10,463 research outputs found
The scene superiority effect: object recognition in the context of natural scenes
Four experiments investigate the effect of background scene semantics on object recognition. Although past research has found that semantically consistent scene backgrounds can facilitate recognition of a target object, these claims have been challenged as the result of post-perceptual response bias rather than the perceptual processes of object recognition itself. The current study takes advantage of a paradigm from linguistic processing known as the Word Superiority Effect. Humans can better discriminate letters (e.g., D vs. K) in the context of a word (WORD vs. WORK) than in a non-word context (e.g., WROD vs. WROK) even when the context is non-predictive of the target identity. We apply this paradigm to objects in natural scenes, having subjects discriminate between objects in the context of scenes. Because the target objects were equally semantically consistent with any given scene and could appear in either semantically consistent or inconsistent contexts with equal probability, response bias could not lead to an apparent improvement in object recognition. The current study found a benefit to object recognition from semantically consistent backgrounds, and the effect appeared to be modulated by awareness of background scene semantics
Symbol Emergence in Robotics: A Survey
Humans can learn the use of language through physical interaction with their
environment and semiotic communication with other people. It is very important
to obtain a computational understanding of how humans can form a symbol system
and obtain semiotic skills through their autonomous mental development.
Recently, many studies have been conducted on the construction of robotic
systems and machine-learning methods that can learn the use of language through
embodied multimodal interaction with their environment and other systems.
Understanding human social interactions and developing a robot that can
smoothly communicate with human users in the long term, requires an
understanding of the dynamics of symbol systems and is crucially important. The
embodied cognition and social interaction of participants gradually change a
symbol system in a constructive manner. In this paper, we introduce a field of
research called symbol emergence in robotics (SER). SER is a constructive
approach towards an emergent symbol system. The emergent symbol system is
socially self-organized through both semiotic communications and physical
interactions with autonomous cognitive developmental agents, i.e., humans and
developmental robots. Specifically, we describe some state-of-art research
topics concerning SER, e.g., multimodal categorization, word discovery, and a
double articulation analysis, that enable a robot to obtain words and their
embodied meanings from raw sensory--motor information, including visual
information, haptic information, auditory information, and acoustic speech
signals, in a totally unsupervised manner. Finally, we suggest future
directions of research in SER.Comment: submitted to Advanced Robotic
An extensible product structure model for product lifecycle management in the make-to-order environment
This paper presents a product structure model with a semantic representation technique that make the product structure extensible for developing product lifecycle management (PLM) systems that is flexible for make-to-order environment. In the make-to-order business context, each product could have a number of variants with slightly different constitutions to fulfill different customer requirements. All the variants of a family have common characteristics and each variant has its specific features. A master-variant pattern is proposed for building the product structure model to explicitly represent common characteristics and specific features of individual variants. The model is capable of enforcing the consistency of a family structure and its variant structure, supporting multiple product views, and facilitating the business processes. A semantic representation technique is developed that enables entity attributes to be defined and entities to be categorized in a neutral and semantic format. As a result, entity attributes and entity categorization can be redefined easily with its configurable capability for different requirements of the PLM systems. An XML-based language is developed for semantically representing entities and entity categories. A prototype as a proof-of-concept system is presented to illustrate the capability of the proposed extensible product structure model
A Discriminative Representation of Convolutional Features for Indoor Scene Recognition
Indoor scene recognition is a multi-faceted and challenging problem due to
the diverse intra-class variations and the confusing inter-class similarities.
This paper presents a novel approach which exploits rich mid-level
convolutional features to categorize indoor scenes. Traditionally used
convolutional features preserve the global spatial structure, which is a
desirable property for general object recognition. However, we argue that this
structuredness is not much helpful when we have large variations in scene
layouts, e.g., in indoor scenes. We propose to transform the structured
convolutional activations to another highly discriminative feature space. The
representation in the transformed space not only incorporates the
discriminative aspects of the target dataset, but it also encodes the features
in terms of the general object categories that are present in indoor scenes. To
this end, we introduce a new large-scale dataset of 1300 object categories
which are commonly present in indoor scenes. Our proposed approach achieves a
significant performance boost over previous state of the art approaches on five
major scene classification datasets
Semantic Modeling of Analytic-based Relationships with Direct Qualification
Successfully modeling state and analytics-based semantic relationships of
documents enhances representation, importance, relevancy, provenience, and
priority of the document. These attributes are the core elements that form the
machine-based knowledge representation for documents. However, modeling
document relationships that can change over time can be inelegant, limited,
complex or overly burdensome for semantic technologies. In this paper, we
present Direct Qualification (DQ), an approach for modeling any semantically
referenced document, concept, or named graph with results from associated
applied analytics. The proposed approach supplements the traditional
subject-object relationships by providing a third leg to the relationship; the
qualification of how and why the relationship exists. To illustrate, we show a
prototype of an event-based system with a realistic use case for applying DQ to
relevancy analytics of PageRank and Hyperlink-Induced Topic Search (HITS).Comment: Proceedings of the 2015 IEEE 9th International Conference on Semantic
Computing (IEEE ICSC 2015
What do we perceive in a glance of a real-world scene?
What do we see when we glance at a natural scene and how does it change as the glance becomes longer? We asked naive subjects to report in a free-form format what they saw when looking at briefly presented real-life photographs. Our subjects received no specific information as to the content of each stimulus. Thus, our paradigm differs from previous studies where subjects were cued before a picture was presented and/or were probed with multiple-choice questions. In the first stage, 90 novel grayscale photographs were foveally shown to a group of 22 native-English-speaking subjects. The presentation time was chosen at random from a set of seven possible times (from 27 to 500 ms). A perceptual mask followed each photograph immediately. After each presentation, subjects reported what they had just seen as completely and truthfully as possible. In the second stage, another group of naive individuals was instructed to score each of the descriptions produced by the subjects in the first stage. Individual scores were assigned to more than a hundred different attributes. We show that within a single glance, much object- and scene-level information is perceived by human subjects. The richness of our perception, though, seems asymmetrical. Subjects tend to have a propensity toward perceiving natural scenes as being outdoor rather than indoor. The reporting of sensory- or feature-level information of a scene (such as shading and shape) consistently precedes the reporting of the semantic-level information. But once subjects recognize more semantic-level components of a scene, there is little evidence suggesting any bias toward either scene-level or object-level recognition
Cognitive processes in categorical and associative priming: a diffusion model analysis
Cognitive processes and mechanisms underlying different forms of priming were investigated using a diffusion model approach. In a series of 6 experiments, effects of prime-target associations and of a semantic and affective categorical match of prime and target were analyzed for different tasks. Significant associative and categorical priming effects were found in standard analyses of response times (RTs) and error frequencies. Results of diffusion model analyses revealed that priming effects of associated primes were mapped on the drift rate parameter (v), while priming effects of a categorical match on a task-relevant dimension were mapped on the extradecisional parameters (t(0) and d). These results support a spreading activation account of associative priming and an explanation of categorical priming in terms of response competition. Implications for the interpretation of priming effects and the use of priming paradigms in cognitive psychology and social cognition are discussed
Proceedings of the Workshop Semantic Content Acquisition and Representation (SCAR) 2007
This is the proceedings of the Workshop on Semantic Content Acquisition and Representation, held in conjunction with NODALIDA 2007, on May 24 2007 in Tartu, Estonia.</p
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