5,581 research outputs found

    Slime mould computes planar shapes

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    Computing a polygon defining a set of planar points is a classical problem of modern computational geometry. In laboratory experiments we demonstrate that a concave hull, a connected alpha-shape without holes, of a finite planar set is approximated by slime mould Physarum polycephalum. We represent planar points with sources of long-distance attractants and short-distance repellents and inoculate a piece of plasmodium outside the data set. The plasmodium moves towards the data and envelops it by pronounced protoplasmic tubes

    Fast Conical Hull Algorithms for Near-separable Non-negative Matrix Factorization

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    The separability assumption (Donoho & Stodden, 2003; Arora et al., 2012) turns non-negative matrix factorization (NMF) into a tractable problem. Recently, a new class of provably-correct NMF algorithms have emerged under this assumption. In this paper, we reformulate the separable NMF problem as that of finding the extreme rays of the conical hull of a finite set of vectors. From this geometric perspective, we derive new separable NMF algorithms that are highly scalable and empirically noise robust, and have several other favorable properties in relation to existing methods. A parallel implementation of our algorithm demonstrates high scalability on shared- and distributed-memory machines.Comment: 15 pages, 6 figure

    Minimum Convex Partitions and Maximum Empty Polytopes

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    Let SS be a set of nn points in Rd\mathbb{R}^d. A Steiner convex partition is a tiling of conv(S){\rm conv}(S) with empty convex bodies. For every integer dd, we show that SS admits a Steiner convex partition with at most ⌈(n−1)/d⌉\lceil (n-1)/d\rceil tiles. This bound is the best possible for points in general position in the plane, and it is best possible apart from constant factors in every fixed dimension d≥3d\geq 3. We also give the first constant-factor approximation algorithm for computing a minimum Steiner convex partition of a planar point set in general position. Establishing a tight lower bound for the maximum volume of a tile in a Steiner convex partition of any nn points in the unit cube is equivalent to a famous problem of Danzer and Rogers. It is conjectured that the volume of the largest tile is ω(1/n)\omega(1/n). Here we give a (1−ε)(1-\varepsilon)-approximation algorithm for computing the maximum volume of an empty convex body amidst nn given points in the dd-dimensional unit box [0,1]d[0,1]^d.Comment: 16 pages, 4 figures; revised write-up with some running times improve

    Load-Balancing for Parallel Delaunay Triangulations

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    Computing the Delaunay triangulation (DT) of a given point set in RD\mathbb{R}^D is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.Comment: Short version submitted to EuroPar 201
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