2,968 research outputs found

    Stylistic scene enhancement GAN: Mixed stylistic enhancement generation for 3D indoor scenes

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    In this paper, we present stylistic scene enhancement GAN, SSE-GAN, a conditional Wasserstein GAN-based approach to automatic generation of mixed stylistic enhancements for 3D indoor scenes. An enhancement indicates factors that can influence the style of an indoor scene such as furniture colors and occurrence of small objects. To facilitate network training, we propose a novel enhancement feature encoding method, which represents an enhancement by a multi-one-hot vector, and effectively accommodates different enhancement factors. A Gumbel-Softmax module is introduced in the generator network to enable the generation of high fidelity enhancement features that can better confuse the discriminator. Experiments show that our approach is superior to the other baseline methods and successfully models the relationship between the style distribution and scene enhancements. Thus, although only trained with a dataset of room images in single styles, the trained generator can generate mixed stylistic enhancements by specifying multiple styles as the condition. Our approach is the first to apply a Gumbel-Softmax module in conditional Wasserstein GANs, as well as the first to explore the application of GAN-based models in the scene enhancement field

    Recent Advances in Multi-modal 3D Scene Understanding: A Comprehensive Survey and Evaluation

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    Multi-modal 3D scene understanding has gained considerable attention due to its wide applications in many areas, such as autonomous driving and human-computer interaction. Compared to conventional single-modal 3D understanding, introducing an additional modality not only elevates the richness and precision of scene interpretation but also ensures a more robust and resilient understanding. This becomes especially crucial in varied and challenging environments where solely relying on 3D data might be inadequate. While there has been a surge in the development of multi-modal 3D methods over past three years, especially those integrating multi-camera images (3D+2D) and textual descriptions (3D+language), a comprehensive and in-depth review is notably absent. In this article, we present a systematic survey of recent progress to bridge this gap. We begin by briefly introducing a background that formally defines various 3D multi-modal tasks and summarizes their inherent challenges. After that, we present a novel taxonomy that delivers a thorough categorization of existing methods according to modalities and tasks, exploring their respective strengths and limitations. Furthermore, comparative results of recent approaches on several benchmark datasets, together with insightful analysis, are offered. Finally, we discuss the unresolved issues and provide several potential avenues for future research

    Deep Bilateral Learning for Real-Time Image Enhancement

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    Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network architecture inspired by bilateral grid processing and local affine color transforms. Using pairs of input/output images, we train a convolutional neural network to predict the coefficients of a locally-affine model in bilateral space. Our architecture learns to make local, global, and content-dependent decisions to approximate the desired image transformation. At runtime, the neural network consumes a low-resolution version of the input image, produces a set of affine transformations in bilateral space, upsamples those transformations in an edge-preserving fashion using a new slicing node, and then applies those upsampled transformations to the full-resolution image. Our algorithm processes high-resolution images on a smartphone in milliseconds, provides a real-time viewfinder at 1080p resolution, and matches the quality of state-of-the-art approximation techniques on a large class of image operators. Unlike previous work, our model is trained off-line from data and therefore does not require access to the original operator at runtime. This allows our model to learn complex, scene-dependent transformations for which no reference implementation is available, such as the photographic edits of a human retoucher.Comment: 12 pages, 14 figures, Siggraph 201

    Towards Learning Low-Light Indoor Semantic Segmentation with Illumination-Invariant Features

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    Semantic segmentation models are often affected by illumination changes, and fail to predict correct labels. Although there has been a lot of research on indoor semantic segmentation, it has not been studied in low-light environments. In this paper we propose a new framework, LISU, for Low-light Indoor Scene Understanding. We first decompose the low-light images into reflectance and illumination components, and then jointly learn reflectance restoration and semantic segmentation. To train and evaluate the proposed framework, we propose a new data set, namely LLRGBD, which consists of a large synthetic low-light indoor data set (LLRGBD-synthetic) and a small real data set (LLRGBD-real). The experimental results show that the illumination-invariant features effectively improve the performance of semantic segmentation. Compared with the baseline model, the mIoU of the proposed LISU framework has increased by 11.5%. In addition, pre-training on our synthetic data set increases the mIoU by 7.2%. Our data sets and models are available on our project website

    Sparse-to-Continuous: Enhancing Monocular Depth Estimation using Occupancy Maps

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    This paper addresses the problem of single image depth estimation (SIDE), focusing on improving the quality of deep neural network predictions. In a supervised learning scenario, the quality of predictions is intrinsically related to the training labels, which guide the optimization process. For indoor scenes, structured-light-based depth sensors (e.g. Kinect) are able to provide dense, albeit short-range, depth maps. On the other hand, for outdoor scenes, LiDARs are considered the standard sensor, which comparatively provides much sparser measurements, especially in areas further away. Rather than modifying the neural network architecture to deal with sparse depth maps, this article introduces a novel densification method for depth maps, using the Hilbert Maps framework. A continuous occupancy map is produced based on 3D points from LiDAR scans, and the resulting reconstructed surface is projected into a 2D depth map with arbitrary resolution. Experiments conducted with various subsets of the KITTI dataset show a significant improvement produced by the proposed Sparse-to-Continuous technique, without the introduction of extra information into the training stage.Comment: Accepted. (c) 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other work
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