51,806 research outputs found
Service scenarios - A socio-technical approach to business service modeling
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which
allows thousands of players to play simultaneously through the Internet in the same virtual
environment. A number of researchers have started to introduce the use of MMOG as a new
generation of educational platform, allowing players to interact and to learn together through
collaborative game-play. However, the answers for the occurrence of collaborative learning
behaviour and the motivational drivers for learning collaboratively in a MMOG are still underresearched.
Motivated by such concerns, this study tests a theoretical model to explain individual’s intention to
learn by peer motivations. The model employs motivational theories to propose two external
motivational factors, namely peer intrinsic motivation and peer extrinsic motivation, and investigates
effects of the two new constructs on MMOG players’ intention to learn individually and intention to
learn collaboratively by building on the cognitive learning theory.
Based on a study with 94 valid current MMOG player responses, PLS analysis shows that peer
intrinsic motivation to play has a significant positive influence on the intention to learn
collaboratively, while peer extrinsic motivation to play has a significant positive influence on the
intention to learn individually. The results of our findings indicate potential implications to
researchers, educators and game developers
Socio-Economic Mechanisms to Coordinate the Internet of Services: The Simulation Environment SimIS
Visions of 21st century information systems show highly specialized digital services and resources, which interact continuously and with a global reach. Especially with the emergence of technologies, such as the semantic web or software agents, intelligent services within these settings can be implemented, automatically communicating and negotiating over the Internet about digital resources without human intervention. Such environments will eventually realize the vision of an open and global Internet of Services (IoS). In this paper we present an agent-based simulation model and toolkit for the IoS: 'SimIS - Simulating an Internet of Services'. Employing SimIS, distributed management mechanisms and protocols can be investigated in a simulated IoS environment before their actual deployment.Multi-Agent Simulation, Internet, Simulation Tools
A review of information flow diagrammatic models for product-service systems
A product-service system (PSS) is a combination of products and services to
create value for both customers and manufacturers. Modelling a PSS based on
function orientation offers a useful way to distinguish system inputs and
outputs with regards to how data are consumed and information is used, i.e.
information flow. This article presents a review of diagrammatic information
flow tools, which are designed to describe a system through its functions. The
origin, concept and applications of these tools are investigated, followed by an
analysis of information flow modelling with regards to key PSS properties. A
case study of selection laser melting technology implemented as PSS will then be
used to show the application of information flow modelling for PSS design. A
discussion based on the usefulness of the tools in modelling the key elements of
PSS and possible future research directions are also presented
Emergence of District-Heating Networks; Barriers and Enablers in the Development Process
Infrastructure provision business models that promise resource efficiencies and additional benefits, such as job
creation, community cohesion and crime reduction exist at sub-national scales. These local business models,
however, exist only as isolated cases of good practice and their expansion and wider adoption has been limited in
the context of many centralised systems that are currently the norm. In this contribution, we present a conceptual
agent based model for analysing the potential for different actors to implement local infrastructure provision business
models. The model is based on agents’ ability to overcome barriers that occur throughout the development (i.e.
feasibility, business case, procurement, and construction), and operation and maintenance of alternative business
models. This presents a novel approach insofar as previous models have concentrated on the acceptance of
alternative value provision models rather than the emergence of underlying business models. We implement the
model for the case study of district heating networks in the UK, which have the potential to significantly contribute to
carbon emission reductions, but remain under-developed compared with other European countries
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