854 research outputs found

    Bringing machine learning and compositional semantics together

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    Abstract Computational semantics has long been seen as a field divided between logical and statistical approaches, but this divide is rapidly eroding, with the development of statistical models that learn compositional semantic theories from corpora and databases. This paper presents a simple discriminative learning framework for defining such models and relating them to logical theories. Within this framework, we discuss the task of learning to map utterances to logical forms (semantic parsing) and the task of learning from denotations with logical forms as latent variables. We also consider models that use distributed (e.g., vector) representations rather than logical ones, showing that these can be seen as part of the same overall framework for understanding meaning and structural complexity

    Interactive Technologies for the Public Sphere Toward a Theory of Critical Creative Technology

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    Digital media cultural practices continue to address the social, cultural and aesthetic contexts of the global information economy, perhaps better called ecology, by inventing new methods and genres that encourage interactive engagement, collaboration, exploration and learning. The theoretical framework for creative critical technology evolved from the confluence of the arts, human computer interaction, and critical theories of technology. Molding this nascent theoretical framework from these seemingly disparate disciplines was a reflexive process where the influence of each component on each other spiraled into the theory and practice as illustrated through the Constructed Narratives project. Research that evolves from an arts perspective encourages experimental processes of making as a method for defining research principles. The traditional reductionist approach to research requires that all confounding variables are eliminated or silenced using methods of statistics. However, that noise in the data, those confounding variables provide the rich context, media, and processes by which creative practices thrive. As research in the arts gains recognition for its contributions of new knowledge, the traditional reductive practice in search of general principles will be respectfully joined by methodologies for defining living principles that celebrate and build from the confounding variables, the data noise. The movement to develop research methodologies from the noisy edges of human interaction have been explored in the research and practices of ludic design and ambiguity (Gaver, 2003); affective gap (Sengers et al., 2005b; 2006); embodied interaction (Dourish, 2001); the felt life (McCarthy & Wright, 2004); and reflective HCI (Dourish, et al., 2004). The theory of critical creative technology examines the relationships between critical theories of technology, society and aesthetics, information technologies and contemporary practices in interaction design and creative digital media. The theory of critical creative technology is aligned with theories and practices in social navigation (Dourish, 1999) and community-based interactive systems (Stathis, 1999) in the development of smart appliances and network systems that support people in engaging in social activities, promoting communication and enhancing the potential for learning in a community-based environment. The theory of critical creative technology amends these community-based and collaborative design theories by emphasizing methods to facilitate face-to-face dialogical interaction when the exchange of ideas, observations, dreams, concerns, and celebrations may be silenced by societal norms about how to engage others in public spaces. The Constructed Narratives project is an experiment in the design of a critical creative technology that emphasizes the collaborative construction of new knowledge about one's lived world through computer-supported collaborative play (CSCP). To construct is to creatively invent one's world by engaging in creative decision-making, problem solving and acts of negotiation. The metaphor of construction is used to demonstrate how a simple artefact - a building block - can provide an interactive platform to support discourse between collaborating participants. The technical goal for this project was the development of a software and hardware platform for the design of critical creative technology applications that can process a dynamic flow of logistical and profile data from multiple users to be used in applications that facilitate dialogue between people in a real-time playful interactive experience

    Representing information using parametric visual effects on groupware avatars

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    Parametric visual effects such as texture generation and shape grammars can be controlled to produce visually perceptible variation. This variation can be rendered on avatars in groupware systems in real time to represent user information in online environments. This type of extra information has been shown to enrich recognition and characterization, but has previously been limited to iconic representations. Modern, highly graphical virtual worlds require more naturalistic and stylistically consistent techniques to represent information. A number of different parametric texture generation techniques are considered and a set of texture characteristics are developed. The variations of these texture characteristics are examined in a study to determine how well users can recognize the visual changes in each. Another study is done to determine how much screen space is required for users to recognize these visual changes in a subset of these texture characteristics. Additionally, an example shape generation system is developed as an example of how shape grammars and L-systems can be used to represent information using a space ship metaphor. These different parametric visual effects are implemented in an example prototype system using space ships. This prototype is a complete functioning groupware application developed in XNA that utilizes many parametric texture and shape effects

    The 5th Conference of PhD Students in Computer Science

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    Applied and Computational Linguistics

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    Розглядається сучасний стан прикладної та комп’ютерної лінгвістики, проаналізовано лінгвістичні теорії 20-го – початку 21-го століть під кутом розмежування різних аспектів мови з метою формалізованого опису у електронних лінгвістичних ресурсах. Запропоновано критичний огляд таких актуальних проблем прикладної (комп’ютерної) лінгвістики як укладання комп’ютерних лексиконів та електронних текстових корпусів, автоматична обробка природної мови, автоматичний синтез та розпізнавання мовлення, машинний переклад, створення інтелектуальних роботів, здатних сприймати інформацію природною мовою. Для студентів та аспірантів гуманітарного профілю, науково-педагогічних працівників вищих навчальних закладів України

    Semantic Indexing via Knowledge Organization Systems: Applying the CIDOC-CRM to Archaeological Grey Literature

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    The volume of archaeological reports being produced since the introduction of PG161 has significantly increased, as a result of the increased volume of archaeological investigations conducted by academic and commercial archaeology. It is highly desirable to be able to search effectively within and across such reports in order to find information that promotes quality research. A potential dissemination of information via semantic technologies offers the opportunity to improve archaeological practice, not only by enabling access to information but also by changing how information is structured and the way research is conducted. This thesis presents a method for automatic semantic indexing of archaeological greyliterature reports using rule-based Information Extraction techniques in combination with domain-specific ontological and terminological resources. This semantic annotation of contextual abstractions from archaeological grey-literature is driven by Natural Language Processing (NLP) techniques which are used to identify “rich” meaningful pieces of text, thus overcoming barriers in document indexing and retrieval imposed by the use of natural language. The semantic annotation system (OPTIMA) performs the NLP tasks of Named Entity Recognition, Relation Extraction, Negation Detection and Word Sense disambiguation using hand-crafted rules and terminological resources for associating contextual abstractions with classes of the ISO Standard (ISO 21127:2006) CIDOC Conceptual Reference Model (CRM) for cultural heritage and its archaeological extension, CRM-EH, together with concepts from English Heritage thesauri and glossaries. The results demonstrate that the techniques can deliver semantic annotations of archaeological grey literature documents with respect to the domain conceptual models. Such semantic annotations have proven capable of supporting semantic query, document study and cross-searching via web based applications. The research outcomes have provided semantic annotations for the Semantic Technologies for Archaeological Resources (STAR) project, which explored the potential of semantic technologies in the integration of archaeological digital resources. The thesis represents the first discussion on the employment of CIDOC CRM and CRM-EH in semantic annotation of grey-literature documents using rule-based Information Extraction techniques driven by a supplementary exploitation of domain-specific ontological and terminological resources. It is anticipated that the methods can be generalised in the future to the broader field of Digital Humanities

    Exocentric Noun Phrases in English

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    The term ‘exocentric noun phrase’ (ENP) refers to a noun phrase without a head noun. The category of ENPs contains a range of nominal constructions including phrasal ones (e.g. the rich, the dead, whose head nouns denoting human references are missing) and clausal ones (e.g. I’ll eat what you give me, in which there seems to be a missing nominal antecedent). Although these constructions have been studied before, there has been very little comprehensive research on ENPs as a category. This thesis has two aims to accomplish: first, it fully examines ENPs with the support of contemporary and historical corpus data; secondly, based on this direct syntactic examination of ENPs, it critically evaluates the possibility of a unified theory. The first aim is addressed in Chapters 3 to 8, in which I conduct systematic reviews of four representative kinds of ENPs in English, i.e. Generic Constructions (ENPs with a pattern of ‘determinative + adjective’ such as the rich or the sublime), referential metonymy (e.g. Shakespeare is on the bookshelf, where Shakespeare refers to his works), compound pronouns (indefinite pronouns with compounding morphology such as someone or anything) and free relatives (relative clauses without explicit antecedents, e.g. She is who I refer to). Syntactic explanations are proposed for each of these ENPs. The second aim is addressed in Chapter 9, based on the proposals of the previous chapters. I argue, contra Huddleston & Pullum et al. (2002) and Payne et al. (2007), that there cannot be a unified solution for all ENPs, including their ‘fusion of functions’ theory (FFT): although ENPs share a superficially similar syntactic structure characterised by the lack of head nouns, the forms of the missing head nouns and the mechanisms underlying the absence of these head nouns vary (historical ellipsis, compounding, conjunction of clauses, etc.). As a result, each kind of ENP needs an individual, more specific account that takes into consideration its own syntactic behaviour and historical development

    Chomskyan (R)evolutions

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    It is not unusual for contemporary linguists to claim that “Modern Linguistics began in 1957” (with the publication of Noam Chomsky’s Syntactic Structures). Some of the essays in Chomskyan (R)evolutions examine the sources, the nature and the extent of the theoretical changes Chomsky introduced in the 1950s. Other contributions explore the key concepts and disciplinary alliances that have evolved considerably over the past sixty years, such as the meanings given for “Universal Grammar”, the relationship of Chomskyan linguistics to other disciplines (Cognitive Science, Psychology, Evolutionary Biology), and the interactions between mainstream Chomskyan linguistics and other linguistic theories active in the late 20th century: Functionalism, Generative Semantics and Relational Grammar. The broad understanding of the recent history of linguistics points the way towards new directions and methods that linguistics can pursue in the future
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