274 research outputs found

    Evolving GANs: When Contradictions Turn into Compliance

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    Limited availability of labeled-data makes any supervised learning problem challenging. Alternative learning settings like semi-supervised and universum learning alleviate the dependency on labeled data, but still require a large amount of unlabeled data, which may be unavailable or expensive to acquire. GAN-based synthetic data generation methods have recently shown promise by generating synthetic samples to improve task at hand. However, these samples cannot be used for other purposes. In this paper, we propose a GAN game which provides improved discriminator accuracy under limited data settings, while generating realistic synthetic data. This provides the added advantage that now the generated data can be used for other similar tasks. We provide the theoretical guarantees and empirical results in support of our approach.Comment: Generative Adversarial Networks, Universum Learning, Semi-Supervised Learnin

    Applicability of semi-supervised learning assumptions for gene ontology terms prediction

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    Gene Ontology (GO) is one of the most important resources in bioinformatics, aiming to provide a unified framework for the biological annotation of genes and proteins across all species. Predicting GO terms is an essential task for bioinformatics, but the number of available labelled proteins is in several cases insufficient for training reliable machine learning classifiers. Semi-supervised learning methods arise as a powerful solution that explodes the information contained in unlabelled data in order to improve the estimations of traditional supervised approaches. However, semi-supervised learning methods have to make strong assumptions about the nature of the training data and thus, the performance of the predictor is highly dependent on these assumptions. This paper presents an analysis of the applicability of semi-supervised learning assumptions over the specific task of GO terms prediction, focused on providing judgment elements that allow choosing the most suitable tools for specific GO terms. The results show that semi-supervised approaches significantly outperform the traditional supervised methods and that the highest performances are reached when applying the cluster assumption. Besides, it is experimentally demonstrated that cluster and manifold assumptions are complimentary to each other and an analysis of which GO terms can be more prone to be correctly predicted with each assumption, is provided.Postprint (published version

    SVM with a neutral class

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    In many real binary classification problems, in addition to the presence of positive and negative classes, we are also given the examples of third neutral class, i.e., the examples with uncertain or intermediate state between positive and negative. Although it is a common practice to ignore the neutral class in a learning process, its appropriate use can lead to the improvement in classification accuracy. In this paper, to include neutral examples in a training stage, we adapt two variants of Tri-Class SVM (proposed by Angulo et al. in Neural Process Lett 23(1):89–101, 2006), the method designed to solve three-class problems with a use of single learning model. In analogy to classical SVM, we look for such a hyperplane, which maximizes the margin between positive and negative instances and which is localized as close to the neutral class as possible. In addition to original Angulo’s paper, we give a new interpretation of the model and show that it can be easily implemented in the primal. Our experiments demonstrate that considered methods obtain better results in binary classification problems than classical SVM and semi-supervised SVM

    Semi-Supervised Classification with Universum

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    Survey of deep representation learning for speech emotion recognition

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    Traditionally, speech emotion recognition (SER) research has relied on manually handcrafted acoustic features using feature engineering. However, the design of handcrafted features for complex SER tasks requires significant manual eort, which impedes generalisability and slows the pace of innovation. This has motivated the adoption of representation learning techniques that can automatically learn an intermediate representation of the input signal without any manual feature engineering. Representation learning has led to improved SER performance and enabled rapid innovation. Its effectiveness has further increased with advances in deep learning (DL), which has facilitated \textit{deep representation learning} where hierarchical representations are automatically learned in a data-driven manner. This paper presents the first comprehensive survey on the important topic of deep representation learning for SER. We highlight various techniques, related challenges and identify important future areas of research. Our survey bridges the gap in the literature since existing surveys either focus on SER with hand-engineered features or representation learning in the general setting without focusing on SER

    Semi-supervised machine learning techniques for classification of evolving data in pattern recognition

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    The amount of data recorded and processed over recent years has increased exponentially. To create intelligent systems that can learn from this data, we need to be able to identify patterns hidden in the data itself, learn these pattern and predict future results based on our current observations. If we think about this system in the context of time, the data itself evolves and so does the nature of the classification problem. As more data become available, different classification algorithms are suitable for a particular setting. At the beginning of the learning cycle when we have a limited amount of data, online learning algorithms are more suitable. When truly large amounts of data become available, we need algorithms that can handle large amounts of data that might be only partially labeled as a result of the bottleneck in the learning pipeline from human labeling of the data. An excellent example of evolving data is gesture recognition, and it is present throughout our work. We need a gesture recognition system to work fast and with very few examples at the beginning. Over time, we are able to collect more data and the system can improve. As the system evolves, the user expects it to work better and not to have to become involved when the classifier is unsure about decisions. This latter situation produces additional unlabeled data. Another example of an application is medical classification, where experts’ time is a rare resource and the amount of received and labeled data disproportionately increases over time. Although the process of data evolution is continuous, we identify three main discrete areas of contribution in different scenarios. When the system is very new and not enough data are available, online learning is used to learn after every single example and to capture the knowledge very fast. With increasing amounts of data, offline learning techniques are applicable. Once the amount of data is overwhelming and the teacher cannot provide labels for all the data, we have another setup that combines labeled and unlabeled data. These three setups define our areas of contribution; and our techniques contribute in each of them with applications to pattern recognition scenarios, such as gesture recognition and sketch recognition. An online learning setup significantly restricts the range of techniques that can be used. In our case, the selected baseline technique is the Evolving TS-Fuzzy Model. The semi-supervised aspect we use is a relation between rules created by this model. Specifically, we propose a transductive similarity model that utilizes the relationship between generated rules based on their decisions about a query sample during the inference time. The activation of each of these rules is adjusted according to the transductive similarity, and the new decision is obtained using the adjusted activation. We also propose several new variations to the transductive similarity itself. Once the amount of data increases, we are not limited to the online learning setup, and we can take advantage of the offline learning scenario, which normally performs better than the online one because of the independence of sample ordering and global optimization with respect to all samples. We use generative methods to obtain data outside of the training set. Specifically, we aim to improve the previously mentioned TS Fuzzy Model by incorporating semi-supervised learning in the offline learning setup without unlabeled data. We use the Universum learning approach and have developed a method called UFuzzy. This method relies on artificially generated examples with high uncertainty (Universum set), and it adjusts the cost function of the algorithm to force the decision boundary to be close to the Universum data. We were able to prove the hypothesis behind the design of the UFuzzy classifier that Universum learning can improve the TS Fuzzy Model and have achieved improved performance on more than two dozen datasets and applications. With increasing amounts of data, we use the last scenario, in which the data comprises both labeled data and additional non-labeled data. This setting is one of the most common ones for semi-supervised learning problems. In this part of our work, we aim to improve the widely popular tecjniques of self-training (and its successor help-training) that are both meta-frameworks over regular classifier methods but require probabilistic representation of output, which can be hard to obtain in the case of discriminative classifiers. Therefore, we develop a new algorithm that uses the modified active learning technique Query-by-Committee (QbC) to sample data with high certainty from the unlabeled set and subsequently embed them into the original training set. Our new method allows us to achieve increased performance over both a range of datasets and a range of classifiers. These three works are connected by gradually relaxing the constraints on the learning setting in which we operate. Although our main motivation behind the development was to increase performance in various real-world tasks (gesture recognition, sketch recognition), we formulated our work as general methods in such a way that they can be used outside a specific application setup, the only restriction being that the underlying data evolve over time. Each of these methods can successfully exist on its own. The best setting in which they can be used is a learning problem where the data evolve over time and it is possible to discretize the evolutionary process. Overall, this work represents a significant contribution to the area of both semi-supervised learning and pattern recognition. It presents new state-of-the-art techniques that overperform baseline solutions, and it opens up new possibilities for future research
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