308 research outputs found

    Advances in Robot Navigation

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    Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics

    Neurally Controlled Steering for Collision-Free Behavior of a Snake Robot

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    Information driven self-organization of complex robotic behaviors

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    Information theory is a powerful tool to express principles to drive autonomous systems because it is domain invariant and allows for an intuitive interpretation. This paper studies the use of the predictive information (PI), also called excess entropy or effective measure complexity, of the sensorimotor process as a driving force to generate behavior. We study nonlinear and nonstationary systems and introduce the time-local predicting information (TiPI) which allows us to derive exact results together with explicit update rules for the parameters of the controller in the dynamical systems framework. In this way the information principle, formulated at the level of behavior, is translated to the dynamics of the synapses. We underpin our results with a number of case studies with high-dimensional robotic systems. We show the spontaneous cooperativity in a complex physical system with decentralized control. Moreover, a jointly controlled humanoid robot develops a high behavioral variety depending on its physics and the environment it is dynamically embedded into. The behavior can be decomposed into a succession of low-dimensional modes that increasingly explore the behavior space. This is a promising way to avoid the curse of dimensionality which hinders learning systems to scale well.Comment: 29 pages, 12 figure

    In silico case studies of compliant robots: AMARSI deliverable 3.3

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    In the deliverable 3.2 we presented how the morphological computing ap- proach can significantly facilitate the control strategy in several scenarios, e.g. quadruped locomotion, bipedal locomotion and reaching. In particular, the Kitty experimental platform is an example of the use of morphological computation to allow quadruped locomotion. In this deliverable we continue with the simulation studies on the application of the different morphological computation strategies to control a robotic system

    Comprehensive review on controller for leader-follower robotic system

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    985-1007This paper presents a comprehensive review of the leader-follower robotics system. The aim of this paper is to find and elaborate on the current trends in the swarm robotic system, leader-follower, and multi-agent system. Another part of this review will focus on finding the trend of controller utilized by previous researchers in the leader-follower system. The controller that is commonly applied by the researchers is mostly adaptive and non-linear controllers. The paper also explores the subject of study or system used during the research which normally employs multi-robot, multi-agent, space flying, reconfigurable system, multi-legs system or unmanned system. Another aspect of this paper concentrates on the topology employed by the researchers when they conducted simulation or experimental studies

    Learning to Navigate Cloth using Haptics

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    We present a controller that allows an arm-like manipulator to navigate deformable cloth garments in simulation through the use of haptic information. The main challenge of such a controller is to avoid getting tangled in, tearing or punching through the deforming cloth. Our controller aggregates force information from a number of haptic-sensing spheres all along the manipulator for guidance. Based on haptic forces, each individual sphere updates its target location, and the conflicts that arise between this set of desired positions is resolved by solving an inverse kinematic problem with constraints. Reinforcement learning is used to train the controller for a single haptic-sensing sphere, where a training run is terminated (and thus penalized) when large forces are detected due to contact between the sphere and a simplified model of the cloth. In simulation, we demonstrate successful navigation of a robotic arm through a variety of garments, including an isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two baseline controllers: one without haptics and another that was trained based on large forces between the sphere and cloth, but without early termination.Comment: Supplementary video available at https://youtu.be/iHqwZPKVd4A. Related publications http://www.cc.gatech.edu/~karenliu/Robotic_dressing.htm

    Control of snake robots with switching constraints: trajectory tracking with moving obstacle

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    We propose control of a snake robot that can switch lifting parts dynamically according to kinematics. Snakes lift parts of their body and dynamically switch lifting parts during locomotion: e.g. sinus-lifting and sidewinding motions. These characteristic types of snake locomotion are used for rapid and efficient movement across a sandy surface. However, optimal motion of a robot would not necessarily be the same as that of a real snake as the features of a robot’s body are different from those of a real snake. We derived a mathematical model and designed a controller for the three-dimensional motion of a snake robot on a two-dimensional plane. Our aim was to accomplish effective locomotion by selecting parts of the body to be lifted and parts to remain in contact with the ground. We derived the kinematic model with switching constraints by introducing a discrete mode number. Next, we proposed a control strategy for trajectory tracking with switching constraints to decrease cost function, and to satisfy the conditions of static stability. In this paper, we introduced a cost function related to avoidance of the singularity and the moving obstacle. Simulations and experiments demonstrated the effectiveness of the proposed controller and switching constraints

    Autonomous Task-Based Evolutionary Design of Modular Robots

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    In an attempt to solve the problem of finding a set of multiple unique modular robotic designs that can be constructed using a given repertoire of modules to perform a specific task, a novel synthesis framework is introduced based on design optimization concepts and evolutionary algorithms to search for the optimal design. Designing modular robotic systems faces two main challenges: the lack of basic rules of thumb and design bias introduced by human designers. The space of possible designs cannot be easily grasped by human designers especially for new tasks or tasks that are not fully understood by designers. Therefore, evolutionary computation is employed to design modular robots autonomously. Evolutionary algorithms can efficiently handle problems with discrete search spaces and solutions of variable sizes as these algorithms offer feasible robustness to local minima in the search space; and they can be parallelized easily to reducing system runtime. Moreover, they do not have to make assumptions about the solution form. This dissertation proposes a novel autonomous system for task-based modular robotic design based on evolutionary algorithms to search for the optimal design. The introduced system offers a flexible synthesis algorithm that can accommodate to different task-based design needs and can be applied to different modular shapes to produce homogenous modular robots. The proposed system uses a new representation for modular robotic assembly configuration based on graph theory and Assembly Incidence Matrix (AIM), in order to enable efficient and extendible task-based design of modular robots that can take input modules of different geometries and Degrees Of Freedom (DOFs). Robotic simulation is a powerful tool for saving time and money when designing robots as it provides an accurate method of assessing robotic adequacy to accomplish a specific task. Furthermore, it is difficult to predict robotic performance without simulation. Thus, simulation is used in this research to evaluate the robotic designs by measuring the fitness of the evolved robots, while incorporating the environmental features and robotic hardware constraints. Results are illustrated for a number of benchmark problems. The results presented a significant advance in robotic design automation state of the art

    Learning to Model and Plan for Wheeled Mobility on Vertically Challenging Terrain

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    Most autonomous navigation systems assume wheeled robots are rigid bodies and their 2D planar workspaces can be divided into free spaces and obstacles. However, recent wheeled mobility research, showing that wheeled platforms have the potential of moving over vertically challenging terrain (e.g., rocky outcroppings, rugged boulders, and fallen tree trunks), invalidate both assumptions. Navigating off-road vehicle chassis with long suspension travel and low tire pressure in places where the boundary between obstacles and free spaces is blurry requires precise 3D modeling of the interaction between the chassis and the terrain, which is complicated by suspension and tire deformation, varying tire-terrain friction, vehicle weight distribution and momentum, etc. In this paper, we present a learning approach to model wheeled mobility, i.e., in terms of vehicle-terrain forward dynamics, and plan feasible, stable, and efficient motion to drive over vertically challenging terrain without rolling over or getting stuck. We present physical experiments on two wheeled robots and show that planning using our learned model can achieve up to 60% improvement in navigation success rate and 46% reduction in unstable chassis roll and pitch angles.Comment: https://www.youtube.com/watch?v=VzpRoEZeyWk https://cs.gmu.edu/~xiao/Research/Verti-Wheelers
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