5,581 research outputs found
Slime mould computes planar shapes
Computing a polygon defining a set of planar points is a classical problem of
modern computational geometry. In laboratory experiments we demonstrate that a
concave hull, a connected alpha-shape without holes, of a finite planar set is
approximated by slime mould Physarum polycephalum. We represent planar points
with sources of long-distance attractants and short-distance repellents and
inoculate a piece of plasmodium outside the data set. The plasmodium moves
towards the data and envelops it by pronounced protoplasmic tubes
Fast Conical Hull Algorithms for Near-separable Non-negative Matrix Factorization
The separability assumption (Donoho & Stodden, 2003; Arora et al., 2012)
turns non-negative matrix factorization (NMF) into a tractable problem.
Recently, a new class of provably-correct NMF algorithms have emerged under
this assumption. In this paper, we reformulate the separable NMF problem as
that of finding the extreme rays of the conical hull of a finite set of
vectors. From this geometric perspective, we derive new separable NMF
algorithms that are highly scalable and empirically noise robust, and have
several other favorable properties in relation to existing methods. A parallel
implementation of our algorithm demonstrates high scalability on shared- and
distributed-memory machines.Comment: 15 pages, 6 figure
Minimum Convex Partitions and Maximum Empty Polytopes
Let be a set of points in . A Steiner convex partition
is a tiling of with empty convex bodies. For every integer ,
we show that admits a Steiner convex partition with at most tiles. This bound is the best possible for points in general
position in the plane, and it is best possible apart from constant factors in
every fixed dimension . We also give the first constant-factor
approximation algorithm for computing a minimum Steiner convex partition of a
planar point set in general position. Establishing a tight lower bound for the
maximum volume of a tile in a Steiner convex partition of any points in the
unit cube is equivalent to a famous problem of Danzer and Rogers. It is
conjectured that the volume of the largest tile is .
Here we give a -approximation algorithm for computing the
maximum volume of an empty convex body amidst given points in the
-dimensional unit box .Comment: 16 pages, 4 figures; revised write-up with some running times
improve
Load-Balancing for Parallel Delaunay Triangulations
Computing the Delaunay triangulation (DT) of a given point set in
is one of the fundamental operations in computational geometry.
Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm
that merges two partial triangulations by re-triangulating a small subset of
their vertices - the border vertices - and combining the three triangulations
efficiently via parallel hash table lookups. The input point division should
therefore yield roughly equal-sized partitions for good load-balancing and also
result in a small number of border vertices for fast merging. In this paper, we
present a novel divide-step based on partitioning the triangulation of a small
sample of the input points. In experiments on synthetic and real-world data
sets, we achieve nearly perfectly balanced partitions and small border
triangulations. This almost cuts running time in half compared to
non-data-sensitive division schemes on inputs exhibiting an exploitable
underlying structure.Comment: Short version submitted to EuroPar 201
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