4,952 research outputs found

    Symbiot: Congestion-driven Multi-resource Fairness for Multi-User Sensor Networks

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    © 2015 IEEE.In this paper, we study the problem of multi-resource fairness in multi-user sensor networks with heterogeneous and time-varying resources. Particularly we focus on data gathering applications run on Wireless Sensor Networks (WSNs) or Internet of Things (IoT) in which users require to run a serious of sensing operations with various resource requirements. We consider both the resource demands of sensing tasks, and data forwarding tasks needed to establish multi-hop relay communications. By exploiting graph theory, queueing theory and the notion of dominant resource shares, we develop Symbiot, a light-weight, distributed algorithm that ensures multi-resource fairness between these users. With Symbiot, nodes can independently schedule its resources while maintaining network-level resource fairness through observing traffic congestion levels. Large-scale simulations based Contiki OS and Cooja network emulator show the effectiveness of Symbiot in adaptively utilizing available resources and reducing average completion times

    A cooperative approach for distributed task execution in autonomic clouds

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    Virtualization and distributed computing are two key pillars that guarantee scalability of applications deployed in the Cloud. In Autonomous Cooperative Cloud-based Platforms, autonomous computing nodes cooperate to offer a PaaS Cloud for the deployment of user applications. Each node must allocate the necessary resources for customer applications to be executed with certain QoS guarantees. If the QoS of an application cannot be guaranteed a node has mainly two options: to allocate more resources (if it is possible) or to rely on the collaboration of other nodes. Making a decision is not trivial since it involves many factors (e.g. the cost of setting up virtual machines, migrating applications, discovering collaborators). In this paper we present a model of such scenarios and experimental results validating the convenience of cooperative strategies over selfish ones, where nodes do not help each other. We describe the architecture of the platform of autonomous clouds and the main features of the model, which has been implemented and evaluated in the DEUS discrete-event simulator. From the experimental evaluation, based on workload data from the Google Cloud Backend, we can conclude that (modulo our assumptions and simplifications) the performance of a volunteer cloud can be compared to that of a Google Cluster

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas
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