90 research outputs found

    A GROWTH-BASED APPROACH TO THE AUTOMATIC GENERATION OF NAVIGATION MESHES

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    Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the standard method to provide a representation of the walkable space in game environments to characters moving around in that environment. There is currently no standardized best method of producing a navigation mesh. In fact, producing an optimal navigation mesh has been shown to be an NP-Hard problem. Current approaches are a patchwork of divergent methods all of which have issues either in the time to create the navigation meshes (e.g., the best looking navigation meshes have traditionally been produced by hand which is time consuming), generate substandard quality navigation meshes (e.g., many of the automatic mesh production algorithms result in highly triangulated meshes that pose problems for character navigation), or yield meshes that contain gaps of areas that should be included in the mesh and are not (e.g., existing growth-based methods are unable to adapt to non-axis-aligned geometry and as such tend to provide a poor representation of the walkable space in complex environments). We introduce the Planar Adaptive Space Filling Volumes (PASFV) algorithm, Volumetric Adaptive Space Filling Volumes (VASFV) algorithm, and the Iterative Wavefront Edge Expansion Cell Decomposition (Wavefront) algorithm. These algorithms provide growth-based spatial decompositions for navigation mesh generation in either 2D (PASFV) or 3D (VASFV). These algorithms generate quick (on demand) decompositions (Wavefront), use quad/cube base spatial structures to provide more regular regions in the navigation mesh instead of triangles, and offer full coverage decompositions to avoid gaps in the navigation mesh by adapting to non-axis-aligned geometry. We have shown experimentally that the decompositions offered by PASFV and VASFV are superior both in character navigation ability, number of regions, and coverage in comparison to the existing and commonly used techniques of Space Filling Volumes, Hertel-Melhorn decomposition, Delaunay Triangulation, and Automatic Path Node Generation. Finally, we show that our Wavefront algorithm retains the superior performance of the PASFV and VASFV algorithms while providing faster decompositions that contain fewer degenerate and near degenerate regions. Unlike traditional navigation mesh generation techniques, the PASFV and VASFV algorithms have a real time extension (Dynamic Adaptive Space Filling Volumes, DASFV) which allows the navigation mesh to adapt to changes in the geometry of the environment at runtime. In addition, it is possible to use a navigation mesh for applications above and beyond character path planning and navigation. These multiple uses help to increase the return on the investment in creating a navigation mesh for a game or simulation environment. In particular, we will show how to use a navigation mesh for the acceleration of collision detection

    Constraint-based navigation for safe, shared control of ground vehicles

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 138-147).Human error in machine operation is common and costly. This thesis introduces, develops, and experimentally demonstrates a new paradigm for shared-adaptive control of human-machine systems that mitigates the effects of human error without removing humans from the control loop. Motivated by observed human proclivity toward navigation in fields of safe travel rather than along specific trajectories, the planning and control framework developed in this thesis is rooted in the design and enforcement of constraints rather than the more traditional use of reference paths. Two constraint-planning methods are introduced. The first uses a constrained Delaunay triangulation of the environment to identify, cumulatively evaluate, and succinctly circumscribe the paths belonging to a particular homotopy with a set of semi autonomously enforceable constraints on the vehicle's position. The second identifies a desired homotopy by planning - and then laterally expanding - the optimal path that traverses it. Simulated results show both of these constraint-planning methods capable of improving the performance of one or multiple agents traversing an environment with obstacles. A method for predicting the threat posed to the vehicle given the current driver action, present state of the environment, and modeled vehicle dynamics is also presented. This threat assessment method, and the shared control approach it facilitates, are shown in simulation to prevent constraint violation or vehicular loss of control with minimal control intervention. Visual and haptic driver feedback mechanisms facilitated by this constraint-based control and threat-based intervention are also introduced. Finally, a large-scale, repeated measures study is presented to evaluate this control framework's effect on the performance, confidence, and cognitive workload of 20 drivers teleoperating an unmanned ground vehicle through an outdoor obstacle course. In 1,200 trials, the constraint-based framework developed in this thesis is shown to increase vehicle velocity by 26% while reducing the occurrence of collisions by 78%, improving driver reaction time to a secondary task by 8.7%, and increasing overall user confidence and sense of control by 44% and 12%, respectively. These performance improvements were realized with the autonomous controller usurping less than 43% of available vehicle control authority, on average.by Sterling J. Anderson.Ph.D

    Optimal Deployment of Solar Insecticidal Lamps over Constrained Locations in Mixed-Crop Farmlands

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    Solar Insecticidal Lamps (SILs) play a vital role in green prevention and control of pests. By embedding SILs in Wireless Sensor Networks (WSNs), we establish a novel agricultural Internet of Things (IoT), referred to as the SILIoTs. In practice, the deployment of SIL nodes is determined by the geographical characteristics of an actual farmland, the constraints on the locations of SIL nodes, and the radio-wave propagation in complex agricultural environment. In this paper, we mainly focus on the constrained SIL Deployment Problem (cSILDP) in a mixed-crop farmland, where the locations used to deploy SIL nodes are a limited set of candidates located on the ridges. We formulate the cSILDP in this scenario as a Connected Set Cover (CSC) problem, and propose a Hole Aware Node Deployment Method (HANDM) based on the greedy algorithm to solve the constrained optimization problem. The HANDM is a two-phase method. In the first phase, a novel deployment strategy is utilised to guarantee only a single coverage hole in each iteration, based on which a set of suboptimal locations is found for the deployment of SIL nodes. In the second phase, according to the operations of deletion and fusion, the optimal locations are obtained to meet the requirements on complete coverage and connectivity. Experimental results show that our proposed method achieves better performance than the peer algorithms, specifically in terms of deployment cost

    Autonomous Exploration of Large-Scale Natural Environments

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    This thesis addresses issues which arise when using robotic platforms to explore large-scale, natural environments. Two main problems are identified: the volume of data collected by autonomous platforms and the complexity of planning surveys in large environments. Autonomous platforms are able to rapidly accumulate large data sets. The volume of data that must be processed is often too large for human experts to analyse exhaustively in a practical amount of time or in a cost-effective manner. This burden can create a bottleneck in the process of converting observations into scientifically relevant data. Although autonomous platforms can collect precisely navigated, high-resolution data, they are typically limited by finite battery capacities, data storage and computational resources. Deployments are also limited by project budgets and time frames. These constraints make it impractical to sample large environments exhaustively. To use the limited resources effectively, trajectories which maximise the amount of information gathered from the environment must be designed. This thesis addresses these problems. Three primary contributions are presented: a new classifier designed to accept probabilistic training targets rather than discrete training targets; a semi-autonomous pipeline for creating models of the environment; and an offline method for autonomously planning surveys. These contributions allow large data sets to be processed with minimal human intervention and promote efficient allocation of resources. In this thesis environmental models are established by learning the correlation between data extracted from a digital elevation model (DEM) of the seafloor and habitat categories derived from in-situ images. The DEM of the seafloor is collected using ship-borne multibeam sonar and the in-situ images are collected using an autonomous underwater vehicle (AUV). While the thesis specifically focuses on mapping and exploring marine habitats with an AUV, the research applies equally to other applications such as aerial and terrestrial environmental monitoring and planetary exploration

    Camera Planning and Fusion in a Heterogeneous Camera Network

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    Wide-area camera networks are becoming more and more common. They have widerange of commercial and military applications from video surveillance to smart home and from traffic monitoring to anti-terrorism. The design of such a camera network is a challenging problem due to the complexity of the environment, self and mutual occlusion of moving objects, diverse sensor properties and a myriad of performance metrics for different applications. In this dissertation, we consider two such challenges: camera planing and camera fusion. Camera planning is to determine the optimal number and placement of cameras for a target cost function. Camera fusion describes the task of combining images collected by heterogenous cameras in the network to extract information pertinent to a target application. I tackle the camera planning problem by developing a new unified framework based on binary integer programming (BIP) to relate the network design parameters and the performance goals of a variety of camera network tasks. Most of the BIP formulations are NP hard problems and various approximate algorithms have been proposed in the literature. In this dissertation, I develop a comprehensive framework in comparing the entire spectrum of approximation algorithms from Greedy, Markov Chain Monte Carlo (MCMC) to various relaxation techniques. The key contribution is to provide not only a generic formulation of the camera planning problem but also novel approaches to adapt the formulation to powerful approximation schemes including Simulated Annealing (SA) and Semi-Definite Program (SDP). The accuracy, efficiency and scalability of each technique are analyzed and compared in depth. Extensive experimental results are provided to illustrate the strength and weakness of each method. The second problem of heterogeneous camera fusion is a very complex problem. Information can be fused at different levels from pixel or voxel to semantic objects, with large variation in accuracy, communication and computation costs. My focus is on the geometric transformation of shapes between objects observed at different camera planes. This so-called the geometric fusion approach usually provides the most reliable fusion approach at the expense of high computation and communication costs. To tackle the complexity, a hierarchy of camera models with different levels of complexity was proposed to balance the effectiveness and efficiency of the camera network operation. Then different calibration and registration methods are proposed for each camera model. At last, I provide two specific examples to demonstrate the effectiveness of the model: 1)a fusion system to improve the segmentation of human body in a camera network consisted of thermal and regular visible light cameras and 2) a view dependent rendering system by combining the information from depth and regular cameras to collecting the scene information and generating new views in real time

    Enabling the Development and Implementation of Digital Twins : Proceedings of the 20th International Conference on Construction Applications of Virtual Reality

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    Welcome to the 20th International Conference on Construction Applications of Virtual Reality (CONVR 2020). This year we are meeting on-line due to the current Coronavirus pandemic. The overarching theme for CONVR2020 is "Enabling the development and implementation of Digital Twins". CONVR is one of the world-leading conferences in the areas of virtual reality, augmented reality and building information modelling. Each year, more than 100 participants from all around the globe meet to discuss and exchange the latest developments and applications of virtual technologies in the architectural, engineering, construction and operation industry (AECO). The conference is also known for having a unique blend of participants from both academia and industry. This year, with all the difficulties of replicating a real face to face meetings, we are carefully planning the conference to ensure that all participants have a perfect experience. We have a group of leading keynote speakers from industry and academia who are covering up to date hot topics and are enthusiastic and keen to share their knowledge with you. CONVR participants are very loyal to the conference and have attended most of the editions over the last eighteen editions. This year we are welcoming numerous first timers and we aim to help them make the most of the conference by introducing them to other participants

    Information-Theoretic Active Perception for Multi-Robot Teams

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    Multi-robot teams that intelligently gather information have the potential to transform industries as diverse as agriculture, space exploration, mining, environmental monitoring, search and rescue, and construction. Despite large amounts of research effort on active perception problems, there still remain significant challenges. In this thesis, we present a variety of information-theoretic control policies that enable teams of robots to efficiently estimate different quantities of interest. Although these policies are intractable in general, we develop a series of approximations that make them suitable for real time use. We begin by presenting a unified estimation and control scheme based on Shannon\u27s mutual information that lets small teams of robots equipped with range-only sensors track a single static target. By creating approximate representations, we substantially reduce the complexity of this approach, letting the team track a mobile target. We then scale this approach to larger teams that need to localize a large and unknown number of targets. We also examine information-theoretic control policies to autonomously construct 3D maps with ground and aerial robots. By using Cauchy-Schwarz quadratic mutual information, we show substantial computational improvements over similar information-theoretic measures. To map environments faster, we adopt a hierarchical planning approach which incorporates trajectory optimization so that robots can quickly determine feasible and locally optimal trajectories. Finally, we present a high-level planning algorithm that enables heterogeneous robots to cooperatively construct maps
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