590 research outputs found

    Prototyping a Conversational Agent for AI-Supported Ideation in Organizational Creativity Processes

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    In this study, we present design guidelines (DGs) for the development and improvement of a virtual collaborator (VC) for Design Thinking (DT). Based on interviews in an ex ante study, we designed a first prototype of a VC. From an ex post evaluation using focus group discussions, we derive strengths, weaknesses, opportunities and threats of the VC. Strengths of the VC are good structure, giving inspiration as well as pace and accuracy. Opportunities are to set level of detail, give a more humane representation, and linking search with other DT phases. Weaknesses are not always suitable content and the VC being rather suitable for research phases as well as one-sided communication and no empathy. Threats are questionable search parameters and too narrow focus of search. We then derived DGs for further improvement of the VC, addressing the weaknesses, threats and ideas from participants

    DREQUS: an approach for the Discovery of REQuirements Using Scenarios

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    ABSTRACT: Requirements engineering is recognized as a complex cognitive problem-solving process that takes place in an unstructured and poorly-understood problem context. Requirements elicitation is the activity generally regarded as the most crucial step in the requirements engineering process. The term “elicitation” is preferred to “capture”, to avoid the suggestion that requirements are out there to be collected. Information gathered during requirements elicitation often has to be interpreted, analyzed, modeled, and validated before the requirements engineer can feel confident that a complete set of requirements of a system have been obtained. Requirements elicitation comprises the set of activities that enable discovering, understanding, and documenting the goals and motives for building a proposed software system. It also involves identifying the requirements that the resulting system must satisfy in to achieve these goals. The requirements to be elicited may range from modifications to well-understood problems and systems (i.e. software upgrades), to hazy understandings of new problems being automated, to relatively unconstrained requirements that are open to innovation (e.g. mass-market software). Requirements elicitation remains problematic; missing or mistaken requirements still delay projects and cause cost overruns. No firm definition has matured for requirements elicitation in comparison to other areas of requirements engineering. This research is aimed to improve the results of the requirements elicitation process directly impacting the quality of the software products derived from them

    Evaluating Digital Creativity Support for Children: A Systematic Literature Review

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    Creativity, the process of creating something new and valuable, benefits children by improving their skills and development, encouraging interaction and engagement, and enabling the generation and expression of novel ideas. In recent years, interactive digital tools have emerged to support the user’s creativity in the open-ended creation of new artifacts. However, the question of evaluating the creativity happening in the interplay between children, digital tools, and products is still open. This systematic literature review investigated the evaluations of digital creativity support tools for children and identified 81 peer-reviewed relevant articles from the last 10 years. This research contributes to practitioners and researchers by providing an overview of the evaluations in a framework based on 10 factors (value, novelty, fluency, enjoyment, user feeling, collaboration, expressiveness, immersion, flexibility, and interaction), nine product areas, three approaches, and five methods. The review demonstrated that the evaluations differ widely, and the area lacks a standard evaluation framework. We propose the dimensions of our analysis as an initial framework for situating the evaluation of digital creativity support tools for children that the child–computer interaction community can further refine
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