31 research outputs found
Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)
This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio
Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)
This aim of paper is to presents the development of a multidisciplinary project carried
out by the cooperation between Politecnico di Torino and ITHACA (Information
Technology for Humanitarian Assistance, Cooperation and Action). The
goal of the project was the training in geospatial data acquiring and processing for
students attending Architecture and Engineering Courses, in order to start up a
team of “volunteer mappers”. Indeed, the project is aimed to document the environmental
and built heritage subject to disaster; the purpose is to improve the capabilities
of the actors involved in the activities connected in geospatial data collection,
integration and sharing. The proposed area for testing the training
activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According
to other international experiences, the group is expected to be active after
emergencies in order to upgrade maps, using data acquired by typical geomatic
methods and techniques such as terrestrial and aerial Lidar, close-range and aerial
photogrammetry, topographic and GNSS instruments etc.; or by non conventional
systems and instruments such us UAV, mobile mapping etc. The ultimate goal is
to implement a WebGIS platform to share all the data collected with local authorities
and the Civil Protection
Fourth Conference on Artificial Intelligence for Space Applications
Proceedings of a conference held in Huntsville, Alabama, on November 15-16, 1988. The Fourth Conference on Artificial Intelligence for Space Applications brings together diverse technical and scientific work in order to help those who employ AI methods in space applications to identify common goals and to address issues of general interest in the AI community. Topics include the following: space applications of expert systems in fault diagnostics, in telemetry monitoring and data collection, in design and systems integration; and in planning and scheduling; knowledge representation, capture, verification, and management; robotics and vision; adaptive learning; and automatic programming
Technology 2002: The Third National Technology Transfer Conference and Exposition, volume 2
Proceedings from symposia of the Technology 2002 Conference and Exposition, December 1-3, 1992, Baltimore, MD. Volume 2 features 60 papers presented during 30 concurrent sessions
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
A white paper: NASA virtual environment research, applications, and technology
Research support for Virtual Environment technology development has been a part of NASA's human factors research program since 1985. Under the auspices of the Office of Aeronautics and Space Technology (OAST), initial funding was provided to the Aerospace Human Factors Research Division, Ames Research Center, which resulted in the origination of this technology. Since 1985, other Centers have begun using and developing this technology. At each research and space flight center, NASA missions have been major drivers of the technology. This White Paper was the joint effort of all the Centers which have been involved in the development of technology and its applications to their unique missions. Appendix A is the list of those who have worked to prepare the document, directed by Dr. Cynthia H. Null, Ames Research Center, and Dr. James P. Jenkins, NASA Headquarters. This White Paper describes the technology and its applications in NASA Centers (Chapters 1, 2 and 3), the potential roles it can take in NASA (Chapters 4 and 5), and a roadmap of the next 5 years (FY 1994-1998). The audience for this White Paper consists of managers, engineers, scientists and the general public with an interest in Virtual Environment technology. Those who read the paper will determine whether this roadmap, or others, are to be followed
Technology 2000, volume 1
The purpose of the conference was to increase awareness of existing NASA developed technologies that are available for immediate use in the development of new products and processes, and to lay the groundwork for the effective utilization of emerging technologies. There were sessions on the following: Computer technology and software engineering; Human factors engineering and life sciences; Information and data management; Material sciences; Manufacturing and fabrication technology; Power, energy, and control systems; Robotics; Sensors and measurement technology; Artificial intelligence; Environmental technology; Optics and communications; and Superconductivity
THE HYBRONAUT AND THE UMWELT: WEARABLE TECHNOLOGY AS ARTISTIC STRATEGY
This dissertation explores the use of irony in networked wearable technology art as a
strategy to emphasise the complexity of conjunction between techno-organic human and the
techno-organic world.
The research addresses the relationship between technologically enhanced human and
networked hybrid environment, and speculates on the impact of technological enhancements to the
subjective construction of Umwelt through ironic interventions. The project employs both artistic
practice and critical theory.
The practice-based part of the dissertation is comprised of three wearable technology
artworks produced during the study. These concrete artefacts employ irony as a means to expose
the techno-organic relationship between humans and their environment under scrutiny. The
works highlight the significance of technological modifications of the human for the formation of
subjective worldview in an everyday hybrid environment.
The theoretical part navigates between the fields of art, design, technology, science and
cultural studies concerning the impact of technology and networks on human experience and
perception of the world.
In the background of this research is biologist Jakob von Uexküll’s concept of the Umwelt,
which is a subjective perception created by an organism through its active engagement with the
everyday living environment. This dissertation focuses on the Umwelt that is formed in an
interaction between hybrid environment and the technologically enhanced human, the Hybronaut.
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Hybrid environment is a physical reality merged with technologically enabled virtual reality.
The Hybronaut is an artistic strategy developed during the research based on four elements:
wearable technology, network ability, irony and contextualised experience for the public.
Irony is one of the prominent characteristics of the Hybronaut. Irony functions as a way to
produce multiple paradoxical perspectives that enable a critical inquiry into our subjective
construction of Umwelt. The research indicates that ironic networked wearable technology art
presents an opportunity to re-examine our perception concerning the human and his
environment
Space Station Systems: a Bibliography with Indexes (Supplement 8)
This bibliography lists 950 reports, articles, and other documents introduced into the NASA scientific and technical information system between July 1, 1989 and December 31, 1989. Its purpose is to provide helpful information to researchers, designers and managers engaged in Space Station technology development and mission design. Coverage includes documents that define major systems and subsystems related to structures and dynamic control, electronics and power supplies, propulsion, and payload integration. In addition, orbital construction methods, servicing and support requirements, procedures and operations, and missions for the current and future Space Station are included