal, authors, countries, and institutions. Keyword co-occurrence and co-citation networks were utilized to identify the primary research hotspots and group the relevant literature. The findings of the review and bibliometric analysis indicate the dominance of conference papers as a means of disseminating knowledge and the substantial contribution of developed nations to the semantic web field. In addition, the keyword co-occurrence network analysis reveals a significant emphasis on semantic web languages, sensors and computing, graphs and models, and linking and integration techniques. Based on the co-citation clustering, the Internet of Things, semantic web services, ontology mapping, building information modeling, bioinformatics, education and e-learning, and semantic web languages were identified as the primary themes contributing to the flow of knowledge and the growth of the semantic web and interoperability field. Overall, this review substantially contributes to the literature and increases scholars’ and practitioners’ awareness of the current knowledge composition and future research directions of the semantic web field. View Full-Tex

    Trust and reputation in multi-modal sensor networks for marine environmental monitoring

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    Greater temporal and spatial sampling allows environmental processes and the well- being of our waterways to be monitored and characterised from previously unobtainable perspectives. It allows us to create models, make predictions and better manage our environments. New technologies are emerging in order to enable remote autonomous sensing of our water systems and subsequently meet the demands for high temporal and spatial monitoring. In particular, advances in communication and sensor technology has provided a catalyst for progress in remote monitoring of our water systems. However despite continuous improvements there are limitations with the use of this technology in marine environmental monitoring applications. We summarise these limitations in terms of scalability and reliability. In order to address these two main issues, our research proposes that environmental monitoring applications would strongly benefit from the use of a multi-modal sensor network utilising visual sensors, modelled outputs and context information alongside the more conventional in-situ wireless sensor networks. However each of these addi- tional data streams are unreliable. Hence we adapt a trust and reputation model for optimising their use to the network. For our research we use two test sites - the River Lee, Cork and Galway Bay each with a diverse range of multi-modal data sources. Firstly we investigate the coordination of multiple heterogenous information sources to allow more efficient operation of the more sophisticated in-situ analytical instrument in the network, to render the deployment of such devices more scalable. Secondly we address the issue of reliability. We investigate the ability of a multi-modal network to compensate for failure of in-situ nodes in the network, where there is no redundant identical node in the network to replace its operation. We adapt a model from the literature for dealing with the unreliability associated with each of the alternative sensor streams in order to monitor their behaviour over time and choose the most reliable output at a particular point in time in the network. We find that each of the alternative data streams demonstrates themselves to be useful tools in the network. The addition of the use of the trust and reputation model reflects their behaviour over time and demonstrates itself as a useful tool in optimising their use in the network

    Designing peer-to-peer overlays:a small-world perspective

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    The Small-World phenomenon, well known under the phrase "six degrees of separation", has been for a long time under the spotlight of investigation. The fact that our social network is closely-knitted and that any two people are linked by a short chain of acquaintances was confirmed by the experimental psychologist Stanley Milgram in the sixties. However, it was only after the seminal work of Jon Kleinberg in 2000 that it was understood not only why such networks exist, but also why it is possible to efficiently navigate in these networks. This proved to be a highly relevant discovery for peer-to-peer systems, since they share many fundamental similarities with the social networks; in particular the fact that the peer-to-peer routing solely relies on local decisions, without the possibility to invoke global knowledge. In this thesis we show how peer-to-peer system designs that are inspired by Small-World principles can address and solve many important problems, such as balancing the peer load, reducing high maintenance cost, or efficiently disseminating data in large-scale systems. We present three peer-to-peer approaches, namely Oscar, Gravity, and Fuzzynet, whose concepts stem from the design of navigable Small-World networks. Firstly, we introduce a novel theoretical model for building peer-to-peer systems which supports skewed node distributions and still preserves all desired properties of Kleinberg's Small-World networks. With such a model we set a reference base for the design of data-oriented peer-to-peer systems which are characterized by non-uniform distribution of keys as well as skewed query or access patterns. Based on this theoretical model we introduce Oscar, an overlay which uses a novel scalable network sampling technique for network construction, for which we provide a rigorous theoretical analysis. The simulations of our system validate the developed theory and evaluate Oscar's performance under typical conditions encountered in real-life large-scale networked systems, including participant heterogeneity, faults, as well as skewed and dynamic load-distributions. Furthermore, we show how by utilizing Small-World properties it is possible to reduce the maintenance cost of most structured overlays by discarding a core network connectivity element – the ring invariant. We argue that reliance on the ring structure is a serious impediment for real life deployment and scalability of structured overlays. We propose an overlay called Fuzzynet, which does not rely on the ring invariant, yet has all the functionalities of structured overlays. Fuzzynet takes the idea of lazy overlay maintenance further by eliminating the need for any explicit connectivity and data maintenance operations, relying merely on the actions performed when new Fuzzynet peers join the network. We show that with a sufficient amount of neighbors, even under high churn, data can be retrieved in Fuzzynet with high probability. Finally, we show how peer-to-peer systems based on the Small-World design and with the capability of supporting non-uniform key distributions can be successfully employed for large-scale data dissemination tasks. We introduce Gravity, a publish/subscribe system capable of building efficient dissemination structures, inducing only minimal dissemination relay overhead. This is achieved through Gravity's property to permit non-uniform peer key distributions which allows the subscribers to be clustered close to each other in the key space where data dissemination is cheap. An extensive experimental study confirms the effectiveness of our system under realistic subscription patterns and shows that Gravity surpasses existing approaches in efficiency by a large margin. With the peer-to-peer systems presented in this thesis we fill an important gap in the family of structured overlays, bringing into life practical systems, which can play a crucial role in enabling data-oriented applications distributed over wide-area networks

    Distributed Algorithms for Location Based Services

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    Real-time localization services are some of the most challenging and interesting mobile broadband applications in the Location Based Services (LBS) world. They are gaining more and more importance for a broad range of applications, such as road/highway monitoring, emergency management, social networking, and advertising. This Ph.D. thesis focuses on the problem of defining a new category of decentralized peer-to-peer (P2P) algorithms for LBS. We aim at defining a P2P overlay where each participant can efficiently retrieve node and resource information (data or services) located near any chosen geographic position. The idea is that the responsibility and the required resources for maintaining information about position of active users are properly distributed among nodes, for which a change in the set of participants causes only a minimal amount of disruption without reducing the quality of provided services. In this thesis we will assess the validity of the proposed model through a formal analysis of the routing protocol and a detailed simulative investigation of the designed overlay. We will depict a complete picture of involved parameters, how they affect the performance and how they can be configured to adapt the protocol to the requirements of several location based applications. Furthermore we will present two application scenarios (a smartphone based Traffic Information System and a large information management system for a SmartCity) where the designed protocol has been simulated and evaluated, as well as the first prototype of a real implementation of the overlay using both traditional PC nodes and Android mobile devices

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    An infrastructure for the development of Semantic Desktop applications

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    In einem permanent wachsenden Ausmaß wird unser Leben digital organisiert. Viele tagtägliche Aktivitäten manifestieren sich (auch) in digitaler Form: einerseits explizit, wenn digitale Informationen für Arbeitsaufgaben oder in der Freizeit entstehen und verwendet werden; andererseits auch implizit, wenn Informationen indirekt, als Konsequenz unseres Handelns, erzeugt oder manipuliert wird. Ein großer Teil dieser Informationsbestände ist persönlicher Natur, d.h., diese Information hat einen bestimmten Bezug zu uns als Person. Die Speicher- und Rechenleistung der Geräte, mit denen wir üblicherweise mit solchen persönlichen Daten interagieren, wurde in den letzten Jahren kontinuierlich erhöht, und es besteht Grund zur Annahme, dass sich diese Entwicklung in der Zukunft fortsetzt. Während also die physische Leistung von Datenspeichern enorm erhöht wurde, hat deren logische und organisatorische Leistung seit der Erfindung der ersten Personal Computer praktisch stagniert. Nach wie vor sind hierarchische Dateisysteme der de-facto-Standard für die Organisation von persönlichen Daten. Solche Dateisysteme repräsentieren Daten als diskrete Einheiten (Dateien), die Blätter eines Baums von beschrifteten Knoten (Verzeichnisse) darstellen. Die Unterteilung des persönlichen Datenraums in kleine Einheiten unterstützt die Handhabung solcher Strukturen durch den Menschen, allerdings können viele Arten von Organisationsinformation nicht adäquat in einer Baumstruktur dargestellt werden. Dies wirkt sich negativ auf die Qualität der Datenorganisation aus. Aktuelle Forschung im Bereich Personal Information Management liefert zwar mögliche Ansätze, um hierarchische Systeme zu ersetzen, tendiert jedoch manchmal dazu, die Arbeit mit Information überzuformalisieren. Dies ist insbesondere kritisch, weil der durchschnittliche Anwender von PIM-Systemen über keine Erfahrung mit komplexen logischen Systemen verfügt. Diese Arbeit präsentiert ein alternatives Organisationsmodell für persönliche Daten, die darauf abzielt, eine Balance zwischen der unstrukturierten Charakteristik von Dateisystemen und den formalen Eigenschaften von logik-basierten Systemen zu finden. Nach einer vergleichenden Studie der aktuellen Forschungssituation im Bereich Semantic Desktop und Personal Information Management wird dieses Modell auf drei Ebenen vorgestellt. Zunächst wird ein abstraktes Modell sowie eine Abfrage-Algebra in Form von abstrakten Operationen auf dieses Modell vorgestellt. Dieses Modell erlaubt die Abbildung von im Personal Information Management gebräuchlichen Daten, aber erfordert keine völlige Umstellung auf Seiten des Benutzers. Anschließend wird dieses abstrakte Modell in konkreten Repräsentationen übergeführt, und es wird gezeigt, wie diese Repräsentationen effizient bearbeitet, gespeichert, und ausgetauscht werden können. Schließlich wird die Anwendung dieses Modells anhand von konkreten prototypischen Implementierungen gezeigt.The extent to which our daily lives are digitized is continuously growing. Many of our everyday activities manifest themselves in digital form; either in an explicit way, when we actively use digital information for work or spare time; or in an implicit way, when information is indirectly created or manipulated as a consequence of our action. A large fraction of these data volumes can be considered as personal information, that is, information that has a certain class of relationship to us as human beings. The storage and processing capacity of the devices that we use to interact with these data has been enormously increasing over the last years, and we can expect this development to continue in the future. However, while the power of physical data storage is permanently increasing, the development of logical data organization power of personal devices has been stagnating since the invention of the first personal computers. Still, hierarchical file systems are the de-facto standard for data organization on personal devices. File systems represent information as a set of discrete data units (files) that are arranged as leaves on a tree of labeled nodes (directories). This structure, on the one hand, can be easily understood by humans, since the separation into small information units supports the manual manageability of the personal data space, in comparison to systems that employ continuous data structures. On the other hand, hierarchical structures suffer from a number of deficiencies which have negative impact on the quality of personal information management, and it lacks of expressive mechanisms which in turn would help to improve information retrieval according to user needs. Significant research effort has been invested in order to improve the mechanisms for personal information management. The resulting works represent potential alternatives or supplements for systems in place, but sometimes run the risk of over-formalizing information management; a problem that is especially apparent in situations where a non-expert end user is the direct consumer of such services. The contribution of this thesis is to present an alternative organizational model for management of personal data that strikes a balance between the unstructured nature of file systems and the highly formal characteristics of logic-based systems. After a comparative analysis of the current situation and recent research effort in this direction, it describes this organizational metaphor on three levels: First, on a conceptual level, it discusses an abstract data model, a corresponding query algebra, and a set of abstract operations on this data model. This formal framework is suitable to represent common data structures and usage patterns that can be found in personal information management, but on the same time does not enforce a complete paradigm shift away from established systems. Second, on a representation level, it discusses how this model can be efficiently processed, stored, and exchanged between different systems. Third, on an implementation level, it describes how concrete realizations of this data model can be built and used in various application scenarios

    Verteilter Namensdienst für dezentrale IP-Telefonie

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    Internet-Telefonie setzt bislang die Bereitstellung einer Infrastruktur mit zentralen Servern voraus. Gegenstand dieser Arbeit ist der Entwurf eines dezentralen Systems, das mit Hilfe von Peer-to-Peer-Technologien zukünftig die kostengünstige Erbringung vollständig dezentraler Telefoniedienste über das Internet ermöglicht. Der Schwerpunkt des Entwurfs liegt dabei auf den beiden Aspekten Sicherheit und Effizienz, die sich gegenseitig beeinflussen und somit im Zusammenspiel betrachtet werden
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