85,678 research outputs found
Consuming Web Services on Mobile Platforms
Web services are an emerging technology that provides interoperability between applications running in different platforms. The Web services technology provide the best approach to Service Oriented Architecture envision of component collaboration for better business re-quirements fulfilment in large enterprise systems. The challenges in implementing Web services consuming clients for low-resources mobile devices connected through unreliable wireless connections are delimited. The paper also presents a communication architecture that moves the heavy load of XML-based messaging system from the mobile clients to an external middleware component. The middleware component will act like a gateway that lightly com-municates with the device in a client-server manner over a fast binary protocol and at the same time takes the responsibility of solving the request to the Web service.Web Services, SOA, Mobile Computing, Mobile Devices
Consuming Web Services on Mobile Platforms
Web services are an emerging technology that provides interoperability between applications running in different platforms. The Web services technology provide the best approach to Service Oriented Architecture envision of component collaboration for better business re-quirements fulfilment in large enterprise systems. The challenges in implementing Web services consuming clients for low-resources mobile devices connected through unreliable wireless connections are delimited. The paper also presents a communication architecture that moves the heavy load of XML-based messaging system from the mobile clients to an external middleware component. The middleware component will act like a gateway that lightly com-municates with the device in a client-server manner over a fast binary protocol and at the same time takes the responsibility of solving the request to the Web service
SPAWN: Service Provision in Ad-hoc Wireless Networks
The increasing ubiquity of wireless mobile computing platforms has opened up the potential for unprecedented levels of communication, coordination and collaboration among mobile computing devices, most of which will occur in an ad hoc, on-demand manner. This paper describes SPAWN, a middleware supporting service provision in ad-hoc wireless networks. The aim of SPAWN is to provide the software resources on mobile devices that facilitate electronic collaboration. This is achieved by applying the principles of service oriented computing (SOC), an emerging paradigm that has seen success in wired settings. SPAWN is an adaptation and extension of the Jini model of SOC to ad-hoc networks. The key contributions of SPAWN are (1) a completely decentralized service advertisement and request system that is geared towards handling the unpredictability and dynamism of mobile ad-hoc networks, (2) an automated code management system that can fetch, use and dispose of binaries on an on-demand basis, (3) a mechanism supporting the logical mobility of services, (4) an upgrade mechanism to extend the life cycle of services, and (5) a lightweight security model that secures all interactions, which is essential in an open environment. We discuss the software architecture, a Java implementation, sample applications and an empirical evaluation of the system
OSCAR: A Collaborative Bandwidth Aggregation System
The exponential increase in mobile data demand, coupled with growing user
expectation to be connected in all places at all times, have introduced novel
challenges for researchers to address. Fortunately, the wide spread deployment
of various network technologies and the increased adoption of multi-interface
enabled devices have enabled researchers to develop solutions for those
challenges. Such solutions aim to exploit available interfaces on such devices
in both solitary and collaborative forms. These solutions, however, have faced
a steep deployment barrier.
In this paper, we present OSCAR, a multi-objective, incentive-based,
collaborative, and deployable bandwidth aggregation system. We present the
OSCAR architecture that does not introduce any intermediate hardware nor
require changes to current applications or legacy servers. The OSCAR
architecture is designed to automatically estimate the system's context,
dynamically schedule various connections and/or packets to different
interfaces, be backwards compatible with the current Internet architecture, and
provide the user with incentives for collaboration. We also formulate the OSCAR
scheduler as a multi-objective, multi-modal scheduler that maximizes system
throughput while minimizing energy consumption or financial cost. We evaluate
OSCAR via implementation on Linux, as well as via simulation, and compare our
results to the current optimal achievable throughput, cost, and energy
consumption. Our evaluation shows that, in the throughput maximization mode, we
provide up to 150% enhancement in throughput compared to current operating
systems, without any changes to legacy servers. Moreover, this performance gain
further increases with the availability of connection resume-supporting, or
OSCAR-enabled servers, reaching the maximum achievable upper-bound throughput
Fog Computing: A Taxonomy, Survey and Future Directions
In recent years, the number of Internet of Things (IoT) devices/sensors has
increased to a great extent. To support the computational demand of real-time
latency-sensitive applications of largely geo-distributed IoT devices/sensors,
a new computing paradigm named "Fog computing" has been introduced. Generally,
Fog computing resides closer to the IoT devices/sensors and extends the
Cloud-based computing, storage and networking facilities. In this chapter, we
comprehensively analyse the challenges in Fogs acting as an intermediate layer
between IoT devices/ sensors and Cloud datacentres and review the current
developments in this field. We present a taxonomy of Fog computing according to
the identified challenges and its key features.We also map the existing works
to the taxonomy in order to identify current research gaps in the area of Fog
computing. Moreover, based on the observations, we propose future directions
for research
From service-oriented architecture to service-oriented enterprise
Service-Oriented Architecture (SOA) was originally motivated by enterprise demands for better business-technology alignment and higher flexibility and reuse. SOA evolved from an initial set of ideas and principles to Web services (WS) standards now widely accepted by industry. The next phase of SOA development is concerned with a scalable, reliable and secure infrastructure based on these standards, and guidelines, methods and techniques for developing and maintaining service delivery in dynamic enterprise settings. In this paper we discuss the principles and main elements of SOA. We then present an overview of WS standards. And finally we come back to the original motivation for SOA, and how these can be realized
Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)
The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers
Heterogeneous component interactions: Sensors integration into multimedia applications
Resource-constrained embedded and mobile devices are becoming increasingly
common. Since few years, some mobile and ubiquitous devices such as wireless
sensor, able to be aware of their physical environment, appeared. Such devices
enable proposing applications which adapt to user's need according the context
evolution. It implies the collaboration of sensors and software components
which differ on their nature and their communication mechanisms. This paper
proposes a unified component model in order to easily design applications based
on software components and sensors without taking care of their nature. Then it
presents a state of the art of communication problems linked to heterogeneous
components and proposes an interaction mechanism which ensures information
exchanges between wireless sensors and software components
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