551 research outputs found

    Smart PIN: performance and cost-oriented context-aware personal information network

    Get PDF
    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    Video-on-Demand over Internet: a survey of existing systems and solutions

    Get PDF
    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    PEER-TO-PEER VIDEO CONTENT DELIVERY OPTIMIZATION SERVICE IN A DISTRIBUTED NETWORK

    Get PDF
    Η δυναμικά προσαρμοζόμενη ροή βίντεο μέσω HTTP (DASH) παρέχει βελτιώσεις στην ποιότητα της εμπειρίας χρήσης (QoE) κατά την αναπαραγωγή βίντεο σε δίκτυα παλαιότερα των δικτύων 5ης γενιάς (5G). Ωστόσο, οι εφαρμογές τύπου νέφους τις οποίες μπορεί να παρέχει η αρχιτεκτονική δικτύων 5ης γενιάς, σε συνδυασμό με την υλοποίηση υπολογιστικών υποδομών νέφους στο άκρο του δικτύου και κοντά στους τελικούς χρήστες, μπορεί να βελτιώσει σημαντικά τόσο την ποιότητα της προσφερόμενης υπηρεσίας (QoS) όσο και την εμπειρία χρήσης λόγω της δυνατότητας προσωρινής αποθήκευσης περιεχομένου βίντεο στο άκρο του δικτύου, λόγω της δυνατότητας παροχής προσωρινής αποθήκευσης μέρους του βίντεο στο άκρο του δικτύου. Επιπροσθέτως, εκτός της αποθήκευσης στο και διανομής βίντεο από το άκρο του δικτύου προς τους τελικούς χρήστες, οι νέες υποδομές βίντεο θα παρέχουν τη δυνατότητα διανομής περιεχομένου βίντεο απευθείας από συσκευή σε συσκευή (D2D). Αξιοποιώντας τις τεχνολογίες αυτές, μπορούν να υλοποιηθούν καινοτόμες υπηρεσίες ροής βίντεο, οι οποίες μπορούν όχι μόνο να βελτιώσουν την εμπειρία χρήσης των τελικών χρηστών κατά την αναπαραγωγή βίντεο, αλλά και να μειώσουν το συνολικό κόστος διανομής βίντεο καθώς και την συμφόρηση των δικτύων, άρα και την καθυστέρηση από άκρο σε άκρο και τη συμφόρηση στα δίκτυα διανομής περιεχομένου (CDN) των παρόχων υπηρεσιών διανομής και ροής βίντεο. Στην παρούσα διπλωματική εργασία μελετούμε την επίπτωση που έχουν διάφοροι συνδυασμοί τεχνικών προσωρινής αποθήκευσης, διανομής, καθώς και επιλογής ανάλυσης, σε περιεχόμενο βίντεο, πάνω στην ποιότητα της προσφερόμενης υπηρεσίας και στην εμπειρία των τελικών χρηστών που βρίσκονται στο άκρο του δικτύου, οι οποίες μπορούν να αξιοποιηθούν στη δημιουργία μιας καινοτόμας υπηρεσίας που βελτιστοποιεί τη διανομή περιεχομένου βίντεο μεταξύ ομότιμων κόμβων (P2P) σε ένα κατανεμημένο δίκτυο.Dynamtic Adaptive Streaming over HTTP (DASH) has yield several improvements in the video playback Quality of Experimence (QoE) for the end users in pre-fifth generation (5G) networks. However, cloud applications that 5G networks enable, combined with cloud infrastructures at the edge of the network and in close vicinity to the end users, can offer significant improvements in both the offered Quality of Service (QoS) and QoE because of the video content caching capabilities at the edge of the network that the edge cloud can offer. Furthermore, in addition to edge caching and edge video streaming to the end users, new video infrastructures can offer Device-to-Device (D2D) video content exchange and delivery. Taking advantage of these technologies, innovative video streaming services can be developed which not only improve the video playback QoE for the end users but also reduce the video delivery costs and generated network traffic, which also means reduced end-to-end latency and reduced overhead in video content providers’ Content Delivery Network (CDN). In this thesis we study the impact of using different combinations of distinct video caching techniques, video segment request and streaming algorithms and video resolution selection logics on the QoS and the QoE of end users at the network edge, which can be used in developing an innovative Peer-to-Peer (P2P) video content delivery optimization service in a distributed network

    Robust P2P Live Streaming

    Get PDF
    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    MediaSync: Handbook on Multimedia Synchronization

    Get PDF
    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

    Get PDF
    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    Source video rate allocation and scheduling policy design for wireless networks

    Get PDF
    In this work we address the problem of designing an efficient algorithm that allows high quality real time video streaming, from the source coding and scheduling perspectives. We take into account some key quantities like frame correlation, channel constraints and QoS metrics such as distortion and PSNR. We first formalize the problem in a mathematical fashion and then propose a Markov-chain based solution that applies to quantized values of the metrics involved in the framewor

    Scalable Video Streaming with Prioritised Network Coding on End-System Overlays

    Get PDF
    PhDDistribution over the internet is destined to become a standard approach for live broadcasting of TV or events of nation-wide interest. The demand for high-quality live video with personal requirements is destined to grow exponentially over the next few years. Endsystem multicast is a desirable option for relieving the content server from bandwidth bottlenecks and computational load by allowing decentralised allocation of resources to the users and distributed service management. Network coding provides innovative solutions for a multitude of issues related to multi-user content distribution, such as the coupon-collection problem, allocation and scheduling procedure. This thesis tackles the problem of streaming scalable video on end-system multicast overlays with prioritised push-based streaming. We analyse the characteristic arising from a random coding process as a linear channel operator, and present a novel error detection and correction system for error-resilient decoding, providing one of the first practical frameworks for Joint Source-Channel-Network coding. Our system outperforms both network error correction and traditional FEC coding when performed separately. We then present a content distribution system based on endsystem multicast. Our data exchange protocol makes use of network coding as a way to collaboratively deliver data to several peers. Prioritised streaming is performed by means of hierarchical network coding and a dynamic chunk selection for optimised rate allocation based on goodput statistics at application layer. We prove, by simulated experiments, the efficient allocation of resources for adaptive video delivery. Finally we describe the implementation of our coding system. We highlighting the use rateless coding properties, discuss the application in collaborative and distributed coding systems, and provide an optimised implementation of the decoding algorithm with advanced CPU instructions. We analyse computational load and packet loss protection via lab tests and simulations, complementing the overall analysis of the video streaming system in all its components
    corecore