19,168 research outputs found
Reactive concurrent programming revisited
In this note we revisit the so-called reactive programming style, which
evolves from the synchronous programming model of the Esterel language by
weakening the assumption that the absence of an event can be detected
instantaneously. We review some research directions that have been explored
since the emergence of the reactive model ten years ago. We shall also outline
some questions that remain to be investigated
The Measurement Calculus
Measurement-based quantum computation has emerged from the physics community
as a new approach to quantum computation where the notion of measurement is the
main driving force of computation. This is in contrast with the more
traditional circuit model which is based on unitary operations. Among
measurement-based quantum computation methods, the recently introduced one-way
quantum computer stands out as fundamental.
We develop a rigorous mathematical model underlying the one-way quantum
computer and present a concrete syntax and operational semantics for programs,
which we call patterns, and an algebra of these patterns derived from a
denotational semantics. More importantly, we present a calculus for reasoning
locally and compositionally about these patterns.
We present a rewrite theory and prove a general standardization theorem which
allows all patterns to be put in a semantically equivalent standard form.
Standardization has far-reaching consequences: a new physical architecture
based on performing all the entanglement in the beginning, parallelization by
exposing the dependency structure of measurements and expressiveness theorems.
Furthermore we formalize several other measurement-based models:
Teleportation, Phase and Pauli models and present compositional embeddings of
them into and from the one-way model. This allows us to transfer all the theory
we develop for the one-way model to these models. This shows that the framework
we have developed has a general impact on measurement-based computation and is
not just particular to the one-way quantum computer.Comment: 46 pages, 2 figures, Replacement of quant-ph/0412135v1, the new
version also include formalization of several other measurement-based models:
Teleportation, Phase and Pauli models and present compositional embeddings of
them into and from the one-way model. To appear in Journal of AC
Towards Efficient Abstractions for Concurrent Consensus
Consensus is an often occurring problem in concurrent and distributed
programming. We present a programming language with simple semantics and
build-in support for consensus in the form of communicating transactions. We
motivate the need for such a construct with a characteristic example of
generalized consensus which can be naturally encoded in our language. We then
focus on the challenges in achieving an implementation that can efficiently run
such programs. We setup an architecture to evaluate different implementation
alternatives and use it to experimentally evaluate runtime heuristics. This is
the basis for a research project on realistic programming language support for
consensus.Comment: 15 pages, 5 figures, symposium: TFP 201
Inductive Definition and Domain Theoretic Properties of Fully Abstract
A construction of fully abstract typed models for PCF and PCF^+ (i.e., PCF +
"parallel conditional function"), respectively, is presented. It is based on
general notions of sequential computational strategies and wittingly consistent
non-deterministic strategies introduced by the author in the seventies.
Although these notions of strategies are old, the definition of the fully
abstract models is new, in that it is given level-by-level in the finite type
hierarchy. To prove full abstraction and non-dcpo domain theoretic properties
of these models, a theory of computational strategies is developed. This is
also an alternative and, in a sense, an analogue to the later game strategy
semantics approaches of Abramsky, Jagadeesan, and Malacaria; Hyland and Ong;
and Nickau. In both cases of PCF and PCF^+ there are definable universal
(surjective) functionals from numerical functions to any given type,
respectively, which also makes each of these models unique up to isomorphism.
Although such models are non-omega-complete and therefore not continuous in the
traditional terminology, they are also proved to be sequentially complete (a
weakened form of omega-completeness), "naturally" continuous (with respect to
existing directed "pointwise", or "natural" lubs) and also "naturally"
omega-algebraic and "naturally" bounded complete -- appropriate generalisation
of the ordinary notions of domain theory to the case of non-dcpos.Comment: 50 page
Sequentiality vs. Concurrency in Games and Logic
Connections between the sequentiality/concurrency distinction and the
semantics of proofs are investigated, with particular reference to games and
Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc
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A general theory of action languages
We present a general theory of action-based languages as a paradigm, for the description, of those computational
systems which include elements of concurrency and networking, and extend this approach
to describe dist.ributed systems and also t,o describe the interaction of a system, with an environment.
As part of this approach we introduce the Action Language as a common model for the class of nondeterministic
concurrent programming languages and define its intensional and interaction semantics
in terrors of continuous transformation of environment behavior. This semantics i.s specialized for
programs with stores, and extended to describe distributed computations
Refinement for Probabilistic Systems with Nondeterminism
Before we combine actions and probabilities two very obvious questions should
be asked. Firstly, what does "the probability of an action" mean? Secondly, how
does probability interact with nondeterminism? Neither question has a single
universally agreed upon answer but by considering these questions at the outset
we build a novel and hopefully intuitive probabilistic event-based formalism.
In previous work we have characterised refinement via the notion of testing.
Basically, if one system passes all the tests that another system passes (and
maybe more) we say the first system is a refinement of the second. This is, in
our view, an important way of characterising refinement, via the question "what
sort of refinement should I be using?"
We use testing in this paper as the basis for our refinement. We develop
tests for probabilistic systems by analogy with the tests developed for
non-probabilistic systems. We make sure that our probabilistic tests, when
performed on non-probabilistic automata, give us refinement relations which
agree with for those non-probabilistic automata. We formalise this property as
a vertical refinement.Comment: In Proceedings Refine 2011, arXiv:1106.348
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