4,683 research outputs found

    Linear Expected Complexity for Directional and Multiplicative Voronoi Diagrams

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    While the standard unweighted Voronoi diagram in the plane has linear worst-case complexity, many of its natural generalizations do not. This paper considers two such previously studied generalizations, namely multiplicative and semi Voronoi diagrams. These diagrams both have quadratic worst-case complexity, though here we show that their expected complexity is linear for certain natural randomized inputs. Specifically, we argue that the expected complexity is linear for: (1) semi Voronoi diagrams when the visible direction is randomly sampled, and (2) for multiplicative diagrams when either weights are sampled from a constant-sized set, or the more challenging case when weights are arbitrary but locations are sampled from a square

    Farthest-Polygon Voronoi Diagrams

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    Given a family of k disjoint connected polygonal sites in general position and of total complexity n, we consider the farthest-site Voronoi diagram of these sites, where the distance to a site is the distance to a closest point on it. We show that the complexity of this diagram is O(n), and give an O(n log^3 n) time algorithm to compute it. We also prove a number of structural properties of this diagram. In particular, a Voronoi region may consist of k-1 connected components, but if one component is bounded, then it is equal to the entire region

    A numerical algorithm for L2L_2 semi-discrete optimal transport in 3D

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    This paper introduces a numerical algorithm to compute the L2L_2 optimal transport map between two measures μ\mu and ν\nu, where μ\mu derives from a density ρ\rho defined as a piecewise linear function (supported by a tetrahedral mesh), and where ν\nu is a sum of Dirac masses. I first give an elementary presentation of some known results on optimal transport and then observe a relation with another problem (optimal sampling). This relation gives simple arguments to study the objective functions that characterize both problems. I then propose a practical algorithm to compute the optimal transport map between a piecewise linear density and a sum of Dirac masses in 3D. In this semi-discrete setting, Aurenhammer et.al [\emph{8th Symposium on Computational Geometry conf. proc.}, ACM (1992)] showed that the optimal transport map is determined by the weights of a power diagram. The optimal weights are computed by minimizing a convex objective function with a quasi-Newton method. To evaluate the value and gradient of this objective function, I propose an efficient and robust algorithm, that computes at each iteration the intersection between a power diagram and the tetrahedral mesh that defines the measure μ\mu. The numerical algorithm is experimented and evaluated on several datasets, with up to hundred thousands tetrahedra and one million Dirac masses.Comment: 23 pages, 14 figure

    Discretization of the 3D Monge-Ampere operator, between Wide Stencils and Power Diagrams

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    We introduce a monotone (degenerate elliptic) discretization of the Monge-Ampere operator, on domains discretized on cartesian grids. The scheme is consistent provided the solution hessian condition number is uniformly bounded. Our approach enjoys the simplicity of the Wide Stencil method, but significantly improves its accuracy using ideas from discretizations of optimal transport based on power diagrams. We establish the global convergence of a damped Newton solver for the discrete system of equations. Numerical experiments, in three dimensions, illustrate the scheme efficiency
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