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Open-standards rich media mobile platform & rapid deployment service creation tool
This paper builds upon the work carried out by Brunel University in the field of "Fast Prototyping And Semi-automated User Interface And Application Generation for Converged Broadcast and Cellular Terminals" [1]. This work involved the development of a service creation application for interactive services on mobile devices and methodologies and tools to speed up and deskill the deployment process. This paper aims at further enhancing these tools and presents an enhanced open standards reference platform for mobile digital TV and rich media services. By using a Scalar Vector Graphics (SVG)-driven Java MIDP application (as opposed to bitmapped raster graphics-driven MHP), rich media services can be broadcast to mobile devices running various Java-supported platforms with a user interface scalable to any screen size. Moreover, the Rich Media Mobile Browser is integrated into a service creation tool, therefore enabling rapid testing and deployment of rich mobile media services.
The following sections detail the motivation behind the need for a platform which allows for rich media play-out on mobile devices, along with the rich media mobile viewing application and the tools used to create and test rich media with speed and ease
Semi-automated creation of converged iTV services: From macromedia director simulations to services ready for broadcast
While sound and video may capture viewersā attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution
is this new type of interactive content, offered
in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop
multimedia authoring package Macromedia Director
into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals.
The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper.
In the following sections, an overview of the
operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services.
The next section examines a number of metadata
languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services
Spott : on-the-spot e-commerce for television using deep learning-based video analysis techniques
Spott is an innovative second screen mobile multimedia application which offers viewers relevant information on objects (e.g., clothing, furniture, food) they see and like on their television screens. The application enables interaction between TV audiences and brands, so producers and advertisers can offer potential consumers tailored promotions, e-shop items, and/or free samples. In line with the current views on innovation management, the technological excellence of the Spott application is coupled with iterative user involvement throughout the entire development process. This article discusses both of these aspects and how they impact each other. First, we focus on the technological building blocks that facilitate the (semi-) automatic interactive tagging process of objects in the video streams. The majority of these building blocks extensively make use of novel and state-of-the-art deep learning concepts and methodologies. We show how these deep learning based video analysis techniques facilitate video summarization, semantic keyframe clustering, and (similar) object retrieval. Secondly, we provide insights in user tests that have been performed to evaluate and optimize the application's user experience. The lessons learned from these open field tests have already been an essential input in the technology development and will further shape the future modifications to the Spott application
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
Social Bots: Human-Like by Means of Human Control?
Social bots are currently regarded an influential but also somewhat
mysterious factor in public discourse and opinion making. They are considered
to be capable of massively distributing propaganda in social and online media
and their application is even suspected to be partly responsible for recent
election results. Astonishingly, the term `Social Bot' is not well defined and
different scientific disciplines use divergent definitions. This work starts
with a balanced definition attempt, before providing an overview of how social
bots actually work (taking the example of Twitter) and what their current
technical limitations are. Despite recent research progress in Deep Learning
and Big Data, there are many activities bots cannot handle well. We then
discuss how bot capabilities can be extended and controlled by integrating
humans into the process and reason that this is currently the most promising
way to go in order to realize effective interactions with other humans.Comment: 36 pages, 13 figure
Business Case and Technology Analysis for 5G Low Latency Applications
A large number of new consumer and industrial applications are likely to
change the classic operator's business models and provide a wide range of new
markets to enter. This article analyses the most relevant 5G use cases that
require ultra-low latency, from both technical and business perspectives. Low
latency services pose challenging requirements to the network, and to fulfill
them operators need to invest in costly changes in their network. In this
sense, it is not clear whether such investments are going to be amortized with
these new business models. In light of this, specific applications and
requirements are described and the potential market benefits for operators are
analysed. Conclusions show that operators have clear opportunities to add value
and position themselves strongly with the increasing number of services to be
provided by 5G.Comment: 18 pages, 5 figure
CHORUS Deliverable 4.5: Report of the 3rd CHORUS Conference
The third and last CHORUS conference on Multimedia Search Engines took place from the 26th to the 27th of May 2009 in Brussels, Belgium. About 100 participants from 15 European countries, the US, Japan and Australia learned about the latest developments in the domain. An exhibition of 13 stands presented 16 research projects currently ongoing around the
world
Technology requirements for communication satellites in the 1980's
The key technology requirements are defined for meeting the forecasted demands for communication satellite services in the 1985 to 1995 time frame. Evaluation is made of needs for services and technical and functional requirements for providing services. The future growth capabilities of the terrestrial telephone network, cable television, and satellite networks are forecasted. The impact of spacecraft technology and booster performance and costs upon communication satellite costs are analyzed. Systems analysis techniques are used to determine functional requirements and the sensitivities of technology improvements for reducing the costs of meeting requirements. Recommended development plans and funding levels are presented, as well as the possible cost saving for communications satellites in the post 1985 era
Automated Mapping of Adaptive App GUIs from Phones to TVs
With the increasing interconnection of smart devices, users often desire to
adopt the same app on quite different devices for identical tasks, such as
watching the same movies on both their smartphones and TV.
However, the significant differences in screen size, aspect ratio, and
interaction styles make it challenging to adapt Graphical User Interfaces
(GUIs) across these devices.
Although there are millions of apps available on Google Play, only a few
thousand are designed to support smart TV displays.
Existing techniques to map a mobile app GUI to a TV either adopt a responsive
design, which struggles to bridge the substantial gap between phone and TV or
use mirror apps for improved video display, which requires hardware support and
extra engineering efforts.
Instead of developing another app for supporting TVs, we propose a
semi-automated approach to generate corresponding adaptive TV GUIs, given the
phone GUIs as the input.
Based on our empirical study of GUI pairs for TV and phone in existing apps,
we synthesize a list of rules for grouping and classifying phone GUIs,
converting them to TV GUIs, and generating dynamic TV layouts and source code
for the TV display.
Our tool is not only beneficial to developers but also to GUI designers, who
can further customize the generated GUIs for their TV app development.
An evaluation and user study demonstrate the accuracy of our generated GUIs
and the usefulness of our tool.Comment: 30 pages, 15 figure
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