5,954 research outputs found

    Multimedia content modeling and personalization

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    Multimedia information technology and the annotation of video

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    The state of the art in multimedia information technology has not progressed to the point where a single solution is available to meet all reasonable needs of documentalists and users of video archives. In general, we do not have an optimistic view of the usability of new technology in this domain, but digitization and digital power can be expected to cause a small revolution in the area of video archiving. The volume of data leads to two views of the future: on the pessimistic side, overload of data will cause lack of annotation capacity, and on the optimistic side, there will be enough data from which to learn selected concepts that can be deployed to support automatic annotation. At the threshold of this interesting era, we make an attempt to describe the state of the art in technology. We sample the progress in text, sound, and image processing, as well as in machine learning

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Knowledge-rich Image Gist Understanding Beyond Literal Meaning

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    We investigate the problem of understanding the message (gist) conveyed by images and their captions as found, for instance, on websites or news articles. To this end, we propose a methodology to capture the meaning of image-caption pairs on the basis of large amounts of machine-readable knowledge that has previously been shown to be highly effective for text understanding. Our method identifies the connotation of objects beyond their denotation: where most approaches to image understanding focus on the denotation of objects, i.e., their literal meaning, our work addresses the identification of connotations, i.e., iconic meanings of objects, to understand the message of images. We view image understanding as the task of representing an image-caption pair on the basis of a wide-coverage vocabulary of concepts such as the one provided by Wikipedia, and cast gist detection as a concept-ranking problem with image-caption pairs as queries. To enable a thorough investigation of the problem of gist understanding, we produce a gold standard of over 300 image-caption pairs and over 8,000 gist annotations covering a wide variety of topics at different levels of abstraction. We use this dataset to experimentally benchmark the contribution of signals from heterogeneous sources, namely image and text. The best result with a Mean Average Precision (MAP) of 0.69 indicate that by combining both dimensions we are able to better understand the meaning of our image-caption pairs than when using language or vision information alone. We test the robustness of our gist detection approach when receiving automatically generated input, i.e., using automatically generated image tags or generated captions, and prove the feasibility of an end-to-end automated process

    From media crossing to media mining

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    This paper reviews how the concept of Media Crossing has contributed to the advancement of the application domain of information access and explores directions for a future research agenda. These will include themes that could help to broaden the scope and to incorporate the concept of medium-crossing in a more general approach that not only uses combinations of medium-specific processing, but that also exploits more abstract medium-independent representations, partly based on the foundational work on statistical language models for information retrieval. Three examples of successful applications of media crossing will be presented, with a focus on the aspects that could be considered a first step towards a generalized form of media mining

    Towards a Framework for Capturing and Distributing Rich Interactive Human Digital Memories

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    The area of human digital memories has placed considerable focus on documenting the things we do, the places we visit and the thoughts we think. Rather than sharing important events face–to–face, i.e. by watching home videos together or looking through photo albums, people tend to share their memories with each other through emails or text messages, or by posting them online. The difficulty is that the vast amounts of data we collect are often difficult to access and less meaningful to us over time. The challenge is to structure human digital memories in a way that can be easily distributed and recollected at different time periods in our lives. More specifically, the collection and organisation of memory-related information (images, video, physiological data and so on) needs to occur using ubiquitous ad hoc services, prevalent within the environments we occupy. This is likely to happen without us necessarily being aware that memories are being created. This will remove the need to manage the growing number of information sources that require conventional tools to achieve this, for example, a camera to take stills and video. This paper posits a new and novel idea that builds on the nomadic nature of people, ubiquitous computing, context awareness, physiological computing, semantic annotation and ad hoc networking that will allow rich interactive digital memories to be created amongst individuals and their environments that are unobtrusive to individuals

    SocialSensor: sensing user generated input for improved media discovery and experience

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    SocialSensor will develop a new framework for enabling real-time multimedia indexing and search in the Social Web. The project moves beyond conventional text-based indexing and retrieval models by mining and aggregating user inputs and content over multiple social networking sites. Social Indexing will incorporate information about the structure and activity of the users‟ social network directly into the multimedia analysis and search process. Furthermore, it will enhance the multimedia consumption experience by developing novel user-centric media visualization and browsing paradigms. For example, SocialSensor will analyse the dynamic and massive user contributions in order to extract unbiased trending topics and events and will use social connections for improved recommendations. To achieve its objectives, SocialSensor introduces the concept of Dynamic Social COntainers (DySCOs), a new layer of online multimedia content organisation with particular emphasis on the real-time, social and contextual nature of content and information consumption. Through the proposed DySCOs-centered media search, SocialSensor will integrate social content mining, search and intelligent presentation in a personalized, context and network-aware way, based on aggregation and indexing of both UGC and multimedia Web content

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges
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