253 research outputs found

    Solving large 0–1 multidimensional knapsack problems by a new simplified binary artificial fish swarm algorithm

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    The artificial fish swarm algorithm has recently been emerged in continuous global optimization. It uses points of a population in space to identify the position of fish in the school. Many real-world optimization problems are described by 0-1 multidimensional knapsack problems that are NP-hard. In the last decades several exact as well as heuristic methods have been proposed for solving these problems. In this paper, a new simpli ed binary version of the artificial fish swarm algorithm is presented, where a point/ fish is represented by a binary string of 0/1 bits. Trial points are created by using crossover and mutation in the different fi sh behavior that are randomly selected by using two user de ned probability values. In order to make the points feasible the presented algorithm uses a random heuristic drop item procedure followed by an add item procedure aiming to increase the profit throughout the adding of more items in the knapsack. A cyclic reinitialization of 50% of the population, and a simple local search that allows the progress of a small percentage of points towards optimality and after that refines the best point in the population greatly improve the quality of the solutions. The presented method is tested on a set of benchmark instances and a comparison with other methods available in literature is shown. The comparison shows that the proposed method can be an alternative method for solving these problems.The authors wish to thank three anonymous referees for their comments and valuable suggestions to improve the paper. The first author acknowledges Ciˆencia 2007 of FCT (Foundation for Science and Technology) Portugal for the fellowship grant C2007-UMINHO-ALGORITMI-04. Financial support from FEDER COMPETE (Operational Programme Thematic Factors of Competitiveness) and FCT under project FCOMP-01-0124-FEDER-022674 is also acknowledged

    Application of Pigeon Inspired Optimization for Multidimensional Knapsack Problem

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    The multidimensional knapsack problem (MKP) is a generalization of the classical knapsack problem, a problem for allocating a resource by selecting a subset of objects that seek for the highest profit while satisfying the capacity of knapsack constraint. The MKP have many practical applications in different areas and classified as a NP-hard problem. An exact method like branch and bound and dynamic programming can solve the problem, but its time computation increases exponentially with the size of the problem. Whereas some approximation method has been developed to produce a near-optimal solution within reasonable computational times. In this paper a pigeon inspired optimization (PIO) is proposed for solving MKP. PIO is one of the metaheuristic algorithms that is classified in population-based swarm intelligent that is developed based on the behavior of the pigeon to find its home although it had gone far away from it home. In this paper, PIO implementation to solve MKP is applied to two different characteristic cases in total 10 cases. The result of the implementation of the two-best combination of parameter values for 10 cases compared to particle swarm optimization, intelligent water drop algorithm and the genetic algorithm gives satisfactory results

    Finding and Exploring Promising Search Space for the 0-1 Multidimensional Knapsack Problem

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    The 0-1 multidimensional knapsack problem(MKP) is a classical NP-hard combinatorial optimization problem. In this paper, we propose a novel heuristic algorithm simulating evolutionary computation and large neighbourhood search for the MKP. It maintains a set of solutions and abstracts information from the solution set to generate good partial assignments. To find high-quality solutions, integer programming is employed to explore the promising search space specified by the good partial assignments. Extensive experimentation with commonly used benchmark sets shows that our approach outperforms the state of the art heuristic algorithms, TPTEA and DQPSO, in solution quality. It finds new lower bound for 8 large and hard instance

    Optimization with the Nature-Inspired Intelligent Water Drops Algorithm

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