219 research outputs found

    Sequential coding of Gauss-Markov sources with packet erasures and feedback

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    We consider the problem of sequential transmission of Gauss-Markov sources. We show that in the limit of large spatial block lengths, greedy compression with respect to the squared error distortion is optimal; that is, there is no tension between optimizing the distortion of the source in the current time instant and that of future times. We then extend this result to the case where at time t a random compression rate rt is allocated independently of the rate at other time instants. This, in turn, allows us to derive the optimal performance of sequential coding over packet-erasure channels with instantaneous feedback. For the case of packet erasures with delayed feedback, we connect the problem to that of compression with side information that is known at the encoder and may be known at the decoder — where the most recent packets serve as side information that may have been erased, and demonstrate that the loss due to a delay by one time unit is rather small

    Recent Results on the Implementation of a Burst Error and Burst Erasure Channel Emulator Using an FPGA Architecture

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    The behaviour of a transmission channel may be simulated using the performance abilities of current generation multiprocessing hardware, namely, a multicore Central Processing Unit (CPU), a general purpose Graphics Processing Unit (GPU), or a Field Programmable Gate Array (FPGA). These were investigated by Cullinan et al. in a recent paper (published in 2012) where these three devices capabilities were compared to determine which device would be best suited towards which specific task. In particular, it was shown that, for the application which is objective of our work (i.e., for a transmission channel simulation), the FPGA is 26.67 times faster than the GPU and 10.76 times faster than the CPU. Motivated by these results, in this paper we propose and present a direct hardware emulation. In particular, a Cyclone II FPGA architecture is implemented to simulate a burst error channel behaviour, in which errors are clustered together, and a burst erasure channel behaviour, in which the erasures are clustered together. The results presented in the paper are valid for any FPGA architecture that may be considered for this scope

    Tracking and Control of Gauss-Markov Processes over Packet-Drop Channels with Acknowledgments

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    We consider the problem of tracking the state of Gauss–Markov processes over rate-limited erasure-prone links. We concentrate first on the scenario in which several independent processes are seen by a single observer. The observer maps the processes into finite-rate packets that are sent over the erasure-prone links to a state estimator, and are acknowledged upon packet arrivals. The aim of the state estimator is to track the processes with zero delay and with minimum mean square error (MMSE). We show that, in the limit of many processes, greedy quantization with respect to the squared error distortion is optimal. That is, there is no tension between optimizing the MMSE of the process in the current time instant and that of future times. For the case of packet erasures with delayed acknowledgments, we connect the problem to that of compression with side information that is known at the observer and may be known at the state estimator—where the most recent packets serve as side information that may have been erased, and demonstrate that the loss due to a delay by one time unit is rather small. For the scenario where only one process is tracked by the observer–state estimator system, we further show that variable-length coding techniques are within a small gap of the many-process outer bound. We demonstrate the usefulness of the proposed approach for the simple setting of discrete-time scalar linear quadratic Gaussian control with a limited data-rate feedback that is susceptible to packet erasures
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