498 research outputs found

    Knowledge assisted data management and retrieval in multimedia database sistems

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    With the proliferation of multimedia data and ever-growing requests for multimedia applications, there is an increasing need for efficient and effective indexing, storage and retrieval of multimedia data, such as graphics, images, animation, video, audio and text. Due to the special characteristics of the multimedia data, the Multimedia Database management Systems (MMDBMSs) have emerged and attracted great research attention in recent years. Though much research effort has been devoted to this area, it is still far from maturity and there exist many open issues. In this dissertation, with the focus of addressing three of the essential challenges in developing the MMDBMS, namely, semantic gap, perception subjectivity and data organization, a systematic and integrated framework is proposed with video database and image database serving as the testbed. In particular, the framework addresses these challenges separately yet coherently from three main aspects of a MMDBMS: multimedia data representation, indexing and retrieval. In terms of multimedia data representation, the key to address the semantic gap issue is to intelligently and automatically model the mid-level representation and/or semi-semantic descriptors besides the extraction of the low-level media features. The data organization challenge is mainly addressed by the aspect of media indexing where various levels of indexing are required to support the diverse query requirements. In particular, the focus of this study is to facilitate the high-level video indexing by proposing a multimodal event mining framework associated with temporal knowledge discovery approaches. With respect to the perception subjectivity issue, advanced techniques are proposed to support users’ interaction and to effectively model users’ perception from the feedback at both the image-level and object-level

    Semantic Based Sport Video Browsing

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    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics. For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification. Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    An HMM-Based Framework for Video Semantic Analysis

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    Video semantic analysis is essential in video indexing and structuring. However, due to the lack of robust and generic algorithms, most of the existing works on semantic analysis are limited to specific domains. In this paper, we present a novel hidden Markove model (HMM)-based framework as a general solution to video semantic analysis. In the proposed framework, semantics in different granularities are mapped to a hierarchical model space, which is composed of detectors and connectors. In this manner, our model decomposes a complex analysis problem into simpler subproblems during the training process and automatically integrates those subproblems for recognition. The proposed framework is not only suitable for a broad range of applications, but also capable of modeling semantics in different semantic granularities. Additionally, we also present a new motion representation scheme, which is robust to different motion vector sources. The applications of the proposed framework in basketball event detection, soccer shot classification, and volleyball sequence analysis have demonstrated the effectiveness of the proposed framework on video semantic analysis

    Context Driven Scene Understanding

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    Understanding objects in complex scenes is a fundamental and challenging problem in computer vision. Given an image, we would like to answer the questions of whether there is an object of a particular category in the image, where is it, and if possible, locate it with a bounding box or pixel-wise labels. In this dissertation, we present context driven approaches leveraging relationships between objects in the scene to improve both the accuracy and efficiency of scene understanding. In the first part, we describe an approach to jointly solve the segmentation and recognition problem using a multiple segmentation framework with context. Our approach formulates a cost function based on contextual information in conjunction with appearance matching. This relaxed cost function formulation is minimized using an efficient quadratic programming solver and an approximate solution is obtained by discretizing the relaxed solution. Our approach improves labeling performance compared to other segmentation based recognition approaches. Secondly, we introduce a new problem called object co-labeling where the goal is to jointly annotate multiple images of the same scene which do not have temporal consistency. We present an adaptive framework for joint segmentation and recognition to solve this problem. We propose an objective function that considers not only appearance but also appearance and context consistency across images of the scene. A relaxed form of the cost function is minimized using an efficient quadratic programming solver. Our approach improves labeling performance compared to labeling each image individually. We also show the application of our co-labeling framework to other recognition problems such as label propagation in videos and object recognition in similar scenes. In the third part, we propose a novel general strategy for simultaneous object detection and segmentation. Instead of passively evaluating all object detectors at all possible locations in an image, we develop a divide-and-conquer approach by actively and sequentially evaluating contextual cues related to the query based on the scene and previous evaluations---like playing a ``20 Questions'' game---to decide where to search for the object. Such questions are dynamically selected based on the query, the scene and current observed responses given by object detectors and classifiers. We first present an efficient object search policy based on information gain of asking a question. We formulate the policy in a probabilistic framework that integrates current information and observation to update the model and determine the next most informative action to take next. We further enrich the power and generalization capacity of the Twenty Questions strategy by learning the Twenty Questions policy driven by data. We formulate the problem as a Markov Decision Process and learn a search policy by imitation learning

    TractorEYE: Vision-based Real-time Detection for Autonomous Vehicles in Agriculture

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    Agricultural vehicles such as tractors and harvesters have for decades been able to navigate automatically and more efficiently using commercially available products such as auto-steering and tractor-guidance systems. However, a human operator is still required inside the vehicle to ensure the safety of vehicle and especially surroundings such as humans and animals. To get fully autonomous vehicles certified for farming, computer vision algorithms and sensor technologies must detect obstacles with equivalent or better than human-level performance. Furthermore, detections must run in real-time to allow vehicles to actuate and avoid collision.This thesis proposes a detection system (TractorEYE), a dataset (FieldSAFE), and procedures to fuse information from multiple sensor technologies to improve detection of obstacles and to generate a map. TractorEYE is a multi-sensor detection system for autonomous vehicles in agriculture. The multi-sensor system consists of three hardware synchronized and registered sensors (stereo camera, thermal camera and multi-beam lidar) mounted on/in a ruggedized and water-resistant casing. Algorithms have been developed to run a total of six detection algorithms (four for rgb camera, one for thermal camera and one for a Multi-beam lidar) and fuse detection information in a common format using either 3D positions or Inverse Sensor Models. A GPU powered computational platform is able to run detection algorithms online. For the rgb camera, a deep learning algorithm is proposed DeepAnomaly to perform real-time anomaly detection of distant, heavy occluded and unknown obstacles in agriculture. DeepAnomaly is -- compared to a state-of-the-art object detector Faster R-CNN -- for an agricultural use-case able to detect humans better and at longer ranges (45-90m) using a smaller memory footprint and 7.3-times faster processing. Low memory footprint and fast processing makes DeepAnomaly suitable for real-time applications running on an embedded GPU. FieldSAFE is a multi-modal dataset for detection of static and moving obstacles in agriculture. The dataset includes synchronized recordings from a rgb camera, stereo camera, thermal camera, 360-degree camera, lidar and radar. Precise localization and pose is provided using IMU and GPS. Ground truth of static and moving obstacles (humans, mannequin dolls, barrels, buildings, vehicles, and vegetation) are available as an annotated orthophoto and GPS coordinates for moving obstacles. Detection information from multiple detection algorithms and sensors are fused into a map using Inverse Sensor Models and occupancy grid maps. This thesis presented many scientific contribution and state-of-the-art within perception for autonomous tractors; this includes a dataset, sensor platform, detection algorithms and procedures to perform multi-sensor fusion. Furthermore, important engineering contributions to autonomous farming vehicles are presented such as easily applicable, open-source software packages and algorithms that have been demonstrated in an end-to-end real-time detection system. The contributions of this thesis have demonstrated, addressed and solved critical issues to utilize camera-based perception systems that are essential to make autonomous vehicles in agriculture a reality

    Audiovisual processing for sports-video summarisation technology

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    In this thesis a novel audiovisual feature-based scheme is proposed for the automatic summarization of sports-video content The scope of operability of the scheme is designed to encompass the wide variety o f sports genres that come under the description ‘field-sports’. Given the assumption that, in terms of conveying the narrative of a field-sports-video, score-update events constitute the most significant moments, it is proposed that their detection should thus yield a favourable summarisation solution. To this end, a generic methodology is proposed for the automatic identification of score-update events in field-sports-video content. The scheme is based on the development of robust extractors for a set of critical features, which are shown to reliably indicate their locations. The evidence gathered by the feature extractors is combined and analysed using a Support Vector Machine (SVM), which performs the event detection process. An SVM is chosen on the basis that its underlying technology represents an implementation of the latest generation of machine learning algorithms, based on the recent advances in statistical learning. Effectively, an SVM offers a solution to optimising the classification performance of a decision hypothesis, inferred from a given set of training data. Via a learning phase that utilizes a 90-hour field-sports-video trainmg-corpus, the SVM infers a score-update event model by observing patterns in the extracted feature evidence. Using a similar but distinct 90-hour evaluation corpus, the effectiveness of this model is then tested genencally across multiple genres of fieldsports- video including soccer, rugby, field hockey, hurling, and Gaelic football. The results suggest that in terms o f the summarization task, both high event retrieval and content rejection statistics are achievable
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