3,417 research outputs found

    Mobility is the Message: Experiments with Mobile Media Sharing

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    This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system – Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today. Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffman’s understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhan’s way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility. While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in people’s everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like

    Discrete Automation - Eyes of the City

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    Observing people’s presence in physical space and deciphering their behaviors have always been critical actions to designers, planners and anyone else who has an interest in exploring how cities work. It was 1961 when Jane Jacobs, in her seminal book “The Death and Life of Great American Cities”, coined a famous expression to convey this idea. According to Jacobs, “the natural proprietors” of a certain part of the metropolis – the people who live, work or spend a substantial amount of time there – become the “eyes on the street.” Their collective, distributed, decentralized gaze becomes the prerequisite to establishing “a marvelous order for maintaining the safety of the streets and the freedom of the city.” Almost half a century later, we find ourselves at the inception of a new chapter in the relationship between the city and digital technologies, which calls for a reexamination of the old “eyes on the street” idea. In the next few years, thanks to the most recent advances in Artificial Intelligence, deep learning and imaging, we are about to reach an unprecedented scenario, the most radical development in the evolution of the Internet-of-Things: architectural space is acquiring the full ability to “see.” Imagine that any room, street or shop in our city can recognize you, and autonomously respond to your presence. With Jacobs’s “eyes on the street,” it was people who looked at other people or the city and interpreted its mechanisms. In this new scenario, buildings and streets similarly acquire the ability to observe and react as urban life unfolds in front of them. After the “eyes on the street,” we are now entering the era of the “Eyes of the City.” What happens, then, to people and the urban landscape when the sensor-imbued city is able to gaze back? What we are currently facing is an “utopia or oblivion” crossroads, to say it with the words of one of the most notable thinkers of the past century, Richard Buckminster Fuller. We believe that one of the fundamental duties of architects and designers today is to grapple with this momentous shift, and engage people in the process. “Eyes of the City” aims to experiment with these emerging scenarios to better comprehend them, deconstructing the potential uses of new technologies in order to make them accessible to everyone and inspire people to form an opinion. Using critical design as a tool, the exhibition seeks to create experiences that will encourage people to get involved in defining the ways in which new technologies will shape their cities in years to come. For this reason, it recognizes in Shenzhen’s Futian high-speed railway station its natural home – a place where to reach a broad, diverse audience of intentional visitors and accidental passersby, and a space where, just like in most other liminal transportation hubs, the impact of an “Eyes of the City” scenario is likely going to be felt the most

    The Internet of Individuation

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    This thesis engages in a sustained reconsideration of a new and evolving technology - the Internet of Things - along social scientific and philosophical lines. The Internet of Things (IoT) is a novel technical paradigm which connects 'things' in a way that allows them to collect and communicate sense data for analysis and action. IoT systems range from the everyday realm of smart home devices to government-backed agricultural management networks, massive industrial complexes spanning international supply chains and telecommunications networks themselves. The thesis does not seek to determine whether the Internet of Things' social effects are, or will be, progressive or regressive. Nor does it prescribe policy or other guidelines for its applications. Rather, the purpose of the thesis is to provide a critical engagement with the paradigmatic framing of the Internet of Things, to unpack the assumptions underpinning the practical accounts of its function, as well as the social scientific and popular evaluations that stem from these more common sense claims of the Internet of Things as a technological innovation. The thesis offers a more ontologically processual account of the Internet of Things, with an eye to grasping its participation in the ongoing production of novelty. To this end, the main body of this thesis rethinks each of the IoT's basic technical operations: communication, sensing, and actuation. Each of these operations are transformed so that their technical realities are shown to be compatible with social scientific thought. Communication can be seen as modulation, sensing as concretization, and actuation as transduction. Three empirical chapters furnish these transformations with qualitative interviews with IoT practitioners in Australia and abroad: student-run engineering labs in Canberra; the office of a smart building company bursting with dreams and tangles of wires; a watering system for a national Arboretum; a former IT consultant who runs a farm in Yass, NSW; and a smart city consulting agency in the UK that specializes in experimental and community-based IoT installations. These case studies are more than interesting instances of IoT systems; approached from a processual framework, they show how possible it is for social scientists to think about, write about, and interact with technical reality in more critical and productive ways. This thesis thus contributes an original analysis of the Internet of Things using a process ontology framework. Specifically, it uses the work of Gilbert Simondon, Gilles Deleuze, and their contemporaries to repose the 'problem' of the Internet of Things as an open problematic. Although studies in the sociology of technology have considered the IoT in general, there is not yet an extended analysis of the Internet of Things as a processual phenomenon in Australia or elsewhere. As such, this thesis provides additional insight into the Internet of Things as an object of study and a specific phenomenon unfolding in Australia and overseas, and discusses what new methods of problematizing that the social sciences might adopt to engage with it

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data

    Risk Analysis for Smart Cities Urban Planners: Safety and Security in Public Spaces

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    Christopher Alexander in his famous writings "The Timeless Way of Building" and "A pattern language" defined a formal language for the description of a city. Alexander developed a generative grammar able to formally describe complex and articulated concepts of architecture and urban planning to define a common language that would facilitate both the participation of ordinary citizens and the collaboration between professionals in architectural and urban planning. In this research, a similar approach has been applied to let two domains communicate although they are very far in terms of lexicon, methodologies and objectives. These domains are urban planning, urban design and architecture, seen as the first domain both in terms of time and in terms of completeness of vision, and the one relating to the world of engineering, made by innumerable disciplines. In practice, there is a domain that defines the requirements and the overall vision (the first) and a domain (the second) which implements them with real infrastructures and systems. To put these two worlds seamlessly into communication, allowing the concepts of the first world to be translated into those of the second, Christopher Alexander’s idea has been followed by defining a common language. By applying Essence, the software engineering formal descriptive theory, using its customization rules, to the concept of a Smart City, a common language to completely trace the requirements at all levels has been defined. Since the focus was on risk analysis for safety and security in public spaces, existing risk models have been considered, evidencing a further gap also within the engineering world itself. Depending on the area being considered, risk management models have different and siloed approaches which ignore the interactions of one type of risk with the others. To allow effective communication between the two domains and within the engineering domain, a unified risk analysis framework has been developed. Then a framework (an ontology) capable of describing all the elements of a Smart City has been developed and combined with the common language to trace the requirements. Following the philosophy of the Vienna Circle, a creative process called Aufbau has then been defined to allow the generation of a detailed description of the Smart City, at any level, using the common language and the ontology above defined. Then, the risk analysis methodology has been applied to the city model produced by Aufbau. The research developed tools to apply such results to the entire life cycle of the Smart City. With these tools, it is possible to understand how much a given architectural, urban planning or urban design requirement is operational at a given moment. In this way, the narration can accurately describe how much the initial requirements set by architects, planners and urban designers and, above all, the values required by stakeholders, are satisfied, at any time. The impact of this research on urban planning is the ability to create a single model between the two worlds, leaving everyone free to express creativity and expertise in the appropriate forms but, at the same time, allowing both to fill the communication gap existing today. This new way of planning requires adequate IT tools and takes the form, from the engineering side, of harmonization of techniques already in use and greater clarity of objectives. On the side of architecture, urban planning and urban design, it is instead a powerful decision support tool, both in the planning and operational phases. This decision support tool for Urban Planning, based on the research results, is the starting point for the development of a meta-heuristic process using an evolutionary approach. Consequently, risk management, from Architecture/Urban Planning/Urban Design up to Engineering, in any phase of the Smart City’s life cycle, is seen as an “organism” that evolves.Christopher Alexander nei suoi famosi scritti "The Timeless Way of Building" e "A pattern language" ha definito un linguaggio formale per la descrizione di una città, sviluppando una grammatica in grado di descrivere formalmente concetti complessi e articolati di architettura e urbanistica, definendo un linguaggio comune per facilitare la partecipazione dei comuni cittadini e la collaborazione tra professionisti. In questa ricerca, un approccio simile è stato applicato per far dialogare due domini sebbene siano molto distanti in termini di lessico, metodologie e obiettivi. Essi sono l'urbanistica, l'urban design e l'architettura, visti come primo dominio sia in termini di tempo che di completezza di visione, e quello del mondo dell'ingegneria, con numerose discipline. In pratica, esiste un dominio che definisce i requisiti e la visione d'insieme (il primo) e un dominio (il secondo) che li implementa con infrastrutture e sistemi reali. Per metterli in perfetta comunicazione, permettendo di tradurre i concetti del primo in quelli del secondo, si è seguita l'idea di Alexander definendo un linguaggio. Applicando Essence, la teoria descrittiva formale dell'ingegneria del software al concetto di Smart City, è stato definito un linguaggio comune per tracciarne i requisiti a tutti i livelli. Essendo il focus l'analisi dei rischi per la sicurezza negli spazi pubblici, sono stati considerati i modelli di rischio esistenti, evidenziando un'ulteriore lacuna anche all'interno del mondo dell'ingegneria stessa. A seconda dell'area considerata, i modelli di gestione del rischio hanno approcci diversi e isolati che ignorano le interazioni di un tipo di rischio con gli altri. Per consentire una comunicazione efficace tra i due domini e all'interno del dominio dell'ingegneria, è stato sviluppato un quadro di analisi del rischio unificato. Quindi è stato sviluppato un framework (un'ontologia) in grado di descrivere tutti gli elementi di una Smart City e combinato con il linguaggio comune per tracciarne i requisiti. Seguendo la filosofia del Circolo di Vienna, è stato poi definito un processo creativo chiamato Aufbau per consentire la generazione di una descrizione dettagliata della Smart City, a qualsiasi livello, utilizzando il linguaggio comune e l'ontologia sopra definita. Infine, la metodologia dell'analisi del rischio è stata applicata al modello di città prodotto da Aufbau. La ricerca ha sviluppato strumenti per applicare tali risultati all'intero ciclo di vita della Smart City. Con questi strumenti è possibile capire quanto una data esigenza architettonica, urbanistica o urbanistica sia operativa in un dato momento. In questo modo, la narrazione può descrivere con precisione quanto i requisiti iniziali posti da architetti, pianificatori e urbanisti e, soprattutto, i valori richiesti dagli stakeholder, siano soddisfatti, in ogni momento. L'impatto di questa ricerca sull'urbanistica è la capacità di creare un modello unico tra i due mondi, lasciando ognuno libero di esprimere creatività e competenza nelle forme appropriate ma, allo stesso tempo, permettendo ad entrambi di colmare il gap comunicativo oggi esistente. Questo nuovo modo di progettare richiede strumenti informatici adeguati e si concretizza, dal lato ingegneristico, in un'armonizzazione delle tecniche già in uso e in una maggiore chiarezza degli obiettivi. Sul versante dell'architettura, dell'urbanistica e del disegno urbano, è invece un potente strumento di supporto alle decisioni, sia in fase progettuale che operativa. Questo strumento di supporto alle decisioni per la pianificazione urbana, basato sui risultati della ricerca, è il punto di partenza per lo sviluppo di un processo meta-euristico utilizzando un approccio evolutivo
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