5 research outputs found

    Bunkerology - a case study in the meanings, motives and methods of urban exploration

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    This is my Masters of Research (MRes) dissertation, successfully submitted to Sheffield Hallam University in May 2010. It is the origin point for my recent papers on 'bunkerology' and provides greater detail on the nature and process of my empirical study of the practices of ROC Post explorers via their on-line accounts. It also provides a discussion of the study from the point of view of research ethics, research design choices and the epistemology and ontology of the 'subject' of my study. Inevitably, the passage of time and thought throws up issues that could have been dealt with more extensively, differently, or at all. The absence of any consideration of gender was noted by my dissertation's examiners. I am addressing that separately. Other tangents left on the 'cutting room floor' in the dissertation writing process have either seen light separately (my paper 'the Bunker' looking at the interplay of the materiality and metaphor of these structures in organisational culture) or are being worked up into future outputs. Photographs and accounts extracted from 28dayslater.co.uk are used with the permission of 'Turkey' at 28dayslater but all opinions and interpretations about their content are my own. I'm interested in any feedback - and whether from urban explorers, premises owners or academics. Luke Bennett [email protected]

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

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    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs

    Accounting for Culture

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    Many scholars, practitioners, and policy-makers in the cultural sector argue that Canadian cultural policy is at a crossroads: that the environment for cultural policy-making has evolved substantially and that traditional rationales for state intervention no longer apply. The concept of cultural citizenship is a relative newcomer to the cultural policy landscape, and offers a potentially compelling alternative rationale for government intervention in the cultural sector. Likewise, the articulation and use of cultural indicators and of governance concepts are also new arrivals, emerging as potentially powerful tools for policy and program development. Accounting for Culture is a unique collection of essays from leading Canadian and international scholars that critically examines cultural citizenship, cultural indicators, and governance in the context of evolving cultural practices and cultural policy-making. It will be of great interest to scholars of cultural policy, communications, cultural studies, and public administration alike. </i

    8th. International congress on archaeology computer graphica. Cultural heritage and innovation

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    El lema del Congreso es: 'Documentación 3D avanzada, modelado y reconstrucción de objetos patrimoniales, monumentos y sitios.Invitamos a investigadores, profesores, arqueólogos, arquitectos, ingenieros, historiadores de arte... que se ocupan del patrimonio cultural desde la arqueología, la informática gráfica y la geomática, a compartir conocimientos y experiencias en el campo de la Arqueología Virtual. La participación de investigadores y empresas de prestigio será muy apreciada. Se ha preparado un atractivo e interesante programa para participantes y visitantes.Lerma García, JL. (2016). 8th. International congress on archaeology computer graphica. Cultural heritage and innovation. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/73708EDITORIA
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