2,095 research outputs found

    SEGMENTATION, RECOGNITION, AND ALIGNMENT OF COLLABORATIVE GROUP MOTION

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    Modeling and recognition of human motion in videos has broad applications in behavioral biometrics, content-based visual data analysis, security and surveillance, as well as designing interactive environments. Significant progress has been made in the past two decades by way of new models, methods, and implementations. In this dissertation, we focus our attention on a relatively less investigated sub-area called collaborative group motion analysis. Collaborative group motions are those that typically involve multiple objects, wherein the motion patterns of individual objects may vary significantly in both space and time, but the collective motion pattern of the ensemble allows characterization in terms of geometry and statistics. Therefore, the motions or activities of an individual object constitute local information. A framework to synthesize all local information into a holistic view, and to explicitly characterize interactions among objects, involves large scale global reasoning, and is of significant complexity. In this dissertation, we first review relevant previous contributions on human motion/activity modeling and recognition, and then propose several approaches to answer a sequence of traditional vision questions including 1) which of the motion elements among all are the ones relevant to a group motion pattern of interest (Segmentation); 2) what is the underlying motion pattern (Recognition); and 3) how two motion ensembles are similar and how we can 'optimally' transform one to match the other (Alignment). Our primary practical scenario is American football play, where the corresponding problems are 1) who are offensive players; 2) what are the offensive strategy they are using; and 3) whether two plays are using the same strategy and how we can remove the spatio-temporal misalignment between them due to internal or external factors. The proposed approaches discard traditional modeling paradigm but explore either concise descriptors, hierarchies, stochastic mechanism, or compact generative model to achieve both effectiveness and efficiency. In particular, the intrinsic geometry of the spaces of the involved features/descriptors/quantities is exploited and statistical tools are established on these nonlinear manifolds. These initial attempts have identified new challenging problems in complex motion analysis, as well as in more general tasks in video dynamics. The insights gained from nonlinear geometric modeling and analysis in this dissertation may hopefully be useful toward a broader class of computer vision applications

    Local learning by partitioning

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    In many machine learning applications data is assumed to be locally simple, where examples near each other have similar characteristics such as class labels or regression responses. Our goal is to exploit this assumption to construct locally simple yet globally complex systems that improve performance or reduce the cost of common machine learning tasks. To this end, we address three main problems: discovering and separating local non-linear structure in high-dimensional data, learning low-complexity local systems to improve performance of risk-based learning tasks, and exploiting local similarity to reduce the test-time cost of learning algorithms. First, we develop a structure-based similarity metric, where low-dimensional non-linear structure is captured by solving a non-linear, low-rank representation problem. We show that this problem can be kernelized, has a closed-form solution, naturally separates independent manifolds, and is robust to noise. Experimental results indicate that incorporating this structural similarity in well-studied problems such as clustering, anomaly detection, and classification improves performance. Next, we address the problem of local learning, where a partitioning function divides the feature space into regions where independent functions are applied. We focus on the problem of local linear classification using linear partitioning and local decision functions. Under an alternating minimization scheme, learning the partitioning functions can be reduced to solving a weighted supervised learning problem. We then present a novel reformulation that yields a globally convex surrogate, allowing for efficient, joint training of the partitioning functions and local classifiers. We then examine the problem of learning under test-time budgets, where acquiring sensors (features) for each example during test-time has a cost. Our goal is to partition the space into regions, with only a small subset of sensors needed in each region, reducing the average number of sensors required per example. Starting with a cascade structure and expanding to binary trees, we formulate this problem as an empirical risk minimization and construct an upper-bounding surrogate that allows for sequential decision functions to be trained jointly by solving a linear program. Finally, we present preliminary work extending the notion of test-time budgets to the problem of adaptive privacy

    Human Interaction Recognition with Audio and Visual Cues

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    The automated recognition of human activities from video is a fundamental problem with applications in several areas, ranging from video surveillance, and robotics, to smart healthcare, and multimedia indexing and retrieval, just to mention a few. However, the pervasive diffusion of cameras capable of recording audio also makes available to those applications a complementary modality. Despite the sizable progress made in the area of modeling and recognizing group activities, and actions performed by people in isolation from video, the availability of audio cues has rarely being leveraged. This is even more so in the area of modeling and recognizing binary interactions between humans, where also the use of video has been limited.;This thesis introduces a modeling framework for binary human interactions based on audio and visual cues. The main idea is to describe an interaction with a spatio-temporal trajectory modeling the visual motion cues, and a temporal trajectory modeling the audio cues. This poses the problem of how to fuse temporal trajectories from multiple modalities for the purpose of recognition. We propose a solution whereby trajectories are modeled as the output of kernel state space models. Then, we developed kernel-based methods for the audio-visual fusion that act at the feature level, as well as at the kernel level, by exploiting multiple kernel learning techniques. The approaches have been extensively tested and evaluated with a dataset made of videos obtained from TV shows and Hollywood movies, containing five different interactions. The results show the promise of this approach by producing a significant improvement of the recognition rate when audio cues are exploited, clearly setting the state-of-the-art in this particular application
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