51,806 research outputs found

    Service scenarios - A socio-technical approach to business service modeling

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    Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows thousands of players to play simultaneously through the Internet in the same virtual environment. A number of researchers have started to introduce the use of MMOG as a new generation of educational platform, allowing players to interact and to learn together through collaborative game-play. However, the answers for the occurrence of collaborative learning behaviour and the motivational drivers for learning collaboratively in a MMOG are still underresearched. Motivated by such concerns, this study tests a theoretical model to explain individual’s intention to learn by peer motivations. The model employs motivational theories to propose two external motivational factors, namely peer intrinsic motivation and peer extrinsic motivation, and investigates effects of the two new constructs on MMOG players’ intention to learn individually and intention to learn collaboratively by building on the cognitive learning theory. Based on a study with 94 valid current MMOG player responses, PLS analysis shows that peer intrinsic motivation to play has a significant positive influence on the intention to learn collaboratively, while peer extrinsic motivation to play has a significant positive influence on the intention to learn individually. The results of our findings indicate potential implications to researchers, educators and game developers

    Socio-Economic Mechanisms to Coordinate the Internet of Services: The Simulation Environment SimIS

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    Visions of 21st century information systems show highly specialized digital services and resources, which interact continuously and with a global reach. Especially with the emergence of technologies, such as the semantic web or software agents, intelligent services within these settings can be implemented, automatically communicating and negotiating over the Internet about digital resources without human intervention. Such environments will eventually realize the vision of an open and global Internet of Services (IoS). In this paper we present an agent-based simulation model and toolkit for the IoS: 'SimIS - Simulating an Internet of Services'. Employing SimIS, distributed management mechanisms and protocols can be investigated in a simulated IoS environment before their actual deployment.Multi-Agent Simulation, Internet, Simulation Tools

    A review of information flow diagrammatic models for product-service systems

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    A product-service system (PSS) is a combination of products and services to create value for both customers and manufacturers. Modelling a PSS based on function orientation offers a useful way to distinguish system inputs and outputs with regards to how data are consumed and information is used, i.e. information flow. This article presents a review of diagrammatic information flow tools, which are designed to describe a system through its functions. The origin, concept and applications of these tools are investigated, followed by an analysis of information flow modelling with regards to key PSS properties. A case study of selection laser melting technology implemented as PSS will then be used to show the application of information flow modelling for PSS design. A discussion based on the usefulness of the tools in modelling the key elements of PSS and possible future research directions are also presented

    Emergence of District-Heating Networks; Barriers and Enablers in the Development Process

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    Infrastructure provision business models that promise resource efficiencies and additional benefits, such as job creation, community cohesion and crime reduction exist at sub-national scales. These local business models, however, exist only as isolated cases of good practice and their expansion and wider adoption has been limited in the context of many centralised systems that are currently the norm. In this contribution, we present a conceptual agent based model for analysing the potential for different actors to implement local infrastructure provision business models. The model is based on agents’ ability to overcome barriers that occur throughout the development (i.e. feasibility, business case, procurement, and construction), and operation and maintenance of alternative business models. This presents a novel approach insofar as previous models have concentrated on the acceptance of alternative value provision models rather than the emergence of underlying business models. We implement the model for the case study of district heating networks in the UK, which have the potential to significantly contribute to carbon emission reductions, but remain under-developed compared with other European countries
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