415 research outputs found

    Mixed Reality on Mobile Devices

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    Parametric Surfaces for Augmented Architecture representation

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    Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D model’s generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation

    Vitality forms processing in the insula during action observation: a multivoxel pattern analysis

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    Observing how an action is done by others allows the observer to understand the cognitive and emotion state of the agent. This information, carried by the kinematics of the observed action, has been defined by Daniel Stern \u201cvitality forms\u201d. The expression and the capacity to understand the vitality forms is already present in infants, a finding indicating their importance for the development of social attunement. It has been proposed that, well before developing linguistic abilities, infants are actively engaged in non-verbal exchanges with their caregivers. This ability denotes a primordial way to relate to and understand others and presumably represents a constitutive element of interpersonal relations, namely intersubjectivity. In the present neuroimaging (fMRI) study we presented participants with videos showing hand actions performed with different velocities and asked them to judge their vitality form (gentle, neutral, rude) or their velocity (slow, medium, fast). Previous studies showed that the dorso-central insula is selectively active both during vitality form observation and execution. The aim of the present study was to assess, using multi-voxel pattern analysis (MVPA), whether in the insula there are voxels discriminating vitality form from velocity. Results showed that, consistently across subjects, in the dorso-central sector of the insula there are voxels selectively tuned to vitality forms. Supporting previous findings, these results confirm that the dorso-central insula is involved in processing the vitality forms of an action, both when carryied out in the first person and when observed in other individuals. This supports the idea that the understanding of others' behavior in terms of affective content is mediated by an automatic activation system that allows the recipient to tune in and respond to another individual's emotional state without necessarily having "formal" knowledge of what is being observed. As argued by Stern, this process would allow a synchronization with the behavior of others that underlies the first relational forms developing in early childhood

    Design Simulation and Assessment of Cellular Automata Based Improved Image Segmentation System

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    A variety of methods may be found in the numerous image segmentation techniques. Here a method of text retrieval conducted is typically to produce a collection of localized features. In computer science, object recognition is the problem of automatically "identifying", or classifying, an object. In certain instances, the awareness of artifacts is deeper into image in image segmentation through image processing. The algorithm used for image segmentation has a direct impact on the outcome of the whole approach, therefore it is important to choose carefully. It is important to choose a segmentation method appropriate for a certain framework. There are several ready-to-use segmentation methods, so one by one evaluate the tools to see which works best. Segmentation algorithms have reached such a level of complexity that a research employing them is often considered impractical. The given research undertakes the process of improved graph cut method to select the foreground and background of image through labelling and segmentation of the image. Results have been compared on the performance parameter to analyse the effectiveness of the proposed algorithm for segmentation of the images

    Event Fixation Related Potential During Visual Emotion Stimulation

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    Cílem této diplomové práce je najít a popsat souvislost mezi fixací očí v emočně zabarveném stimulu, kterým je obrázek či video, a EEG signálu. K tomuto studiu je třeba vyvinout softwarové nástroje v prostředí Matlab k úpravě a zpracování dat získaných z eye trackeru a propojení s EEG signály pomocí nově vytvořených markerů. Na základě získaných znalostí o fixacích, jsou v prostředí BrainVision Analyzeru EEG data zpracovány a následně jsou segmentovány a průměrovány jako evokované potenciály pro jednotlivé stimuly (ERP a EfRP). Tato práce je vypracována ve spolupráci s Gipsa-lab v rámci výzkumného projektu.This diploma thesis is a part of a ongoing research project concerning new joint technique of eye fixations and EEG. The goal of this work is to find and analyze a connection between eye fixation in a face expressing an emotion (static or dynamic). For this study certain software developments need to be done to adjust fixation data in Matlab and connect them to EEG signals with newly created markers. Based on the obtained information on fixations, EEG data are processed in BrainVision Analyzer and segmented to obtain ERPs and EfRPs for each stimuli.

    Methodology for extensive evaluation of semiautomatic and interactive segmentation algorithms using simulated Interaction models

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    Performance of semiautomatic and interactive segmentation(SIS) algorithms are usually evaluated by employing a small number of human operators to segment the images. The human operators typically provide the approximate location of objects of interest and their boundaries in an interactive phase, which is followed by an automatic phase where the segmentation is performed under the constraints of the operator-provided guidance. The segmentation results produced from this small set of interactions do not represent the true capability and potential of the algorithm being evaluated. For example, due to inter-operator variability, human operators may make choices that may provide either overestimated or underestimated results. As well, their choices may not be realistic when compared to how the algorithm is used in the field, since interaction may be influenced by operator fatigue and lapses in judgement. Other drawbacks to using human operators to assess SIS algorithms, include: human error, the lack of available expert users, and the expense. A methodology for evaluating segmentation performance is proposed here which uses simulated Interaction models to programmatically generate large numbers of interactions to ensure the presence of interactions throughout the object region. These interactions are used to segment the objects of interest and the resulting segmentations are then analysed using statistical methods. The large number of interactions generated by simulated interaction models capture the variabilities existing in the set of user interactions by considering each and every pixel inside the entire region of the object as a potential location for an interaction to be placed with equal probability. Due to the practical limitation imposed by the enormous amount of computation for the enormous number of possible interactions, uniform sampling of interactions at regular intervals is used to generate the subset of all possible interactions which still can represent the diverse pattern of the entire set of interactions. Categorization of interactions into different groups, based on the position of the interaction inside the object region and texture properties of the image region where the interaction is located, provides the opportunity for fine-grained algorithm performance analysis based on these two criteria. Application of statistical hypothesis testing make the analysis more accurate, scientific and reliable in comparison to conventional evaluation of semiautomatic segmentation algorithms. The proposed methodology has been demonstrated by two case studies through implementation of seven different algorithms using three different types of interaction modes making a total of nine segmentation applications to assess the efficacy of the methodology. Application of this methodology has revealed in-depth, fine details about the performance of the segmentation algorithms which currently existing methods could not achieve due to the absence of a large, unbiased set of interactions. Practical application of the methodology for a number of algorithms and diverse interaction modes have shown its feasibility and generality for it to be established as an appropriate methodology. Development of this methodology to be used as a potential application for automatic evaluation of the performance of SIS algorithms looks very promising for users of image segmentation
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