10,046 research outputs found
Simple virtual slip force sensor for walking biped robots
This paper presents a novel simple Virtual Slip Force Sensor (VSFS) for a walking biped. Bipeds walking stability is critical and they tend to lose it easily in real environments. Among the significant aspects that affect the stability is the availability of the required friction force which is necessary for the robot not to slip. In this paper we propose the use of the virtual sensor to detect the slip force. The design structure of the VSFS consists of two steps, in the first step it utilizes the measured acceleration of the center of mass (CoM) and the ZMP signals in the simple linear inverted pendulum model (LIPM) to estimate the position of the CoM, and in the second step the Newton law is employed to find the total ground reaction force (GRF) for each leg based on the position of CoM. Then both the estimated force and the measured force from the sensors assembled at the foot are used to detect the slip force. The validity of the proposed estimation method was confirmed by simulations on 3D dynamics model of the humanoid robot SURALP while walking. The results are promising and prove themselves well
Ground reaction force sensor fault detection and recovery method based on virtual force sensor for walking biped robots
This paper presents a novel method for ground force sensor faults detection and faulty signal reconstruction using Virtual force Sensor (VFS) for slow walking bipeds. The design structure of the VFS consists of two steps, the total ground reaction force (GRF) and its location estimation for each leg based on the center of mass (CoM) position, the leg kinematics, and the IMU readings is carried on in the first step. In the second step, the optimal estimation of the distributed reaction forces at the contact points in the feet sole of walking biped is carried on. For the optimal estimation, a constraint model is obtained for the distributed reaction forces at the contact points and the quadratic programming optimization method is used to solve for the GRF. The output of the VFS is used for fault detection and recovery. A faulty signal model is formed to detect the faults based on a threshold, and recover the signal using the VFS outputs. The sensor offset, drift, and frozen output faults are studied and tested. The proposed method detects and estimates the faults and recovers the faulty signal smoothly. The validity of the proposed estimation method was confirmed by simulations on 3D dynamics model of the humanoid robot SURALP while walking. The results are promising and prove themselves well in all of the studied fault cases
Fast Damage Recovery in Robotics with the T-Resilience Algorithm
Damage recovery is critical for autonomous robots that need to operate for a
long time without assistance. Most current methods are complex and costly
because they require anticipating each potential damage in order to have a
contingency plan ready. As an alternative, we introduce the T-resilience
algorithm, a new algorithm that allows robots to quickly and autonomously
discover compensatory behaviors in unanticipated situations. This algorithm
equips the robot with a self-model and discovers new behaviors by learning to
avoid those that perform differently in the self-model and in reality. Our
algorithm thus does not identify the damaged parts but it implicitly searches
for efficient behaviors that do not use them. We evaluate the T-Resilience
algorithm on a hexapod robot that needs to adapt to leg removal, broken legs
and motor failures; we compare it to stochastic local search, policy gradient
and the self-modeling algorithm proposed by Bongard et al. The behavior of the
robot is assessed on-board thanks to a RGB-D sensor and a SLAM algorithm. Using
only 25 tests on the robot and an overall running time of 20 minutes,
T-Resilience consistently leads to substantially better results than the other
approaches
Body randomization reduces the sim-to-real gap for compliant quadruped locomotion
Designing controllers for compliant, underactuated robots is challenging and usually requires a learning procedure. Learning robotic control in simulated environments can speed up the process whilst lowering risk of physical damage. Since perfect simulations are unfeasible, several techniques are used to improve transfer to the real world. Here, we investigate the impact of randomizing body parameters during learning of CPG controllers in simulation. The controllers are evaluated on our physical quadruped robot. We find that body randomization in simulation increases chances of finding gaits that function well on the real robot
Multiple chaotic central pattern generators with learning for legged locomotion and malfunction compensation
An originally chaotic system can be controlled into various periodic
dynamics. When it is implemented into a legged robot's locomotion control as a
central pattern generator (CPG), sophisticated gait patterns arise so that the
robot can perform various walking behaviors. However, such a single chaotic CPG
controller has difficulties dealing with leg malfunction. Specifically, in the
scenarios presented here, its movement permanently deviates from the desired
trajectory. To address this problem, we extend the single chaotic CPG to
multiple CPGs with learning. The learning mechanism is based on a simulated
annealing algorithm. In a normal situation, the CPGs synchronize and their
dynamics are identical. With leg malfunction or disability, the CPGs lose
synchronization leading to independent dynamics. In this case, the learning
mechanism is applied to automatically adjust the remaining legs' oscillation
frequencies so that the robot adapts its locomotion to deal with the
malfunction. As a consequence, the trajectory produced by the multiple chaotic
CPGs resembles the original trajectory far better than the one produced by only
a single CPG. The performance of the system is evaluated first in a physical
simulation of a quadruped as well as a hexapod robot and finally in a real
six-legged walking machine called AMOSII. The experimental results presented
here reveal that using multiple CPGs with learning is an effective approach for
adaptive locomotion generation where, for instance, different body parts have
to perform independent movements for malfunction compensation.Comment: 48 pages, 16 figures, Information Sciences 201
Humanoid Momentum Estimation Using Sensed Contact Wrenches
This work presents approaches for the estimation of quantities important for
the control of the momentum of a humanoid robot. In contrast to previous
approaches which use simplified models such as the Linear Inverted Pendulum
Model, we present estimators based on the momentum dynamics of the robot. By
using this simple yet dynamically-consistent model, we avoid the issues of
using simplified models for estimation. We develop an estimator for the center
of mass and full momentum which can be reformulated to estimate center of mass
offsets as well as external wrenches applied to the robot. The observability of
these estimators is investigated and their performance is evaluated in
comparison to previous approaches.Comment: Submitted to the 15th IEEE RAS Humanoids Conference, to be held in
Seoul, Korea on November 3 - 5, 201
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