2,391 research outputs found

    Projections and functions of Nash equilibria

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    We show that any non-empty compact semi-algebraic subset of mixed action profiles on a fixed player set can be represented as the projection of the set of equilibria of a game in which additional binary players have been added. Even stronger, we show that any semi-algebraic continuous function, or even any semi-algebraic upper-semicontinuous correspondence with non-empty convex values, from a bounded semi-algebraic set to the unit cube can be represented as the projection of an equilibrium correspondence of a game with binary players in which payoffs depend on parameters from the domain of the function or correspondence in a multi-affine way. Some extensions are also presented

    Universality of Nash components

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    Working paperAn updated version of this working paper was subsequently published and is available at http://hdl.handle.net/10871/17592We show that Nash equilibrium components are universal for the collection of connected polyhedral sets. More precisely for every polyhedral set we construct a so-called binary game—a common interest game whose common payoff to the players is at most equal to one—whose success set (the set of strategy profiles where the maximal payoff of one is indeed achieved) is homeomorphic to the given polyhedral set. Since compact semi- algebraic sets can be triangulated, a similar result follows for the collection of connected compact semi-algebraic sets. We discuss implications of our results for the strategic stability of success sets, and apply the results to construct a Nash component with index k for any fixed integer k

    Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries

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    Suppose that an mm-simplex is partitioned into nn convex regions having disjoint interiors and distinct labels, and we may learn the label of any point by querying it. The learning objective is to know, for any point in the simplex, a label that occurs within some distance ϵ\epsilon from that point. We present two algorithms for this task: Constant-Dimension Generalised Binary Search (CD-GBS), which for constant mm uses poly(n,log(1ϵ))poly(n, \log \left( \frac{1}{\epsilon} \right)) queries, and Constant-Region Generalised Binary Search (CR-GBS), which uses CD-GBS as a subroutine and for constant nn uses poly(m,log(1ϵ))poly(m, \log \left( \frac{1}{\epsilon} \right)) queries. We show via Kakutani's fixed-point theorem that these algorithms provide bounds on the best-response query complexity of computing approximate well-supported equilibria of bimatrix games in which one of the players has a constant number of pure strategies. We also partially extend our results to games with multiple players, establishing further query complexity bounds for computing approximate well-supported equilibria in this setting.Comment: 38 pages, 7 figures, second version strengthens lower bound in Theorem 6, adds footnotes with additional comments and fixes typo

    On the maxmin value of stochastic games with imperfect monitoring

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    We study zero-sum stochastic games in which players do not observe the actions of the opponent. Rather, they observe a stochastic signal that may depend on the state, and on the pair of actions chosen by the players. We assume each player observes the state and his own action. We propose a candidate for the max-min value, which does not depend on the information structure of player 2. We prove that player 2 can defend the proposed max-min value, and that in absorbing games player 1 can guarantee it. Analogous results hold for the min-max value. This paper thereby unites several results due to Coulomb.Stochastic games; partial monitoring; value
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