25,804 research outputs found
Sampling-based Motion Planning for Active Multirotor System Identification
This paper reports on an algorithm for planning trajectories that allow a
multirotor micro aerial vehicle (MAV) to quickly identify a set of unknown
parameters. In many problems like self calibration or model parameter
identification some states are only observable under a specific motion. These
motions are often hard to find, especially for inexperienced users. Therefore,
we consider system model identification in an active setting, where the vehicle
autonomously decides what actions to take in order to quickly identify the
model. Our algorithm approximates the belief dynamics of the system around a
candidate trajectory using an extended Kalman filter (EKF). It uses
sampling-based motion planning to explore the space of possible beliefs and
find a maximally informative trajectory within a user-defined budget. We
validate our method in simulation and on a real system showing the feasibility
and repeatability of the proposed approach. Our planner creates trajectories
which reduce model parameter convergence time and uncertainty by a factor of
four.Comment: Published at ICRA 2017. Video available at
https://www.youtube.com/watch?v=xtqrWbgep5
Folding Assembly by Means of Dual-Arm Robotic Manipulation
In this paper, we consider folding assembly as an assembly primitive suitable
for dual-arm robotic assembly, that can be integrated in a higher level
assembly strategy. The system composed by two pieces in contact is modelled as
an articulated object, connected by a prismatic-revolute joint. Different
grasping scenarios were considered in order to model the system, and a simple
controller based on feedback linearisation is proposed, using force torque
measurements to compute the contact point kinematics. The folding assembly
controller has been experimentally tested with two sample parts, in order to
showcase folding assembly as a viable assembly primitive.Comment: 7 pages, accepted for ICRA 201
Data-Driven Grasp Synthesis - A Survey
We review the work on data-driven grasp synthesis and the methodologies for
sampling and ranking candidate grasps. We divide the approaches into three
groups based on whether they synthesize grasps for known, familiar or unknown
objects. This structure allows us to identify common object representations and
perceptual processes that facilitate the employed data-driven grasp synthesis
technique. In the case of known objects, we concentrate on the approaches that
are based on object recognition and pose estimation. In the case of familiar
objects, the techniques use some form of a similarity matching to a set of
previously encountered objects. Finally for the approaches dealing with unknown
objects, the core part is the extraction of specific features that are
indicative of good grasps. Our survey provides an overview of the different
methodologies and discusses open problems in the area of robot grasping. We
also draw a parallel to the classical approaches that rely on analytic
formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
Recently several hierarchical inverse dynamics controllers based on cascades
of quadratic programs have been proposed for application on torque controlled
robots. They have important theoretical benefits but have never been
implemented on a torque controlled robot where model inaccuracies and real-time
computation requirements can be problematic. In this contribution we present an
experimental evaluation of these algorithms in the context of balance control
for a humanoid robot. The presented experiments demonstrate the applicability
of the approach under real robot conditions (i.e. model uncertainty, estimation
errors, etc). We propose a simplification of the optimization problem that
allows us to decrease computation time enough to implement it in a fast torque
control loop. We implement a momentum-based balance controller which shows
robust performance in face of unknown disturbances, even when the robot is
standing on only one foot. In a second experiment, a tracking task is evaluated
to demonstrate the performance of the controller with more complicated
hierarchies. Our results show that hierarchical inverse dynamics controllers
can be used for feedback control of humanoid robots and that momentum-based
balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
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