153 research outputs found

    Strategies for managing the structural and dynamic consequences of project complexity

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    In this paper we propose a theoretical framework that highlights the most important consequences of complexity for the form and evolution of projects, and use it to develop a typology of project complexity. This framework also enables us to deepen the understanding of how knowledge production and flexibility strategies enable project participants to address complexity. Based on this understanding, we advance a number of propositions regarding the strategies that can be most effective for different categories of complexity. We hope these results will help integrate various strands in the research on project complexity, and provide a roadmap for further research on the strategies for addressing it

    A human centric approach to the Internet of things

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    This research focuses on human interaction with the IoT, not only from the perspective of the user, but also considering the requirements that smart objects should meet to support human activities. It analyses how the IoT was originally conceived from a technology and data driven approach, and why there is a need to provide an IoT framework that considers humans’ tasks and goals. As such, the nature of the actions and interactions found in a human-based IoT are discussed in the context of social-like collaborations, where actors are in pursue of a common goal. This thesis reframes Human-IoT interaction as a social, collaborative system, described in terms of its capacity to support the activities of the involved social actors in pursuit of a common goal. A structure is proposed to describe the nature of these interactions, and a methodology to model user behaviour based on the tasks and goals supporting a theme is proposed. The methodology is used to analyse the requirements of a domestic IoT system, leading to the implementation of a demonstrator system, and a study to validate the method. This research posits that user experience should inform IoT system design to prevent misunderstanding of its purpose

    Multi-disciplinary Green IT Archival Analysis: A Pathway for Future Studies

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    With the growth of information technology (IT), there is a growing global concern about the environmental impact of such technologies. As such, academics in several research disciplines consider research on green IT a vibrant theme. While the disparate knowledge in each discipline is gaining substantial momentum, we need a consolidated multi-disciplinary view of the salient findings of each research discipline for green IT research to reach its full potential. We reviewed 390 papers published on green IT from 2007 to 2015 in three disciplines: computer science, information systems and management. The prevailing literature demonstrates the value of this consolidated approach for advancing our understanding on this complex global issue of environmental sustainability. We provide an overarching theoretical perspective to consolidate multi-disciplinary findings and to encourage information systems researchers to develop an effective cumulative tradition of research

    Organize

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    Digital media technologies re-pose the question of organization - and thus of power and domination, control and surveillance, disruption and emancipation. This book interrogates organization as effect and condition of media. How can we understand the recursive relationship between media and organization? How can we think, explore, critique - and perhaps alter - the organizational bodies and scripts that shape contemporary life

    Biosignal controlled recommendation in entertainment systems

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    With the explosive growth of the entertainment contents and the ubiquitous access of them via fixed or mobile computing devices, recommendation systems become essential tools to help the user to find the right entertainment at the right time and location. I envision that by integrating the bio signal input into the recommendation process, it will help the users not only to find interesting contents, but also to increase one’s comfort level by taking into account the biosginal feedback from the users. The goal of this project was to develop a biosignal controlled entertainment recommendation system that increases the user’s comfort level by reducing the level of stress. As the starting point, this project aims to contribute to the field of recommendation systems with two points. The first is the mechanism of embedding the biosignal non-intrusively into the recommendation process. The second is the strategy of the biosignal controlled recommendation to reduce stress. Heart rate controlled in-flight music recommendation is chosen as its application domain. The hypothesis of this application is that, the passenger's heart rate deviates from the normal due to unusual long haul flight cabin environment. By properly designing a music recommendation system to recommend heart rate controlled personalized music playlists to the passenger, the passengers' heart rate can be uplifted, down-lifted back to normal or kept within normal, thus their stress can be reduced. Four research questions have been formulated based on this hypothesis. After the literature study, the project went mainly through three phases: framework design, system implementation and user evaluation to answer these research questions. During the framework design phase, the heart rate was firstly modeled as the states of bradycardia, normal and tachycardia. The objective of the framework is that, if the user's heart rate is higher or lower than the normal heart rate, the system recommends a personalized music playlist accordingly to transfer the user’s heart rate back to normal, otherwise to keep it at normal. The adaptive framework integrates the concepts of context adaptive systems, user profiling, and the methods of using music to adjust the heart rate in a feedback control system. In the feedback loop, the playlists were composed using a Markov decision process. Yet, the framework allows the user to reject the recommendations and to manually select the favorite music items. During this process, the system logs the interactions between the user and the system for later learning the user’s latest music preferences. The designed framework was then implemented with platform independent software architecture. The architecture has five abstraction levels. The lowest resource level contains the music source, the heart rate sensors and the user profile information. The second layer is for resource management. In this layer are the manager components to manage the resources from the first layer and to modulate the access from upper layers to these resources. The third layer is the database, acting as a data repository. The fourth layer is for the adaptive control, which includes the user feedback log, the inference engine and the preference learning component. The top layer is the user interface. In this architecture, the layers and the components in the layers are loosely coupled, which ensures the flexibility. The implemented system was used in the user experiments to validate the hypothesis. The experiments simulated the long haul flights from Amsterdam to Shanghai with the same time schedule as the KLM flights. Twelve subjects were invited to participate in the experiments. Six were allocated to the controlled group and others were allocated to the treatment group. In addition to a normal entertainment system for the control group, the treatment group was also provided with the heart rate controlled music recommendation system. The experiments results validated the hypothesis and answered the research questions. The passenger's heart rate deviates from normal. In our user experiments, the passenger's heart rate was in the bradycardia state 24.6% of time and was in the tachycardia state 7.3% of time. The recommended uplifting music reduces the average bradycardia state duration from 14.78 seconds in the control group to 6.86 seconds in the treatment group. The recommended keeping music increases the average normal state duration from 24.66 seconds in the control group to 29.79 seconds in the treatment group. The recommended down-lifting music reduces the average tachycardia state duration from 13.89 seconds in the control group to 6.53 seconds in the treatment group. Compared to the control group, the stress of the treatment group has been reduced significantly
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