10,639 research outputs found
Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks
Virtual reality (VR) has been brought closer to the general public over the past decade as it
has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR
may redefine how people learn by creating an engaging âhands-onâ training experience. Today, VR
applications leverage rich interactivity in a virtual environment without real-world consequences to
optimize training programs in companies and educational institutions. Therefore, the main objective
of this article was to improve the collaboration and communication practices in 3D virtual worlds
with VR and metaverse focused on the educational and productive sector in smart factory. A key
premise of our work is that the characteristics of the real environment can be replicated in a virtual
world through digital twins, wherein new, configurable, innovative, and valuable ways of working
and learning collaboratively can be created using avatar models. To do so, we present a proposal for
the development of an experimental framework that constitutes a crucial first step in the process of
formalizing collaboration in virtual environments through VR-powered metaverses. The VR system
includes functional components, object-oriented configurations, advanced core, interfaces, and an
online multi-user system. We present the study of the first application case of the framework with VR
in a metaverse, focused on the smart factory, that shows the most relevant technologies of Industry 4.0.
Functionality tests were carried out and evaluated with users through usability metrics that showed
the satisfactory results of its potential educational and commercial use. Finally, the experimental
results show that a commercial software framework for VR games can accelerate the development of
experiments in the metaverse to connect users from different parts of the world in real time.Universidad Cooperativa de Colombia-Cali, Colombia INV278
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent âdevicesâ, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew âcognitive devicesâ are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
Business Case and Technology Analysis for 5G Low Latency Applications
A large number of new consumer and industrial applications are likely to
change the classic operator's business models and provide a wide range of new
markets to enter. This article analyses the most relevant 5G use cases that
require ultra-low latency, from both technical and business perspectives. Low
latency services pose challenging requirements to the network, and to fulfill
them operators need to invest in costly changes in their network. In this
sense, it is not clear whether such investments are going to be amortized with
these new business models. In light of this, specific applications and
requirements are described and the potential market benefits for operators are
analysed. Conclusions show that operators have clear opportunities to add value
and position themselves strongly with the increasing number of services to be
provided by 5G.Comment: 18 pages, 5 figure
The LAB@FUTURE Project - Moving Towards the Future of E-Learning
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness ĂąâŹâ Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment
Moveable worlds/digital scenographies
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ Intellect Ltd 2010.The mixed reality choreographic installation UKIYO explored in this article reflects an interest in scenographic practices that connect physical space to virtual worlds and explore how performers can move between material and immaterial spaces. The spatial design for UKIYO is inspired by Japanese hanamichi and western fashion runways, emphasizing the research production company's commitment to various creative crossovers between movement languages, innovative wearable design for interactive performance, acoustic and electronic sound processing and digital image objects that have a plastic as well as an immaterial/virtual dimension. The work integrates various forms of making art in order to visualize things that are not in themselves visual, or which connect visual and kinaesthetic/tactile/auditory experiences. The âMoveable Worldsâ in this essay are also reflections of the narrative spaces, subtexts and auditory relationships in the mutating matrix of an installation-space inviting the audience to move around and follow its sensorial experiences, drawn near to the bodies of the dancers.Brunel University, the British Council, and the
Japan Foundation
Digital strategy implementation in process manufacturing firms: the Sirmax case.
The elaboration aims to investigate how to effectively implement a digital strategy in process manufacturing firms. After having analyzed literature and benchmark cases, the focus is on the digital strategy implementation proposal for Sirmax, a process manufacturing firm.ope
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