9,074 research outputs found
Dynamic mapping strategies for interactive art installations: an embodied combined HCI HRI HHI approach
This paper proposes a theoretical framework for dealing with the paradigm of interactivity in new media art, and how the broad use of the term in different research fields can lead to some misunderstandings. The paper addresses a conceptual view on how we can implement interaction in new media art from an embodied approach that unites views from HCI, HRI and HHI. The focus is on an intuitive mapping of a multitude of sensor data and to extend upon this using the paradigm of (1) finite state machines (FSM) to address dynamic mapping strategies, (2) mediality to address aisthesis and (3) embodiment to address valid mapping strategies originated from natural body movements. The theory put forward is illustrated by a case study
Ethics, space, and somatic sensibilities: comparing relationships between scientific researchers and their human and animal experimental subjects
Drawing on geographies of affect and nature-society relations, we propose a radical rethinking of how scientists, social scientists, and regulatory agencies conceptualise human and animal participants in scientif ic research. The scientific rationale for using animal bodies to simulate what could be done in human bodies emphasises shared somatic capacities that generate comparable responses to clinical interventions. At the same time, regulatory guidelines and care practices stress the differences between human and animal subjects. In this paper we consider the implications of this differentiation between human and animal bodies in ethical and welfare protocols and practices. We show how the bioethical debates around the use of human subjects tend to focus on issues of consent and language, while recent work in animal welfare reflects an increasing focus on the affectual dimensions of ethical practice. We argue that this attention to the more-than-representational dimensions of ethics and welfare might be equally important for human subjects. We assert that paying attention to these somatic sensibilities can offer insights into how experimental environments can both facilitate and restrict the development of more care-full and response-able relations between researchers and their experimental subjects. <br/
Boosting computational creativity with human interaction in mixed-initiative co-creation tasks
Research in computational creativity often focuses on
autonomously creative systems, which incorporate creative
processes and result in creative outcomes. However,
the integration of artificially intelligent processes
in human-computer interaction tools necessitates that
we identify how computational creativity can be shaped
and ultimately enhanced by human intervention. This
paper attempts to connect mixed-initiative design with
established theories of computational creativity, and
adapt the latter to accommodate a human initiative
impacting computationally creative processes and outcomes.
Several case studies of mixed-initiative tools for
design and play are used to corroborate the arguments
in this paper.peer-reviewe
Searching for good and diverse game levels
Abstract: In procedural content generation, one is often interested in generating a large number of artifacts that are not only of high quality but also diverse, in terms of gameplay, visual impression or some other criterion. We investigate several search-based approaches to creating good and diverse game content, in particular approaches based on evolution strategies with or without diversity preservation mechanisms, novelty search and random search. The content domain is game levels, more precisely map sketches for strategy games, which are meant to be used as suggestions in the Sentient Sketchbook design tool. Several diversity metrics are possible for this type of content: we investigate tile-based, objective-based and visual impression distance. We find that evolution with diversity preservation mechanisms can produce both good and diverse content, but only when using appropriate distance measures. Reversely, we can draw conclusions about the suitability of these distance measures for the domain from the comparison of diversity preserving versus blind restart evolutionary algorithms.peer-reviewe
Śāntideva and the moral psychology of fear
Buddhists consider fear to be a root of suffering. In Chapters 2 and 7 of the Bodhicaryāvatāra, Śāntideva provides a series of provocative verses aimed at inciting fear to motivate taking refuge in the Bodhisattvas and thereby achieve fearlessness. This article aims to analyze the moral psychology involved in this transition. It will structurally analyze fear in terms that are grounded in, and expand upon, an Abhidharma Buddhist analysis of mind. It will then contend that fear, taking refuge, and fearlessness are complex intentional attitudes and will argue that the transition between them turns on relevant changes in their intentional objects. This will involve analyzing the object of fear into four aspects and 'taking refuge' as a mode of trust that ameliorates these four aspects. This analysis will also distinguish two modes of taking refuge and show the progressive role each might play in the transition from fear to fearlessness
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Making sense of assets: Community asset mapping and related approaches for cultivating capacities
This working paper critically reviews some main aspects from asset based approaches highlights key strengths and weaknesses for future research/development. Drawing on a large body of reports and relevant literature we draw on different theoretical traditions and critiques, as well as practices and processes embedded within a broad range of approaches including, widely acknowledged frameworks such Asset Based Community Development (ABCD), Appreciative Inquiry (AI), Sustainable Livelihood Approaches (SLA) and Community Capitals Framework (CCF). Although these are presented as distinct approaches, there is a sense of evolution through them and many of them overlap (in terms of both theories and methodologies). We also include emerging frameworks, including geographical, socio-spatial, visual and creative approaches, stemming from a number of projects within AHRC’s Connected Communities programme and additional collaborations
HISTORICAL SENTIENT – BUILDING INFORMATION MODEL: A DIGITAL TWIN FOR THE MANAGEMENT OF MUSEUM COLLECTIONS IN HISTORICAL ARCHITECTURES
Abstract. This paper investigates the application of the Digital Twin approach to get a Sentient building able to acquire the ability to perceive external inputs and develop strategies to support its management and/or conservation. The experimentation foresees the integration of an H-BIM model with a Decision Support System based on Artificial Intelligence (in this case Machine Learning techniques) for the management of museum collections in historical architectures. The innovative aspect of this methodology resides in the change of paradigm regarding the relations between the historical building under consideration and the professional figures who deal with the management, conservation and architectural restoration. This work tries to contextualize the novel HS-BIM methodology within the theoretical discussion of the disciplines mentioned above and to participate in Digital Twin's debate. HS-BIM can be seen as a possible path that leads to creating digital twins for cultural heritage. The reflection inspired by this experience aims to revise the concept of Digital Twin as a parallel/external digital model in favour of an artificial evolution of the real system augmented by a "cognitive" apparatus. In this vision, thanks to AI application, future buildings will be able to sense "comfort and pain" and learning from their own life-cycle experience but also from that one of elder sentient-buildings thanks to transfer learning already applied in AI's fields
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