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    Serious Game for the Virtual Practice of the Emplantillado in the Constructive System of adobe with reinforced cane

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    El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicadoAt present, the training of university students and the specialization of professionals are accompanied by a series of educational tools based on digital environments and applications for specific areas in education; In this process of application of the technology exists a methodology called Serious Game oriented towards some specific areas like Simulation in subjects of building and construction; Since this field is new in higher education, there are not many specific applications, such as the case of emplantillado for simulation of constructions using adobes reinforced with cane. The objective of this study is to demonstrate that the Serious game methodology, oriented to the teaching the course of the Preliminary Works of the Faculty of Architecture, can improve students learning and optimize their skills for the emplantillado in construction systems using the application for iPad. The application has been tested in a group of twelve students who were part of the experimental group in relation to the execution time, attempts made and qualification obtained; In contrast to evaluate the time to solve the test for emplantillado into de groups that performed the same exercise; an ANCOVA was used to evaluate the main effects and interactions to answer the null hypothesis. This ANCOVA model for balanced cases of type III includes a covariate that is correlated with the dependent variable and means on the dependent variables adjusted due the to the effect the covariate had on it

    Serious Game for the Virtual Practice of the Emplantillado in the Constructive System of adobe with reinforced cane

    No full text
    El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicadoAt present, the training of university students and the specialization of professionals are accompanied by a series of educational tools based on digital environments and applications for specific areas in education; In this process of application of the technology exists a methodology called Serious Game oriented towards some specific areas like Simulation in subjects of building and construction; Since this field is new in higher education, there are not many specific applications, such as the case of emplantillado for simulation of constructions using adobes reinforced with cane. The objective of this study is to demonstrate that the Serious game methodology, oriented to the teaching the course of the Preliminary Works of the Faculty of Architecture, can improve students learning and optimize their skills for the emplantillado in construction systems using the application for iPad. The application has been tested in a group of twelve students who were part of the experimental group in relation to the execution time, attempts made and qualification obtained; In contrast to evaluate the time to solve the test for emplantillado into de groups that performed the same exercise; an ANCOVA was used to evaluate the main effects and interactions to answer the null hypothesis. This ANCOVA model for balanced cases of type III includes a covariate that is correlated with the dependent variable and means on the dependent variables adjusted due the to the effect the covariate had on it
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