64 research outputs found

    Handbuch Zeitschriftenforschung

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    Wie werden Gesellschaften in Zeitschriften betrachtet und welche Übersetzungsleistungen bieten jene in unterschiedlichen gesellschaftlichen Kontexten? Um diesen Fragen nachzugehen, analysieren die Beiträger*innen des Bandes das Zusammenspiel von Textgestaltung, Design, Inhalten, Infrastrukturen und Zielgruppen von Zeitschriften. Sie erweitern den Blick im Rahmen einer differenzierungstheoretischen Forschungsagenda und betrachten Zeitschriften als materialisierte Zeichensysteme und kommunikative Artefakte innerhalb der materiellen Kultur der Gesellschaft

    Optimization of survey procedures and application of integrated digital tools for seismic risk mitigation of cultural heritage: The Emilia-Romagna damaged theatres.

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    Starting from current procedures, standards and tools for seismic damage survey, the research presents an integrated workflow for seismic damage documentation and survey applied to historic theatres in the Emilia-Romagna region damaged by the 2012 earthquake. The 2012 earthquake highlighted the fragility of the cultural heritage and underscored the lack of proactive conservation and management of historic assets. The research starts by analysing Agenzia Regionale per la Ricostruzione della Regione Emilia-Romagna- ARRER’s requests, which had found criticalities in applying the current Mic (Ministero della Cultura) procedures for the damage survey of complex types: the A-DC form for churches and the B-DP form for buildings. Using the two types of forms highlighted the lack of ad hoc tools for complex architectural styles such as castles, cemeteries and theatres, resulting in the loss of quantitative and qualitative information necessary for knowledge, conservation and thus management of the reconstruction process. As a result of these considerations, national and international standards of integrated documentation, existing digital databases for cataloguing and classification of cultural property, and seismic risk management were studied to develop a workflow of integrated procedures for seismic damage survey on the specific assigned case study: Regional Historic Theaters affected by the 2012 earthquake. The research used the holistic and interdisciplinary approach of integrated documentation to develop the integrated procedural workflow to enhance and optimise seismic damage detection operations in the case study. In providing a workflow of integrated procedures for the prevention and mitigation of hazards related to potential states of emergency, both natural and anthropic, the research follows an “extensive” methodological approach to test the survey outside the Emilia crater. The methodological framework led to the critical-comparative analysis, divided into two levels: the first involved studying critical issues in the B-DP form, mainly used in the 2012 theatre survey. The second level covered the techniques - laser scanning, digital photogrammetry - and integrated survey methodologies applied during the in-depth investigations for repair and restoration work. The critical-comparative analysis and morpho-typological study led to the development of an integrated procedural flow to survey damage in historic theatres. It is aimed at systematising and optimising the stages of damage documentation. The workflow consists of three information levels: L1. Screening level for the visual survey; L2 survey level defines the 3D acquisition steps for the geometric-dimensional study by theatres. The BIM L3 Plus level guides implementing the level of knowledge of parametric HBIM models for documentation, management and monitoring of historic theatres

    Mytholudics:understanding games as/through myth

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    This dissertation outlines a mythological framework for understanding how games produce meaning. I first theorise mythology as it applies to games and play. This is expressed through a cycle showing how mythology is embedded in the production of games and how it impacts the interpretation of games. This is then operationalised as a method for the analysis of games. I call my theorisation and analytical approach mytholudics. I then apply mytholudics in ten analyses of individual games or game series, split into two lenses: heroism and monstrosity. Finally, I reflect on these analyses and on mytholudics as an approach.Mythology here is understood through two perspectives: Roland Barthes’ theory outlined in Mythologies (1972/2009) and Frog’s (2015, 2021a) understanding of mythology in cultural practice and discourse from a folklore studies perspective. The Barthesian approach establishes myth as a mode of expression rather than as an object. This has naturalisation as a key feature. Otherwise-arbitrary relations between things are made to seem natural. Frog’s mythic discourse approach understands mythology as “constituted of signs that are emotionally invested by people within a society as models for knowing the world” (2021a, p. 161). Mythic discourse analysis focuses on the comparison of mythic discourses over time and across cultures.Barthes and Frog broadly share an understanding of mythology as a particular way of communicating an understanding of the world through discourse. Mythology is then not limited to any genre, medium or cultural context. It can include phenomena as diverse as systems, rules, customs, rituals, stories, characters, events, social roles and so on. What is important is how these elements relate to one another. Games consist of the same diverse elements arranged in comparable configurations, and so this perspective highlights the otherwise hidden parallels between mythology and games.I argue for analysing games as and through myth. Games as myth means viewing the game as an organising structure that works analogously to mythology. Elements are constructed and put into relation with one another within a gameworld, which the player then plays in and interprets. Games through myth means seeing games as embedded within cultural contexts. The cultural context of development affects the mythologies that can be seen to influence the construction of the game, while the cultural context of the player affects how they relate to the game and the mythologies channelled through it.A mytholudic approach helps us to understand how games make meaning because it focuses on the naturalised and hidden premises that go into the construction of games as organising structures. By analysing the underpinnings of those organising structures, we can outline the model for understanding the world that is virtually instantiated and how they are influenced by, influence and relate to models for understanding the world—mythologies—in the real world

    Handbuch Zeitschriftenforschung

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    Wie werden Gesellschaften in Zeitschriften betrachtet und welche Übersetzungsleistungen bieten jene in unterschiedlichen gesellschaftlichen Kontexten? Um diesen Fragen nachzugehen, analysieren die Beiträger*innen des Bandes das Zusammenspiel von Textgestaltung, Design, Inhalten, Infrastrukturen und Zielgruppen von Zeitschriften. Sie erweitern den Blick im Rahmen einer differenzierungstheoretischen Forschungsagenda und betrachten Zeitschriften als materialisierte Zeichensysteme und kommunikative Artefakte innerhalb der materiellen Kultur der Gesellschaft

    A Survey on User Interaction with Linked Data

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    Since the beginning of the Semantic Web and the coining of the term Linked Data in 2006, more than one thousand datasets with over sixteen thousand links have been published to the Linked Open Data Cloud. This rising interest is fuelled by the benefits that semantically annotated and machine-readable information can have in many systems. Alongside this growth we also observe a rise in humans creating and consuming Linked Data, and the opportunity to study and develop guidelines for tackling the new user interaction problems that arise with it. To gather information on the current solutions for modelling user interaction for these applications, we conducted a study surveying the interaction techniques provided in the state of the art of Linked Data tools and applications developed for users with no experience with Semantic Web technologies. The 18 tools reviewed are described and compared according to the interaction features provided, techniques used for visualising one instance and a set of instances, search solutions implemented, and the evaluation methods used to evaluate the proposed interaction solutions. From this review, we can conclude that researchers have started to deviate from more traditional visualisation techniques, like graph visualisations, when developing for lay users. This shows a current effort in developing Semantic Web tools to be used by lay users and motivates the documentation and formalisation of the solutions encountered in the studied tools. Copyright (c) 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)

    Literary Translation, Reception, and Transfer

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    The three concepts mentioned in the title of this book refer to different forms of contact between two or more literary phenomena. Transfer, reception, and translation studies all imply the ‘travelling’ and the imitation or adaptation of entire texts, genres, forms or contents. The volume includes 38 essays dedicated to research in this area that have previously been read at the ICLA conference 2016 in Vienna

    Neolithic land-use in the Dutch wetlands: estimating the land-use implications of resource exploitation strategies in the Middle Swifterbant Culture (4600-3900 BCE)

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    The Dutch wetlands witness the gradual adoption of Neolithic novelties by foraging societies during the Swifterbant period. Recent analyses provide new insights into the subsistence palette of Middle Swifterbant societies. Small-scale livestock herding and cultivation are in evidence at this time, but their importance if unclear. Within the framework of PAGES Land-use at 6000BP project, we aim to translate the information on resource exploitation into information on land-use that can be incorporated into global climate modelling efforts, with attention for the importance of agriculture. A reconstruction of patterns of resource exploitation and their land-use dimensions is complicated by methodological issues in comparing the results of varied recent investigations. Analyses of organic residues in ceramics have attested to the cooking of aquatic foods, ruminant meat, porcine meat, as well as rare cases of dairy. In terms of vegetative matter, some ceramics exclusively yielded evidence of wild plants, while others preserve cereal remains. Elevated δ15N values of human were interpreted as demonstrating an important aquatic component of the diet well into the 4th millennium BC. Yet recent assays on livestock remains suggest grazing on salt marshes partly accounts for the human values. Finally, renewed archaeozoological investigations have shown the early presence of domestic animals to be more limited than previously thought. We discuss the relative importance of exploited resources to produce a best-fit interpretation of changing patterns of land-use during the Middle Swifterbant phase. Our review combines recent archaeological data with wider data on anthropogenic influence on the landscape. Combining the results of plant macroremains, information from pollen cores about vegetation development, the structure of faunal assemblages, and finds of arable fields and dairy residue, we suggest the most parsimonious interpretation is one of a limited land-use footprint of cultivation and livestock keeping in Dutch wetlands between 4600 and 3900 BCE.NWOVidi 276-60-004Human Origin

    Taphonomy, environment or human plant exploitation strategies?: Deciphering changes in Pleistocene-Holocene plant representation at Umhlatuzana rockshelter, South Africa

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    The period between ~40 and 20 ka BP encompassing the Middle Stone Age (MSA) and Later Stone Age (LSA) transition has long been of interest because of the associated technological change. Understanding this transition in southern Africa is complicated by the paucity of archaeological sites that span this period. With its occupation sequence spanning the last ~70,000 years, Umhlatuzana Rock Shelter is one of the few sites that record this transition. Umhlatuzana thus offers a great opportunity to study past environmental dynamics from the Late Pleistocene (MIS 4) to the Late Holocene, and past human subsistence strategies, their social organisation, technological and symbolic innovations. Although organic preservation is poor (bones, seeds, and charcoal) at the site, silica phytoliths preserve generally well throughout the sequence. These microscopic silica particles can identify different plant types that are no longer visible at the site because of decomposition or burning to a reliable taxonomical level. Thus, to trace site occupation, plant resource use, and in turn reconstruct past vegetation, we applied phytolith analyses to sediment samples of the newly excavated Umhlatuzana sequence. We present results of the phytolith assemblage variability to determine change in plant use from the Pleistocene to the Holocene and discuss them in relation to taphonomical processes and human plant gathering strategies and activities. This study ultimately seeks to provide a palaeoenvironmental context for modes of occupation and will shed light on past human-environmental interactions in eastern South Africa.NWOVidi 276-60-004Human Origin

    Qualität in der Inhaltserschließung

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    This edited volume deals with issues relating to the quality of subject cataloging in the digital age, where heterogenous articles from different processes meet, and attempts to define important quality standards. Topics range from metadata and the cataloging policies of the German National Library, the GND, and the head offices of the German library association, to the presentation of a range of different projects, such as QURATOR and SoNAR
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